Mega Man: Maverick Hunter X (2005)

Capcom

Remake of Mega Man X

PlayStation Portable

3.75 from 189 ratings

432 members have it in their collection · 5 playing now · 100 backlogged · 50 wish listed

How long? · with extras 3h · 100% 6h (from 4 logged playthroughs)

Mega Man Maverick Hunter X, known as Irregular Hunter X in Japan, is an enhanced remake of the original Mega Man X game released for the PlayStation Portable in 2005-2006. The game is also compatible and cross-playable with the PlayStation Vita via a PSN Download which was released at the PlayStation Vita's launch on February 15, 2012. It has several new features and several redesigns.
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Details

Developers
Capcom
Publishers
Capcom
Genres
Adventure, Platform, Shooter
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man, Mega Man X

Release dates

  • Dec 15, 2005 (Full Release) (Japan) PlayStation Portable
  • Jan 31, 2006 (Full Release) (North_America) PlayStation Portable
  • Mar 03, 2006 (Full Release) (Europe) PlayStation Portable
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Featured in lists

PS+ Games by peter · 197 games · 0

Rating distribution

5 stars
42
4 stars
81
3 stars
47
2 stars
14
1 star
5
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Community All Reviews Statuses

Aleosha

Review Aleosha 4/5 · Nov 3, 2024

Maverick Hunter X is a fantastic remake of Mega Man X, faithfully capturing the spirit and aesthetics of the original while introducing a fresh look and feel.

Original: Retro-Arch-Screenshot-2024-10-22-21-39-03-16

Remake:

Retro-Arch-Screenshot-2024-11-03-17-53-27-83

The graphics have been reimagined in 3D, and while the transition is mostly seamless, X’s turning animation looks a bit odd compared to the classic sprite-flipping in 2D. The developers nailed …

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Maverick Hunter X is a fantastic remake of Mega Man X, faithfully capturing the spirit and aesthetics of the original while introducing a fresh look and feel.

Original: Retro-Arch-Screenshot-2024-10-22-21-39-03-16

Remake:

Retro-Arch-Screenshot-2024-11-03-17-53-27-83

The graphics have been reimagined in 3D, and while the transition is mostly seamless, X’s turning animation looks a bit odd compared to the classic sprite-flipping in 2D. The developers nailed the tone, keeping the intense yet adventurous vibe intact. It’s unfortunate, however, that this remake was only released on the PSP, limiting its accessibility.

In this version, several bosses have been rebalanced, making battles feel new and sometimes tougher. A notable change is with Vile: while you couldn’t beat him in the original SNES game, here you’re actually expected to engage in a fight before he captures you. Similarly, Storm Eagle, who was a bit of a pushover in the original, now has a fiercer arsenal—he can knock you off the airship more easily, leading to instant death, and has new attacks like homing birds and a direct ram that can catch you off guard.

The upgrades have also been rearranged. For instance, you no longer get the Dash in Chill Penguin’s stage automatically; now, you find it in Flame Mammoth’s stage, replacing the spot where the Arm upgrade used to be. Chill Penguin’s stage now hides the Head upgrade in a small new area, while the Armor piece has been relocated. This reshuffling keeps things fresh and challenges even veteran players to adapt to the new order of power-ups.

Certain bosses feel different as well. After dealing with a more challenging Storm Eagle, I was surprised to find that Spark Mandrill is actually easier—he no longer gains invincibility after being frozen, allowing you to freeze and attack him repeatedly.

Other bosses, like Launch Octopus and Boomer Kuwanger, remain similar but have new attack patterns and adjustments that make them feel fresh without losing their signature style. The difficulty overall is balanced nicely; Armored Armadillo’s new rolling attack, for example, makes his fight tougher, while Launch Octopus’s fish attacks are now easier to dodge, creating a nice difficulty curve throughout.

Sigma’s Fortress also has some subtle but immersive design changes. For the first time, the platform structures feel like collapsed stairwells from Zero’s assault, adding depth to the setting. An interesting narrative touch is added in the rematches against the Maverick bosses: X notes that Sigma has “brought them back to life,” giving a bit of story context that wasn’t present in the original.

The final battles are better tuned as well. Sigma himself is slower, making the fight less punishing and more enjoyable, while his wolf form has more manageable hitboxes, adding some forgiveness to the final showdown. Despite the initially tougher start due to the missing Dash and some challenging new attacks, Maverick Hunter X ultimately feels more balanced and polished than the original.

What really elevates this remake is the voice acting—it’s impressive and really adds depth to each character, making the story and the world more engaging than ever. This is a remake done right, and while it may not replace the classic Mega Man X for everyone, it’s an excellent reinterpretation that brings the best of both worlds.

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TerryBopsBrightSideGaming

Review TerryBopsBrightSideGaming 4/5 · Jun 7, 2016

​A good, albeit unnecessary remake of the greatest action platformer in gaming history.​

If you follow games anywhere, through any medium, you've probably heard of Mega Man X. It took everything that the previous 6 Mega Man titles offered, and then added a ridiculous amount of new mechanics to the mix: dashing, dash-jumping, refillable energy tanks, upgradeable weapons/armor, wall-jumping, secret areas galore, and more. Even more striking, the titular "X" stars in a …

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If you follow games anywhere, through any medium, you've probably heard of Mega Man X. It took everything that the previous 6 Mega Man titles offered, and then added a ridiculous amount of new mechanics to the mix: dashing, dash-jumping, refillable energy tanks, upgradeable weapons/armor, wall-jumping, secret areas galore, and more. Even more striking, the titular "X" stars in a darker, more mature story line than his Nes-era prototype. Set hundreds of years after an apparent catastrophic robot uprising, X, along with his partner Zero are certified "Maverick Hunters," tasked with hunting down rogue "reploids" (just like them) who are working against the best interests of humanity. I mean, what can I say? It's Blade Runner+Judge Dredd+Mega Man, and it plays wonderfully.

Of course, I've been describing my experience with the original SNES release. What you're probably wondering is, what difference does the PSP remake...make? Does it offer anything new to the experience? Here is my comprehensive list of changes between the two versions:

-Remixed audio

-A few anime cutscenes

-Polygonal graphics

-Vile Mode

That's three aesthetic changes, and your typical "play as the neutral/enemy character but with reduced abilities" mode. Why they didn't include a "Zero" mode (a series standard from X3 onward, give or take a few games when he's "dead,") is beyond me. Zero is kind of like X's badass cob buddy who wields a fucking laser sword, and given that he is central to the plot of MMX1, would have made a great option for returning players.

Ultimately, the SNES and PSP versions are about the same. They control and perform nearly identically. The SNES version has that classic, sprite-based aesthetic, and the PSP version can be played on the go. This version also works well on the PlayStation Vita, but polygonal graphics are not for everyone. I should note that there is a third option, the "Megaman X Collection" for PS2 or Gamecube, which boasts the first six games in the series (after that, things got pretty weird for the MMX series). Of these three options, the PSP is certainly the cheapest, at only $9.99 on PSN last time I checked.

Hope this helps!

-Terry B.

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