Legend of Mana (1999)

Square Product Development Division 2

PlayStation · PlayStation 3 · PlayStation Portable

3.75 from 264 ratings

940 members have it in their collection · 18 playing now · 400 backlogged · 290 wish listed

How long? Main story 25h · with extras 22h (from 6 logged playthroughs)

While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player … Read more
While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline. Read less
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Release dates

  • Jul 15, 1999 (Full Release) (Japan) PlayStation
  • Jun 06, 2000 (Full Release) (North_America) PlayStation
  • Jul 28, 2010 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Mar 22, 2011 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable

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Featured in lists

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Rating distribution

5 stars
74
4 stars
81
3 stars
83
2 stars
20
1 star
6
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Community All Reviews Statuses

V1CGaming

Review V1CGaming 3/5 · Oct 10, 2025

Legend of Mana remains as a peculiarity that can feel disconcerting and confusing, especially at the very beginning due its open structure. Definitely, one of a kind game based on activating and solving quests that as a whole feel somewhat dull. Still, each one is a small story, an arc that teaches you a little more about who each character …

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Legend of Mana remains as a peculiarity that can feel disconcerting and confusing, especially at the very beginning due its open structure. Definitely, one of a kind game based on activating and solving quests that as a whole feel somewhat dull. Still, each one is a small story, an arc that teaches you a little more about who each character is, what they are looking for and their place in the world. The latter gives Legend of Mana a unique meaning. Everything, added to the beautiful art, the excellent work of M2 and the atmosphere that the Yoko Shimomura soundtrack brings to the game, makes Legend of Mana a unique experience that is worth trying and that, for better or worse, will become memorable for all players.

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Krauzer

Review Krauzer 4/5 · Jun 25, 2025

This title is a visually stunning and deeply imaginative action RPG from Square, it stands out for its non-linear storytelling, where players build the world map using an artifact system called the “Land Make” feature. The lush, hand-painted 2D graphics and enchanting soundtrack give the game a dreamlike charm. However, the fragmented narrative and lack of a central plot can …

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This title is a visually stunning and deeply imaginative action RPG from Square, it stands out for its non-linear storytelling, where players build the world map using an artifact system called the “Land Make” feature. The lush, hand-painted 2D graphics and enchanting soundtrack give the game a dreamlike charm. However, the fragmented narrative and lack of a central plot can feel disjointed. Combat is simple but fun, and there’s a lot of customization. It’s a unique, artistic experience best enjoyed by those who value exploration and atmosphere over traditional structure, this is the best aspect of the game for me since there are lots of different weapons to choose from, and combos to learn.

Though you can quickly become overpowered so the game starts to feel easy, but at least the non-linear story present a lot of side-quests, which are very interesting, since, as already mentioned, there isn't really an "ultimate main plot", compared to other more traditional RPGs. Another mechanic that I really enjoy is the pet system, in which you can level up your pet in order to help with the combat, not to mention the secret elements you can try to tame using musical instruments, and at the end of the day, there are no badly implemented mechanics on this game, though at the same time, none of them are outstanding in any way.

What truly elevates this game beyond its systems is its atmosphere and presentation, the watercolor-like backgrounds, expressive character sprites, and whimsical creature designs give every location a storybook quality that few RPGs have ever matched. The OST is memorable, with gentle melodies and emotional themes that will for sure be on your JRPG playlist. The sidequests received a lot of love compared to other similar titles, especially because JRPGs usually handle these as fillers for grinding, instead of trully meaningful contents. Whether you’re helping a lonely NPC or uncovering a bittersweet tale hidden within a newly placed land.

Overall, this title is less about epic stakes and more about personal journeys and quiet moments. Its experimental structure may not satisfy people looking for a tight narrative or challenging combat, but it excels at creating a relaxing experience. It invites you to explore at your own pace, experiment with its crafting systems, and immerse yourself in its charming world. While it may not reach the dramatic highs of other RPGs from its era, its creativity and artistic identity make it a memorable and distinctive entry in the genre.

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BadBoyBule

Review BadBoyBule 3/5 · Feb 19, 2025

Should legends be exicting?

Legend of Mana is a vintage Squaresoft action RPG with out-there ideas, pointless systems, mediocre gameplay and really stellar art and music.

The game is kinda hard to explain apart from the action gameplay that is simple, straightforward and kinda boring. You get quite much customisation options what commands you want your buttons to do but I found that just …

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Legend of Mana is a vintage Squaresoft action RPG with out-there ideas, pointless systems, mediocre gameplay and really stellar art and music.

