Review norbit 2/5 · Jan 25, 2026
Clocktower (2) 3
The amount of lies I told myself to keep going... It took a large amount of liquor before I was able to convince myself that the six hours or so I spent was enough. Just horrific game design. The first two games have their quirks, but they're not obtuse. Solutions are logical and backtracking makes sense. Not the case here. …
The amount of lies I told myself to keep going... It took a large amount of liquor before I was able to convince myself that the six hours or so I spent was enough. Just horrific game design. The first two games have their quirks, but they're not obtuse. Solutions are logical and backtracking makes sense. Not the case here. I spent two hours in the first chapter just redoing everything over and over, only for a locked door to all of a sudden 'unlock', with the trigger just reading a carving on a sink that said "HELP". And that's the big flaw in this game: you're constantly, tediously changing characters, only to do the exact same things over again, hoping for a change. And to change characters you need to find a place to put down your amulet, then find an enemy to change you into your alter-ego.
It's just tedious encounter after encounter. There's no logic or sense to anything. The first chapter is very telling what the rest of the game is going to be like. Most of the time the player receives no feedback, just zero options or interaction with an object, and in most cases, a frickin' door. Change characters and all of a sudden you can interact with a door. No comments that the door is 'locked' or 'stuck' -- just nothing, no options whatsoever. Absurd game design, and a blight on the series.