Shantae: Half-Genie Hero box art

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Shantae: Half-Genie Hero

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Shantae: Half-Genie Hero

Dec 20, 2016

Main game

3.61 average rating based on 345 ratings

5
44
4
158
3
110
2
24
1
7
Shantae embarks on her first full HD adventure! After three highly successful outings with Shantae, Shantae: Risky's Revenge, and Shantae and the Pirate's Curse, Shantae and her friends finally get a full HD console-based sequel! Boasting vivid, detailed high-definition graphics that retain the 2D hand-drawn sprites the series is known for, this newest entry in the Shantae series almost looks like a playable TV show! Presented as a stage-based 2.5D platformer with heavy exploration elements, Shantae uses her trademark Hair-Whip Attack to dispatch enemies, then takes advantage of her Belly Dance Magic to transform into 8 different forms that each … More
Shantae embarks on her first full HD adventure! After three highly successful outings with Shantae, Shantae: Risky's Revenge, and Shantae and the Pirate's Curse, Shantae and her friends finally get a full HD console-based sequel! Boasting vivid, detailed high-definition graphics that retain the 2D hand-drawn sprites the series is known for, this newest entry in the Shantae series almost looks like a playable TV show! Presented as a stage-based 2.5D platformer with heavy exploration elements, Shantae uses her trademark Hair-Whip Attack to dispatch enemies, then takes advantage of her Belly Dance Magic to transform into 8 different forms that each have their own unique abilities and move sets. As new forms are mastered, old stages can be re-explored to unearth new items and secrets, ensuring there's plenty of content on offer for novices and platforming gurus alike. Topple the villainous Baron behind each criminal caper afflicting Sequin Land, and prepare for the ultimate showdown against Shantae's arch-nemesis: that bodacious buccaneer, Risky Boots! Less
Release Dates
Dec 20, 2016 (Worldwide)
PC (Microsoft Windows), Xbox One
Dec 20, 2016 (Europe)
PlayStation 4, PlayStation Vita, Wii U
Dec 20, 2016 (North_America)
PlayStation 4, PlayStation Vita, Wii U, Xbox One
Jun 08, 2017 (North_America)
Nintendo Switch
Jun 08, 2017 (Europe)
Nintendo Switch
Nov 02, 2021 (North_America)
PlayStation 5
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User Stats
1366
In Collection
239
Wish Listed
47
Playing
625
Backlogged
How Long Is Shantae: Half-Genie Hero?
Main story: 6.2 hours
Main + extras: 7.6 hours
100% completion: 9.7 hours
Total completions: 22
HolyField
HolyField gave Jun 5, 2022
HolyField gave Jun 5, 2022
Every Wrong Answer
This review is for the PlayStation 4 version

I don't have a lot of positive things to say about HGH. Most high points are incidental. An ambitious, but overall ill-planned, design did somehow still require decent loading times and enemy variety. That said, while you feel the background presence of meager joy, it is legitimately difficult to point out in a text review without being dragged down a rabbit hole of confusion and frustration.

There's not going to be a good way to format what amounts to a rant, so I apologize to anyone who gives this review time. You'll profit though, if I can convince you to pass this up.

Animation and art direction in this game are a spectacle, but both contain deep cut flaws. Animation frames are wasted. There's tons of excess movement that doesn't convey information well and there's this weird beat and bounce to everything. Shantae's idle animation doesn't need to be readable from three blocks away. If you've ever seen a theatre actor make a film debut, it's that problem.

That root problem is shared with the art direction. There's too high a volume. HGH is swamped in unique art assets past the point where the game can make use of them. …

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I don't have a lot of positive things to say about HGH. Most high points are incidental. An ambitious, but overall ill-planned, design did somehow still require decent loading times and enemy variety. That said, while you feel the background presence of meager joy, it is legitimately difficult to point out in a text review without being dragged down a rabbit hole of confusion and frustration.

There's not going to be a good way to format what amounts to a rant, so I apologize to anyone who gives this review time. You'll profit though, if I can convince you to pass this up.

Animation and art direction in this game are a spectacle, but both contain deep cut flaws. Animation frames are wasted. There's tons of excess movement that doesn't convey information well and there's this weird beat and bounce to everything. Shantae's idle animation doesn't need to be readable from three blocks away. If you've ever seen a theatre actor make a film debut, it's that problem.

That root problem is shared with the art direction. There's too high a volume. HGH is swamped in unique art assets past the point where the game can make use of them. Shantae has too many transformations with too little impact. Every inch of every map has something unique, but without a willingness to sprawl you get chubby and claustrophobic rooms and too little overall variety in the different worlds.

The bread-and-butter gameplay is uncomfortable. The main gimmick is transformations and you are basically menu'ing twenty times to cross a room. Most of said transformations (save the god-blessed Monkey) make the game worse for a breath before you have to transform again. None beside the chimp and free-flight give you actual choice in platforming or combat.

Shantae cannot move and attack, enemy health takes multiple seconds to deplete, and they are just packed in those rooms. I'll save you the rest of details, but add in a surplus of healing and you are inevitably funneled into vaulting enemies and accepting damage as part of god's plan. Why bother mashing A or selecting the right spell (until every spell is the right spell) or changing from the monkey to Shantae and back. You have other things that need doing, many, many things.

