Intelligent Systems, Nintendo SPD Production Group No. 2
Remake of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi
3.27 from 531 ratings
1429 members have it in their collection · 70 playing now · 481 backlogged · 335 wish listed
How long? Main story 20h · with extras 30h · 100% 10h (from 15 logged playthroughs)
Status garnavis Jan 9, 2021
Finished it! Again! And I enjoyed it more this time around. For the record, I didn't really stick to my iron man restriction. I reloaded three or four times to save particular units (okay, just Astram), as well as a few times on the last map when I lost Marth. This was still a huge departure from how I played …
Read moreFinished it! Again! And I enjoyed it more this time around. For the record, I didn't really stick to my iron man restriction. I reloaded three or four times to save particular units (okay, just Astram), as well as a few times on the last map when I lost Marth. This was still a huge departure from how I played before, resetting after every lost unit. I lost ten or so units this time around, including some that I would have thought were critical to my success (I lost Merric early on, and both Cain and Abel on the later maps!). I even had cause to use the Aum staff this time, resurrecting Lena the turn after she died on the last map. I also used pre-promotes on this run, specifically Astram and Lorentz, which I definitely wouldn't have done on my first run. Overall, letting units die not only added more tension and connection to the game, it also encouraged me to experiment with units I wouldn't have otherwise used. The higher stakes forced me to pay more attention to effective weaponry, especially for the dragons in the last couple of maps. And I even used both ballisticians because of their ability to weaken enemies from a safe distance. Very rewarding overall. Can't wait to start the sequel, New Mystery, from scratch with all this in mind. I think I'm going to play that similarly, with far less reloading.
Read lessStatus garnavis Dec 20, 2020
I've already played this once before, although with halting, on-and-off progress. This might be because I was playing in that restart-whenever-you-lose-a-unit style, and so some maps would take far, far longer than they otherwise might have. I eventually did finish it though, and move on to the Japan-only DS sequel, where I had the same problem: I never wanted to …
Read moreI've already played this once before, although with halting, on-and-off progress. This might be because I was playing in that restart-whenever-you-lose-a-unit style, and so some maps would take far, far longer than they otherwise might have. I eventually did finish it though, and move on to the Japan-only DS sequel, where I had the same problem: I never wanted to play for more than a couple of days in a row, then I'd drop it for a month or more. I think I like these games, really! But resetting can be so tedious, and I'm not interested in casual mode introduced in FE12 on... so, I'm giving this game a try on iron-man mode! This is an arbitrary personal restriction wherein I will not reload a save if I lose a unit, but rather press on and make do without them. The only exception is the lord, Marth, since that forces a game-over. I haven't yet decided if that would be a total restart from the beginning or if that would be the only time I can reload a save. Thankfully, I haven't had to make that decision yet! Also, for those interested, I'm playing on Normal difficulty.
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