Fire Emblem: Shadow Dragon (2008)

Intelligent Systems, Nintendo SPD Production Group No. 2

Remake of Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi

Nintendo DS · Wii U

3.27 from 531 ratings

1429 members have it in their collection · 70 playing now · 481 backlogged · 335 wish listed

How long? Main story 20h · with extras 30h · 100% 10h (from 15 logged playthroughs)

A reinvention of the original NES titles with revamped graphics and intuitive touch control, Fire Emblem: Shadow Dragon will finally introduce longtime fans to the stories that gave birth to the series nearly 20 years ago in Japan, while introducing the Fire Emblem franchise to a broader audience of strategy and chess fans. Fire Emblem: Shadow Dragon also reveals the … Read more
A reinvention of the original NES titles with revamped graphics and intuitive touch control, Fire Emblem: Shadow Dragon will finally introduce longtime fans to the stories that gave birth to the series nearly 20 years ago in Japan, while introducing the Fire Emblem franchise to a broader audience of strategy and chess fans. Fire Emblem: Shadow Dragon also reveals the back story of Marth, the original lead character in the Fire Emblem series introduced and made popular in North America by the Super Smash Bros. series of fighting games. Read less
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Release dates

  • Aug 07, 2008 (Worldwide) Nintendo DS
  • Dec 05, 2008 (Full Release) (Europe) Nintendo DS
  • Feb 16, 2009 (Full Release) (North_America) Nintendo DS
  • Jul 02, 2015 (Full Release) (Europe) Wii U
  • Dec 08, 2016 (Full Release) (North_America) Wii U
  • TBD (Full Release) (Brazil) Nintendo DS
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Featured in lists

Rating distribution

5 stars
58
4 stars
158
3 stars
208
2 stars
85
1 star
22
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Community All Reviews Statuses

garnavis

Status garnavis Jan 9, 2021

Finished it! Again! And I enjoyed it more this time around. For the record, I didn't really stick to my iron man restriction. I reloaded three or four times to save particular units (okay, just Astram), as well as a few times on the last map when I lost Marth. This was still a huge departure from how I played …

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Finished it! Again! And I enjoyed it more this time around. For the record, I didn't really stick to my iron man restriction. I reloaded three or four times to save particular units (okay, just Astram), as well as a few times on the last map when I lost Marth. This was still a huge departure from how I played before, resetting after every lost unit. I lost ten or so units this time around, including some that I would have thought were critical to my success (I lost Merric early on, and both Cain and Abel on the later maps!). I even had cause to use the Aum staff this time, resurrecting Lena the turn after she died on the last map. I also used pre-promotes on this run, specifically Astram and Lorentz, which I definitely wouldn't have done on my first run. Overall, letting units die not only added more tension and connection to the game, it also encouraged me to experiment with units I wouldn't have otherwise used. The higher stakes forced me to pay more attention to effective weaponry, especially for the dragons in the last couple of maps. And I even used both ballisticians because of their ability to weaken enemies from a safe distance. Very rewarding overall. Can't wait to start the sequel, New Mystery, from scratch with all this in mind. I think I'm going to play that similarly, with far less reloading.

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garnavis

Status garnavis Dec 20, 2020

I've already played this once before, although with halting, on-and-off progress. This might be because I was playing in that restart-whenever-you-lose-a-unit style, and so some maps would take far, far longer than they otherwise might have. I eventually did finish it though, and move on to the Japan-only DS sequel, where I had the same problem: I never wanted to …

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I've already played this once before, although with halting, on-and-off progress. This might be because I was playing in that restart-whenever-you-lose-a-unit style, and so some maps would take far, far longer than they otherwise might have. I eventually did finish it though, and move on to the Japan-only DS sequel, where I had the same problem: I never wanted to play for more than a couple of days in a row, then I'd drop it for a month or more. I think I like these games, really! But resetting can be so tedious, and I'm not interested in casual mode introduced in FE12 on... so, I'm giving this game a try on iron-man mode! This is an arbitrary personal restriction wherein I will not reload a save if I lose a unit, but rather press on and make do without them. The only exception is the lord, Marth, since that forces a game-over. I haven't yet decided if that would be a total restart from the beginning or if that would be the only time I can reload a save. Thankfully, I haven't had to make that decision yet! Also, for those interested, I'm playing on Normal difficulty.

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