Status Chovus Jan 9, 2025
Beat with help from maps online at 30 fps. This game was like a mix between Zelda 2 and Faxanadu, with frustrating combat, slippery platforming with death pits, enemies positioned to knock you into pits, and damn annoying Castlevania stairs. The story and Greek aesthetic were cool though, and the lady to rescue was gorgeous for NES graphics. The game …
Beat with help from maps online at 30 fps. This game was like a mix between Zelda 2 and Faxanadu, with frustrating combat, slippery platforming with death pits, enemies positioned to knock you into pits, and damn annoying Castlevania stairs. The story and Greek aesthetic were cool though, and the lady to rescue was gorgeous for NES graphics. The game got off to a great start with the 1st enemies being slimes that could not be hurt unless they were in the air. What genius decided to make crouch attack not affect those low enemies? Instead I had to try and hit them while they fell from trees or smack them mid hop. Only problem with that was their hopping was random and I often had to fall back as they oozed towards me. The 2nd enemy type was a midget that chucked a spear then ran away. Jump too soon and get hit, jump too far and take contact damage from the enemy. I did not like the navigation due to the lack of maps and how the doors leading to important places and little homes looked the same. The world was a little less linear than Fax.
I beat the Lamia before getting the shield by simply jumping over her arrows. This got me the staff weapon, which could later shoot fire. These fireballs went a short distance before falling to the ground and burning for a second, making it the weapon for killing those low to the ground enemies. It was also safer to snipe most enemies. The next weapon was a sword that had the same piddly range and horizontal poke, and the ultimate weapon was the same though with a mid ranged bolt that cost hp to shoot (until grinding enough money to buy Ares' bracelet). The enemies were all annoying with their speed and movements; lots of hopping around, god damn flying little shits, projectiles, and tall enemies that could only be hurt in the head. It was incredibly frustrating to fight most enemies because of the extremely limited range and angles on my attack, which led to taking lots of contact damage. Can't hit down, can't hit up, can't hit diagonal, wtf. Jesus fuck, my soul for an actual good weapon. And the game had mandatory grinding. A collect X quest with less than 100% drop rates. What am I playing an MMO? And that quest required a nearly full purse of money, which was randomly dropped by enemies, and that was not the only time I had to grind money for progress as I had to grind 2 near full purses back to back near the end. I noticed that enemies stopped dropping money after getting about half the purse until I completely left the area. Are you serious game? Making me grind and putting in anti grinding code? I was tempted to quit then. There was not even useful non mandatory stuff to buy.
I was grinding on the amazons in the labyrinth of Crete, who were unmanageable in pairs. The little one was easy to kill by crouch hitting but if I was not fast she would block low and I would have to try and trick her to stay low so I could blast her face. The bigger was also vulnerable to crouch hits but had more hp and also did crouch attacks. The other bosses were not too bad and were no more complicated than hit them in the head. The centaur was not even a boss and was tougher than many bosses because of his constant hopping and shooting. Cerberus was bad too with his charges and how difficult it was to smack his head without getting hit first. Worse, he turned so quickly after taking a hit that it was impossible to get out of the way, and regenerated hp, because that was fair. Then I finally made it to Hades only to realize I forgot an entire area where Artemis would give the item to reveal Hades. God damnit I don't want to back track all the way out of Tartarus, figure out how to get to the new area, then do Tartarus again. So I used hardcore save state scumming to beat him while invisible, and even then only survived with 2 pips of hp and empty flask.
The coolest thing in the game was the Hermes sandals that let you walk on ceilings. I had to check a walkthrough to understand how to reliably switch back and forth; it was holding jump while running (which was automatic after moving a certain distance. This mechanic was under utilized though. There was some good design in this game but the combat (and thus grinding) was not fun with the extremely tiny and limited angle weapons. Overall it was a slightly worse Zelda 2.
6.0/10







