Review scoopings 4/5 · May 11, 2024
Blatant Influences, But The Great Look Help It Stand Apart And Shine On Its Own

Preliminary: Welp, I beat the Bull and have talked to Zeus. So far I haven't been impressed, but I can't deny the hook of a Zelda II esque action-adventure with tight controls a la Castlevania. Kinda silly to start with ground Slime enemies if the crouch attack can't hit them, but I quickly figured out the mechanic. The Bull's mechanics …

Preliminary: Welp, I beat the Bull and have talked to Zeus. So far I haven't been impressed, but I can't deny the hook of a Zelda II esque action-adventure with tight controls a la Castlevania. Kinda silly to start with ground Slime enemies if the crouch attack can't hit them, but I quickly figured out the mechanic. The Bull's mechanics reminded me of that great feeling I got from Castlevania tho, so hopefully that keeps me hooked throughout! The Look and Sound both are quite nice too, nothing spectacular, but I'm vibing so far. Compared to DQ3!
Day 1
I love just using a map and calling it a day. Hopefully it sticks. I have a general guideline of what to do from the overview of the walkthrough on the StrategyWiki, but hoping not to have to consult the actual walkthrough itself too much. Like the original Zelda II, you have to press down to pick things up. And lots of little quirks that wound up making me reference the walkthrough more often than I had hoped. And oh god! Castlevania stairs! Luckily the enemy mechanics (so far) have been workable. This game definitely wears its influences on its sleeve: I'm pretty sure that is the exact damaged-Link sprite from Zelda II when you get hit in this game :-p But I'm vibing to the music and swiftly smacking enemies and moving along.
Ok, so I'm enjoying the game so far but then... this Lamia vampire boss.... like why... why is Nintendo so obsessed with hard games, and late 80s in general seeming more and more obsessed with that. Yes I have the projectile shield from Athena... and it's still hell. Would be nice if there were some other upgrades we could've gotten before this, like in Castlevania where a certain special weapon helps a lot. Instead I have this incredibly short-range club... And the collision mask is so rigged against me... I was going to give up but I finally beat her.. with only 2 health left. Hopefully I will get more invested in this game, cuz the Sound is quite appealing but the concept and play aren't original enough to warrant many headaches like that was...
That did get me my first upgrade, I know have a staff that is twice as strong as the club but unfortunately it has the same short range. I would've taken range over strength! Welp the next boss, the Lion, was much more enjoyable if a bit too easy ha. But I am enjoying the regular bad guys so far, the music, and the action-adventure/Metroidvania gameplay. I just hope the bosses don't bog it down and the gameplay get too hard for me.
Welp, despite the frustrating bosses, I am hooked into the Metroidvania/Goonievania ( :) ) upgrade mechanics. Just got Hermes' Sandals. Should stop now and watch some of a movie but... Well, I was going to take on Peloponnesus, but I'm so lost now lol. I will tackle that a different day. Good first session tho, despite some frustration!
Day 2
The Hydra was frustrating at first, how fast/high it jumps out is randomized according to all reports I've found, and I prefer mechanics that are predictable or avoidable with fast enough reaction times. However, I manipulated how it works (it jumps out when you're close enough to where it is) to at least be manageable tho I still took a lot of damage. With that I have the next weapon upgrade.... and still no increase to my range. Boo! Wow, and so soon after that, before I even healed off of regular enemies, another boss fight! Another manageable one tho.
The Pitcher idea is a neat idea, filling up at the Springs so you can heal out in the battlefield. Can't always rely on those enemy drops for heals! I like the colors of Poseidon's Temple 
More and more I'm seeing this is a robust, complex Metroidvania that does set itself apart from Zelda, even if it does wear its influences on its sleeve. Inventory management is doable and very later Zelda esque, as I switched to my Sword for the Cyclops then back to the Staff to light up a dark area etc. Now, some of the hidden passages and whatnot are ridiculous, with some Hints available but still, it's that classic NES era thing where for someone like me, I just need a guide to have fun with it. I don't find fun in figuring out illogical puzzles heh, but I do love doing them with a guide! Lol.
Yessss now I'm over here riding a dolphin 