This game lacks the positive character traits to amount to 'adventurous'. Levels are linear, long, and scarce. You play each of the four around four times, with each after the first being an unabridged chore. The story even lampoons this - you are on an episodic children's show with overlapping grocery lists and scavenger hunts.

There is no practical alternative to this nauseous experience. Per level: progression requires a couple revisits, the real ending requires about one more, 100% requires maybe one more than that. The difference between each is about 5% of collectables. A typical, fresh play through is unlikely to avoid end game equipment or spells even during a purposeful shallow run. Any of the 5 or 6 truly good upgrades available, or just a high health pool, will utterly break the game even beyond Shantae's font of inventory healing. I 'oopsed' upon all of the art gallery keys and from that was made immune to damage. My finale then was a few rooms of shitty Flappy Bird.

I stand by that there was not a single, positive, critical decision made in this game. I'll offer up a moment where I stepped into a room, received an upgrade to extract items from flowers, only to realize the game pointlessly prevented me from returning to the previous room which ended with a flower. Shantae was 18 inches away from it, I was 3 minutes. This was a revisit and you can only fast travel to the beginning of rooms. I assume the speedrun mode that lets you play levels once and attack while moving could be fun, but that's $10 DLC. This was a Kickstarter game.

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Inc
Inc gave Apr 14, 2020
Inc gave Apr 14, 2020
4/5 genie hero
This review is for the Nintendo Switch version

Finished! This was a colourful witty delight. Solid platforming and puzzling. Good difficulty curve. Pumped up soundtrack. Lovable cast. Backtracking would have got boring of it had been much more. You need to be concentrating and know where to go next in order to avoid wasting time. the game is fair enough to give you hints without holding your hand. I think of all the Shantae games I've played, this one gets the most right.

Dallen
Dallen gave Jun 29, 2018
Dallen gave Jun 29, 2018
Half Genie / Half Human - All Hero

This game looks way better than it has any right to and is hilarious. The gameplay is crazy fun too (though I will admit that especially when I got to the DLC the reuse of levels started to wear on me) It's pretty darned great and super duper charming^^

giopep
giopep gave May 8, 2018
giopep gave May 8, 2018
giopep's review of Shantae: Half-Genie Hero

Un bel gioco simpatico, divertente, di carattere, che non inventa molto di nuovo ma fa il suo dovere. L'edizione completa di tutti i DLC aggiunge un bel po' di modalità extra sfiziose e impegnative.

killerstar
killerstar updated their status Mar 31, 2026
killerstar updated their status Mar 31, 2026

After a few hours, this game is ... kinda bad? Besides the good-looking art, I just don't get what people see about it. Levels are just fine, but the transformation mechanic is a chore. The monkey is kind of fun to use, but the crab moves like shit so using it is a net loss.

Level structure seems to follow the same path: beat a level, randomly get a new transformation, and then go play an earlier level to finish a quest-fetch to unlock the next level. The pacing is terrible.

The story seems to be a completely disconnected series of contrivances that don't have any overarching plot and come at you with no warning and leave without any impact.

maeday
maeday updated their status Jun 19, 2022
maeday updated their status Jun 19, 2022

Never played a Shantae game somehow but always wanted to. Picked this up for cheap on Xbox sale tonight and it's pretty fun. A nice little platforming excursion from the heavier stuff I'm overburdened with at the moment.

SelfTeachingKings
SelfTeachingKings updated their status Sep 16, 2018
SelfTeachingKings updated their status Sep 16, 2018

A fine game with a lot of ways to play.

  1. Finished the Game in Hardcore Mode
  2. Finished the Game in Hero Mode 100%

I really like this game. There is so much to unlock, the exploration is nice and the situations are funny. Overall a great package for those who like 2D action platformers sprinkled with Metroidvania elements. Maybe it is because of how accessible the game is, but I find myself wanting to 100% it. It has a lot of different modes that alter the gameplay in, sometimes, curious ways. Some are a miss, like the "Beach Mode," but most add a nice new way to play that keeps me coming back.

SelfTeachingKings
SelfTeachingKings updated their status Sep 14, 2018
SelfTeachingKings updated their status Sep 14, 2018

Enjoying it quite a bit after a "rough" start.

First and foremost I will say that I started the game in Hardcore mode and this really shaped the first few hours of the game for me. Many enemies one shot you at this mode if your don't get the defense upgrade. After the upgrade, then the game became a lot smoother for me.

After making Hardcore more controllable I found myself really enjoying the game. The platforming is tight and the game is filled with unlockables to buy and discover, which make it a joy to progress.

Every time I return to a previous area, because of a timely set quest, I find new things thanks to new upgrades and abilities.

Overall really enjoy it and am looking to play more.

dylanado
dylanado updated their status Oct 3, 2017
dylanado updated their status Oct 3, 2017

Currently playing Shantae 1/2 Genie Hero and Metroid: Samus Returns. I will be playing games on my Scheduled to Play shelf through May 2018. After that, I plan on splitting my time between an "all Zelda games marathon" with my daughter and games on my Want to Play shelf. Feel free to recommend games from my backlog to play.

BMO
BMO updated their status Jun 15, 2016
BMO updated their status Jun 15, 2016