Main game
2.00 average rating based on 1 rating
Intro
This is a fairly basic Tower Defense game with elements from Grand Strategy games. You conquer areas through simplistic TD battles and assign governors to build them up while researching a wide variety of upgrades and levelling your main character.
Review
I only played the demo, but i did play it for nearly 2,5 hours. Based on the various elements involved i expected to love this game. It's interesting and does a lot of things right (unusual enemies, building up provinces, etc.) but it has three big flaws:
The story elements are dreadful. You play an asshole who is an asshole to everyone in the most edgy/try-hard way possible. Even worse is that the engineer has a "German accent". You know, he says stuff like "Vat zid you zay". cringe
Every damn thing in this game is represented by icons. And there's dozens and dozens of them. There's literally no reason not to even have 3-letter descriptions like "def" or "pop". In the same vein, the research menu requires you to click on items to see their one-line description. It would have easily fit in the window that pops up when you hover. Oh god, and for no reason …
Intro
This is a fairly basic Tower Defense game with elements from Grand Strategy games. You conquer areas through simplistic TD battles and assign governors to build them up while researching a wide variety of upgrades and levelling your main character.
Review
I only played the demo, but i did play it for nearly 2,5 hours. Based on the various elements involved i expected to love this game. It's interesting and does a lot of things right (unusual enemies, building up provinces, etc.) but it has three big flaws:
The story elements are dreadful. You play an asshole who is an asshole to everyone in the most edgy/try-hard way possible. Even worse is that the engineer has a "German accent". You know, he says stuff like "Vat zid you zay". cringe
Every damn thing in this game is represented by icons. And there's dozens and dozens of them. There's literally no reason not to even have 3-letter descriptions like "def" or "pop". In the same vein, the research menu requires you to click on items to see their one-line description. It would have easily fit in the window that pops up when you hover. Oh god, and for no reason at all you have to click whenever any menu loads. Literally nothing is going on the background, why do i have to click to open the research menu that you just loaded?
The battles are boring. You start out with two combat towers (bows/catapults) and you have almost no other options besides building and upgrading those. The combat is horribly balanced as well. There are enemy siege units that can easily inflict heavy damage on multiple towers and there's no way to have towers target them first. Of course, targeting is also done in a menu. And it's not shown anywhere on the tower.
Just like when a province is building something this isn't indicated. And then you click on the building screen and it says "I" (Roman numeral 1). And you think it takes 1 turn to complete. But it doesn't, that's the tier number. To see how long it takes to complete you have to hover. But not over the progress bar, but over the icon above it. Because this game was made by people with a mouse-hovering fetish.