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AereA

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AereA

Jun 2, 2017

Main game

1.86 average rating based on 7 ratings

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AereA is a music themed Action RPG in which you play as one of Great Maestro Guido’s disciples and explore Aezir; a floating island that was broken into pieces. Your mission is to find and return the nine primordial instruments to restore balance and peace to the world. You have to find your way through all parts of the scattered islands; complete quests, solve puzzles, defeat bosses and discover the truth behind the islands. Will you be able to return the nine primordial instruments? Play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage, Claude the Trumpet-Gunner, or team … More
AereA is a music themed Action RPG in which you play as one of Great Maestro Guido’s disciples and explore Aezir; a floating island that was broken into pieces. Your mission is to find and return the nine primordial instruments to restore balance and peace to the world. You have to find your way through all parts of the scattered islands; complete quests, solve puzzles, defeat bosses and discover the truth behind the islands. Will you be able to return the nine primordial instruments? Play as Wolff the Harp-Archer, Jacques the Cello-Knight, Jules the Lute-Mage, Claude the Trumpet-Gunner, or team up with your friends in local co-op. Collect Music Sheets to learn new skills and customize your weapons to your play style. Less
Release Dates
Jun 02, 2017 (Worldwide)
Linux, Mac, PC (Microsoft Windows)
Jun 30, 2017 (North_America)
PlayStation 4, Xbox One
Jun 30, 2017 (Europe)
PlayStation 4
Q3 2017 (Worldwide)
PlayStation 4
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User Stats
35
In Collection
5
Wish Listed
0
Playing
17
Backlogged
How Long Is AereA?
No playthrough data yet
WerqKween
WerqKween gave Jul 25, 2022
WerqKween gave Jul 25, 2022
Nice ideas, awful game
This review is for the PlayStation 4 version

UUUUUUUUUUUGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHH I am once again stopped in my tracks, unable to finish a game because the developers couldn't be arsed to finish their fucking game. This one stings especially hard, because it was awful. I almost dropped it immediately, but persevered because of my you-buy-it-you-finish-it rule. And that was obviously a mistake.

Okay, first of all, a bit about the bug that ended my playthrough. This game is real buggy, and one particular character, Eleanor, was bugged out in different ways throughout the entire game. It didn't do anything bad, but was a bit funny from time to time. Okay, so fast forward, without spoilers, at one point, you go through a dungeon and fight a boss. For most bosses, there is a quest that's triggered before you go to that place to beat the boss, and once you beat the boss, you've completed the quest and move on. In this case, when you get to the boss, a different quest triggers which is just to beat that boss. I'm not sure if this is the case, but I beat the boss in one hit (more on that later) and I think I might have beat them before the …

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UUUUUUUUUUUGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHH I am once again stopped in my tracks, unable to finish a game because the developers couldn't be arsed to finish their fucking game. This one stings especially hard, because it was awful. I almost dropped it immediately, but persevered because of my you-buy-it-you-finish-it rule. And that was obviously a mistake.

Okay, first of all, a bit about the bug that ended my playthrough. This game is real buggy, and one particular character, Eleanor, was bugged out in different ways throughout the entire game. It didn't do anything bad, but was a bit funny from time to time. Okay, so fast forward, without spoilers, at one point, you go through a dungeon and fight a boss. For most bosses, there is a quest that's triggered before you go to that place to beat the boss, and once you beat the boss, you've completed the quest and move on. In this case, when you get to the boss, a different quest triggers which is just to beat that boss. I'm not sure if this is the case, but I beat the boss in one hit (more on that later) and I think I might have beat them before the quest triggered, and therefore didn't get a clear on it. The character I mentioned being glitchy earlier remained comically glitchy. I return to base, and talk to the person that's supposed to trigger my next quest, and... nothing. I talk to another character, who then triggers the quest after that, and... nothing. I go and complete the quest, get the needed item, and go back, and... nothing. I tried re-doing the dungeon (you can repeat them, including the bosses), doing a sidequest, changing characters, re-installed, everything. And I just can't get the quest to trigger. So, game over.

Here are the rest of my thoughts. Pros:

  1. The locations, the stages upon which the world is set, are beautiful. Great lighting and little details here and there.
  2. The concept, a music-based world, is great, with music-based weapons, abilities, items, enemies, contraptions, and so on, could all be very cool if implemented well.

Cons:

  1. The game is a buggy mess. Besides the one I mentioned above, I got stuck behind doors multiple times and had to reset; my basic attack often threw enemies very far away, often pushing them through locked doors that beating them all unlocked. Characters glitching out and behaving weird. The camera moving in a weird way, obscuring your path or where to go next at times.
  2. The game is boring. The plot could've been written by an eight year old. Nothing exciting happens. There's absolutely no change in tempo (get it? har har), it's just kill enemies in a location, then fetch items in that location, then kill a boss in that location. No drama, no character development, no loot, no equipment, no... nothing.
  3. The game is slow as hell. You move slowly. You attack slowly. The time between movement and abilities is slow. It's awful.
  4. The world is huge AND empty. There are six NPCs that give you quests in one central hub. There's one other NPC that does nothing but kind of talk to you, and another who sends you places but has nothing to say. That's it. No other people anywhere else in the entire world. Dungeons are SO FUCKING LONG. They look nice, and some of them are quite detailed in certain ways, but there's just nothing in them at all. Not even a lot of enemies, in terms of numbers and variety.
  5. There's nothing to do. SIdequests are all given out by one NPC who does nothing but ask you to do sidequests. They're no different than the story quests, they're all go back to someplace you've already been, which takes fucking forever to get through, and kill x enemy or collect x item. There's no people to talk to about anything else, no legendary weapons, armor, or abilities to get, no puzzles, just absolutely nothing.
  6. Dungeons, which are empty and slow, are also just absolutely abysmal to progress through. There are no unique puzzles, or keys you find and take somewhere, or anything like that. It's just dozens of locked doors. Each door is unlocked by either: killing a group of enemies that kind of randomly spawn around you, on top of you, something; going somewhere and triggering a metronome device, backtracking and going through the locked door; or moving a block onto a square. Just like between worlds, there's a mind numbing amount of back and forth. It's like they couldn't think of anything interesting, so dungeons are just huge quasi-mazes with a bunch of locked doors to pad time, and then dumb ways to slow you down by unlocking them to add more time. And holy shit, moving the one block onto a square is EVEN SLOWER than normal movement, and if an enemy's after you and you drop it to take care of the enemy, it de-spawns and you have to go back and retrieve it again, and then while moving it, the enemy has re-spawned, and it's just a huge pain in the ass.
  7. For a game about a world of music, there's not even any decent music. More boring, background bullshit.
  8. It's too easy. It starts a bit frustrating because you don't know what you're doing and it's so slow. A couple hours later, it's still slow and frustrating, but I was suddenly one-shotting everything and had learned a spell which, literally, one shot every boss until the point the game died.

Summary: Don't ever play this.

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Duckielover151
Duckielover151 gave Jun 11, 2025
Duckielover151 gave Jun 11, 2025
AereA
This review is for the PlayStation 4 version

Story and gameplay were kind of just okay... but I do want to shout out the sound design. Your physical attacks really do sound like you're smacking someone with a violin or something, and that won it some points with me, made me smile.

WerqKween
WerqKween updated their status Jul 22, 2022
WerqKween updated their status Jul 22, 2022

WOW this game is boring. Great idea, not terribly well executed.