The grinds all felt reasonable and not too long. The "Olives" (red orbs) are pretty frequent and now I'm grinding for Salamander Skins. Very RPG-y! And also RPG-y and cool that they have basically a teleport system (using Harp at Sun Monuments spawns a Pegasus). The Fragments of Love are a nice touch as you can see below 
Some annoying unavoidable damage when climbing into screens with the jumping monkeys, very much alike some unavoidable damage parts in Castlevanias, but it is what it is. I'm near the end of the game! I'm wanting to finish it tonight I should stop at a healthy time. Hm. Okay okay I'm stopping at the start of Crete, cuz that looks to be another very complex maze area. But then I'm at endgame after that it seems! There was another dolphin segment and it was somehow even more beautiful (I also liked the idyllic garden area but didn't screenshot it) 
Day 3/4
Welp, after that tough Minotaur boss, I have the last heart/Fragment of Love. Time to take on the final section! Debating whether to do it tonight tho cuz I did OSRS bossing and now it's technically movie time. Hmmmm. End game is starting to drag a bit, as happens with these types of games. You have all the upgrades to look forward to and the difficulty has already capped so much that they can only get harsh and petty with the mechanics to make it harder. Looks like I'll have to finish it on Day 4.
Welp. It's day 4 and I'm a bit sick, and wanna make sure I fight this quick so taking it easy on todo list and active/intense stuff. It's sooooo beautiful outside so Imma try to game outside we shall see how this goes lol. I got my postits, scratch paper, map on the tablet, controller, and laptop :-p Lots of trickery for these final 2 areas, and pixel-perfect jumps, so savestates started getting used more. But that's understandable for a late-80s NES game. I wasn't sure if the ceiling walking was a glitch in my file but turns out it's intentional in the game :-p And basically needed in the last areas. I was feeling strong and used to the bat mechanics etc., almmooooost but not quite getting that Castlevania feeling I so love where I know the quirks of a game so well and can just jump and shred through enemies. Hadn't quite reached that point. More like a Zelda 2 feeling where I never fully got it down. But also like many games from this era there were tacky parts where there was unavoidable damage... I find that so lame when intended like below 
Wow multiple instances of unavoidable damage rooted entirely in the bad Castlevania-clone stair mechanic >.< Why would anyone be compelled to copy that, the most infamous part of Castlevania lol. Plus like I know you can manage to let the character jump from the stairs... I didn't loooove the Tartarus music compared to the earlier music like Athens' but it's fine. Maybe part of that was cuz I was outside and convinced people could hear lol. And heh, also related to outside, of course this final boss has a mechanic where it's a shadow/dark/you need good vision. The sun definitely is getting in the way of that :-p Very similar to Shadow Link with this Hades boss. I definitely had to use my Nectar thing to heal up during that boss! 
Pro-tip: Kneel exactly here and swipe away lol, it took me a while to get it down but if he's at the right spot and you're there, you'll be safe. And then a good jam came on and it's time to free Helene! And wow! What an ending! The music got good again and y'all know how much I love sunrise/sunset colors in gamesssss. The ending is all centered on a sunrise! They were probly so proud of these full body sprites and the way the shadows and colors change as it rises. Wow, I'm so biased that almost makes me want to boost this to a 5 but likely a 4 star, like the slightly better Zelda 2 but with less Attachment/nostalgia since I'd never heard of it before :-p

Look: 8.5/10 Sure, it felt a bit like a ripoff of Zelda 2, but I didn't see any dolphins with a beautiful background or a great sunrise ending in Zelda 2!
Sound: 8/10 Some great tunes, some just okay tunes too
Play: 8/10 I got close to that Castlevania feeling I love, and only a few of the bosses felt overly frustrating, but without savestates and a guide, I wouldn't have had much fun.
Feel: 8.5/10 It grew and grew on me. I can't say I have a huge attachment to Greek mythology locations and names etc, nor did I love the plotline. But the Look, the Sound, the Metroidvania gameplay, etc. all culminated into a great Feel.
Attachment: 8/10 How often I want to push through difficult late 80s NES games is yet to be determined, but if I return to this era, this will be on the list. And the Attachment rating could move up if so!
Overall: 8.2/10
Completion: Main Story + Extras
Playtime: 4h 23m