Main game
3.24 average rating based on 196 ratings
Prior to playing this game I had no exposure to any other of its forms of media. I was given the game as a gift around the time it released, but did not finally commit to making it beyond the admittedly drawn out intro until 2015-2016ish. I am glad I did because the world, the graphics, the story, the characters, etc are all just the right bit of quirky. I'm sure you will find better games in the genre, but this one sticks with me for being one of the first behemoths I finished all on my own. I often found it too easy in the early to mid portions of the game to simply spam the fully charged monk attacks with almost all of my characters and have a healer, but eventually the other classes caught up. The game was not very difficult, but the poison swamp area stands out as a memorably frustrating dungeon. The title screen, boss theme featuring Ian Gillan of Deep Purple, and the ancient ruins/hospital area songs all remain great listening for me. Sound tracks are a huge reason I play this genre more than anything else, and this one takes a different approach …
Read MorePrior to playing this game I had no exposure to any other of its forms of media. I was given the game as a gift around the time it released, but did not finally commit to making it beyond the admittedly drawn out intro until 2015-2016ish. I am glad I did because the world, the graphics, the story, the characters, etc are all just the right bit of quirky. I'm sure you will find better games in the genre, but this one sticks with me for being one of the first behemoths I finished all on my own. I often found it too easy in the early to mid portions of the game to simply spam the fully charged monk attacks with almost all of my characters and have a healer, but eventually the other classes caught up. The game was not very difficult, but the poison swamp area stands out as a memorably frustrating dungeon. The title screen, boss theme featuring Ian Gillan of Deep Purple, and the ancient ruins/hospital area songs all remain great listening for me. Sound tracks are a huge reason I play this genre more than anything else, and this one takes a different approach than many, with some hits and misses. Also the twist at the end is just ridiculous enough to be predictable, and Szabo was a fan favorite during my playthrough.
Read LessBlue Dragon is not the definitive RPG experience on the 360. Instead, we're presented with a RPG that takes a nostalgic look at past experiences and incorporates many elements from the Golden Age of gaming (Final Fantasy I-III) through its simple storyline and gameplay elements. Sure the characters are about as deep as a frying pan, but it shouldn't stop any JRPG lover from playing this game for at least a single playthrough. Especially for those looking for a nostalgic kick on a XSX.
un JRPG molto solido che si copre una delle più grandi mancanze nella console Xbox 360, cioè i JRPG. Trama piacevole da seguire, personaggi simpatici, qualche calo di frame-rate di troppo durante le battaglie (per fortuna che erano a turni) e screen tearing eccessivo. La grafica colorata rende il tutto più piacevole. Da non lasciarsi sfuggire. Peccato che ingrani solo dopo un po' (rispetto ad altri del suo genere). Voto: 8.2/10
Day 30: Bloo Dwagon.
People seem to think the lyrics make no sense. What do you think?
I wonder if this game got ported anywhere outside of the 360 generation? It was a good romp.
(
)Ps: I'm glad I managed 30 days of this. If I don't get one in tomorrow, it's because I'm at a funeral.
I started this up the other night, since I have the XBone X now.
This is the third time I've started this game. It's not even that I have a hard time getting into it--quite the opposite, really. I think I ended up getting into another game, getting busy with life, or whatever else, and just never made it past the early parts of Disc 2.
There are some things that are done exceptionally well with this game, namely the class system and the "nothings." I really like that you can equip skills you've unlocked from other classes, so that you don't feel like your progress in another class is basically gone while working on a new one. After getting the MP regenerating skill in the Black Magic line, I can switch my WM over to BM to learn it as well, while my true BM works on WM or something else. Meanwhile, they're still able to use the spells of their "main" class while they're learning skills for another. It's great. It doesn't make things super easy, but it makes more sense if you think about it realistically: you might be learning a new skill, but that doesn't mean …
I started this up the other night, since I have the XBone X now.
This is the third time I've started this game. It's not even that I have a hard time getting into it--quite the opposite, really. I think I ended up getting into another game, getting busy with life, or whatever else, and just never made it past the early parts of Disc 2.
There are some things that are done exceptionally well with this game, namely the class system and the "nothings." I really like that you can equip skills you've unlocked from other classes, so that you don't feel like your progress in another class is basically gone while working on a new one. After getting the MP regenerating skill in the Black Magic line, I can switch my WM over to BM to learn it as well, while my true BM works on WM or something else. Meanwhile, they're still able to use the spells of their "main" class while they're learning skills for another. It's great. It doesn't make things super easy, but it makes more sense if you think about it realistically: you might be learning a new skill, but that doesn't mean your other talents are just gone.
Also, the "nothings." For those who haven't played and want to know what I mean, it's this: you examine everything you can in towns, fields, etc. Press A on every rock, tree, piece of metal, bookshelf--everything! Most of the time you'll get a handful of gold or some medicine, and occasionally even some XP that you can give to a party member of your choice. But the REAL treasure is when you get "nothing." Pretty early on, you meet a trader who will give you some badass accessories in exchange for nothings, and that's something that has stuck with me since I first tried this game years ago. It makes looting everything in an area especially worth it. I just find it to be a neat little aspect of this game.
Note to people: This is a rare EXCLUSIVE jrpg to a country that hardly gets any collectors attention, now with that said, it is also compatable on Xbox one!