Mole Mania (1996)

Nintendo EAD, Pax Softonica

Game Boy · Nintendo 3DS

3.72 from 29 ratings

113 members have it in their collection · 5 playing now · 39 backlogged · 19 wish listed

How long? · with extras 10h · 100% 6h (from 2 logged playthroughs)

Join Muddy Mole in a race to destroy enemies and obstacles in an attempt to defeat the evil farmer, Jinbei. Blast strategic exits using black balls and tunnel your way to the next action-packed level. Help Muddy solve the incredible puzzles of Jinbei Land and reunite him with his beloved mole family. You'll dig the fast pace and challenging fun of Mole Mania!
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Details

Developers
Nintendo EAD, Pax Softonica
Publishers
Gradiente, Nintendo
Genres
Adventure, Puzzle, Strategy
Themes
Action, Fantasy

Release dates

  • Jul 21, 1996 (Full Release) (Japan) Game Boy
  • Feb 1997 (Full Release) (North_America) Game Boy
  • 1997 (Full Release) (Europe) Game Boy
  • Jul 26, 2012 (Full Release) (North_America) Nintendo 3DS
  • Oct 04, 2012 (Full Release) (Europe) Nintendo 3DS
  • Nov 07, 2012 (Full Release) (Japan) Nintendo 3DS
  • TBD (Full Release) (Brazil) Game Boy
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Rating distribution

5 stars
7
4 stars
10
3 stars
10
2 stars
1
1 star
1
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Community All Reviews Statuses

Westane

Status Westane Apr 17, 2015

Day 2:

wpid-20150417_132242.jpg

Spent part of my lunch hour finishing out Level 2. New elements make puzzle solving more engaging, such as ground spikes, and all in all I'm still enjoying the game. The next boss was a floating sun that I had to push balls into to try to knock him into water, all while jumping underground to avoid a …

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Day 2:

wpid-20150417_132242.jpg

Spent part of my lunch hour finishing out Level 2. New elements make puzzle solving more engaging, such as ground spikes, and all in all I'm still enjoying the game. The next boss was a floating sun that I had to push balls into to try to knock him into water, all while jumping underground to avoid a screenwide attack. I thought this encounter actually lent itself to the game's controls and mechanics really well, and liked it a lot better than the last one.

wpid-20150417_133501.jpg

I started on Level 3 but only got a few sections in before having to pack up.

I'm still enjoying the game, a lot, but as feared I'm already getting a little tired of it. To me this feels more like a pick up every once in a while kind of game, as opposed to a play from start to finish kind of game.

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Westane

Status Westane Apr 17, 2015

Day 1:

Like ZOMG this game is totes adorbz! I find this game's visual style appealing, and its humor charming...

*cough*

So I didn't expect to be getting into a full on, story mode kind of game here, and right off the bat I find it heavily channeling Kickle Cubicle, one of my favorite NES games. I am pleased.

wpid-20150416_194345.jpg

Mole …

Read more

Day 1:

Like ZOMG this game is totes adorbz! I find this game's visual style appealing, and its humor charming...

*cough*

So I didn't expect to be getting into a full on, story mode kind of game here, and right off the bat I find it heavily channeling Kickle Cubicle, one of my favorite NES games. I am pleased.

wpid-20150416_194345.jpg

Mole Mania demands thinking about its puzzle from moletiple angles. The stage design rocks. Levels are grounded in logic. I can't find many holes in the premise.

...I'm digging this game...

wpid-20150416_201137.jpg

...I done.

I played through the entire first stage and am having a pretty good time of it. The puzzles are really enjoyable though I find the "combat" challenges a bit less so. The first bonus stage has you trying to throw cabbages into holes while a farmer beats on you, and it felt more frustrating than fun. The first boss has you dodging projectiles and sliding pins underneath him when he jumps into the air. That felt a little better, and was funny.

All in all I like Mole Mania, a lot in fact. My concern is that the game wont keep me interested enough to play through all seven of its relatively long stages. Guess we'll see!

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