Pokémon Puzzle League (2000)

Nintendo Software Technology

Nintendo 64 · Wii

3.48 from 409 ratings

811 members have it in their collection · 11 playing now · 76 backlogged · 88 wish listed

How long? Main story 2h · with extras 11h (from 3 logged playthroughs)

Discover the most frantic, frenzied, fun-filled Pokémon challenge ever--Pokémon Puzzle League! Line up three or more blocks of the same type to clear them off the screen. Create chains and combos to send garbage to your opponent. Collect badges from other Pokémon trainers to earn the right to enter the ultimate competition... a battle against the mysterious Puzzle Master!
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Release dates

  • Sep 25, 2000 (North_America) Nintendo 64
  • 2000 (Brazil) Nintendo 64
  • May 05, 2008 (North_America) Wii
  • May 30, 2008 (Australia) Wii
  • May 30, 2008 (Europe) Wii
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Featured in lists

Great Puzzle Games by ManaTheGeek · 54 games · 6
Tiny Games by Roach · 186 games · 4
Multiplayer Games by Roach · 98 games · 3
NSO Collection - N64 by Roach · 42 games · 1
Nintendo 64 by KiingShady · 76 games · 0

Rating distribution

5 stars
68
4 stars
133
3 stars
148
2 stars
49
1 star
11
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Community All Reviews Statuses

SIGINT

Status SIGINT Jan 29, 2021

Forget New Pokémon Snap, this was the best Pokémon spinoff that Nintendo should bring back. Basically because it's just Tetris Attack (Panel de pon), already a 5/5 game, except bigger and better with new stuff added. Also somehow they fit an FMV cutscene onto an N64 cartridge. And instead of Yoshi and some random animals or whatever, …

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Forget New Pokémon Snap, this was the best Pokémon spinoff that Nintendo should bring back. Basically because it's just Tetris Attack (Panel de pon), already a 5/5 game, except bigger and better with new stuff added. Also somehow they fit an FMV cutscene onto an N64 cartridge. And instead of Yoshi and some random animals or whatever, you get Lt. Surge shouting "Awwww, poor baby!" and Blaine shouting "When ya hot, ya hot!" over and over as you combo your enemy into a violent death by garbage block.

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