The game is kinda hard to explain apart from the action gameplay that is simple, straightforward and kinda boring. You get quite much customisation options what commands you want your buttons to do but I found that just alternating with regular light and heavy attacks was by far the most foolproof way of dealing with every encounter. The action gameplay can also be played in co-op, which seems to be a staple of the Mana series but I couldn't test this out. I can imagine it would have made this piss-easy game even easier.

Outside of the combat, the game goes to places. The game world is laid out on a grid-based map where you place artefacts that create new locations for you to visit. I may be wrong but I feel like placement of the artefacts (i.e. what you place the artefact next to) has an effect on what location comes up. The locations are either "dungeons" filled with enemies or towns where you talk to NPCs and buy stuff. Each location has short stories for you to complete. These are honestly nothing to write home about and are mostly quite disconnected from the main story. This makes the game a sort of an anthology which is a novel idea but, again, nothing amazing. At least completing short stories makes you feel like you're constantly progressing. Also, by completing short stories, you get more artefacts, which means more locations.

The main story didn't wow me either. I didn't quite grasp what was it about because of the aloof storytelling and loss of interest on my part. Something about how power (or the Mana Tree) has the ability to either corrupt people or provide possibilities I guess? The game also follows two Dragoon siblings for quite long and I still don't really know why but at least their story was a lot more comprehensible tale of sacrifice and longing.

As a special note, the game has some weird writing. It seems like the writers/localisation team wanted to goof around and slipped in some double entendres here and there. It's pretty amusing, especially since the game is generally such a cutesy whimsical fantasy RPG.

The grid-based anthology world-building thingy is quite unique in itself. Top that off with monster breeding, crafting weapons and programming NPC golems to help you in battle and you got quite a mix of systems for a simple and easy game. Oh, and for good meaasure throw in some weird mana meters to the map screen and have a weekday mechanic, both of which I still don't have a clue about. I got to applaud the flow of ideas but generally almost all of these systems feel either underutilised or useless when the combat is as simple and easy as it is. Oh yeah, there even is a super simple farming mechanic which I found so late that I couldn't benefit of it in any way. No biggie as I don't have a clue what you need crops for in the game.

With all of my nitpicks and headscratchings about the gameplay, the game at least shines in the art and music department. The game has super colourful and vivid hand drawn backgrounds and impressive spritework. Some of the bosses have huge detailed sprites that are wonderful. The music, then again, ranges from whimsical fantasy RPG whimsy to epic hard rock hype-ups for boss battles. Also, the theme song is in Swedish for no reason I can discern. Probably the folks at Squaresoft that it sounded exotic or something. Either way, it's a really good theme song.

Legend of Mana is a game that's hard to hate but equally hard to feel passionately about. Because of it's sights, sounds, outlandish ideas and constant stream of new stories and events, it ends up a bit on the positive side for me. Cautiously recommended if you want a retro RPG that goes its own way.

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Witt997

Review Witt997 1/5 · Dec 26, 2021

Mana strano

Carino gioco ma si discosta molto dal mio genere di riferimento. Tenta molte innovazioni ma lascia l'amaro in bocca. Grafica belissima ma il sistema di progressione rompe la storia e non la lascia risplendere. Guardato un longplay dopo aver compreso che non faceva per me. Voto: 7/10

SailorV

Review SailorV 3/5 · Aug 21, 2021

Scratched the specific itch that I had. It had interesting arcs and characters, and I liked the world and the design of it all. Combat could do with improvements but considering the age, I guess it's not that bad. Incredibly difficult (or maybe even impossible) to finish without a guide though. No wonder I got nowhere when I played it …

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Scratched the specific itch that I had. It had interesting arcs and characters, and I liked the world and the design of it all. Combat could do with improvements but considering the age, I guess it's not that bad. Incredibly difficult (or maybe even impossible) to finish without a guide though. No wonder I got nowhere when I played it as a kid. It kinda felt after a while though that I was just following directions from the internet and ticking off boxes as I played.

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ElectronicJourneys

Review ElectronicJourneys 5/5 · Jul 7, 2021

Bullet Point Review

PROS

  • Jaw-dropping visuals and art style
  • Outstanding musical score by Yoko Shimamura, one of the very best in all of video games
  • Whimsical dialogue and scenario writing adds an element of humor that most JRPGs lack
  • Affords the player an incredible amount of freedom to explore and experiment with its multitude of systems
  • Dozens of interesting characters, diverse locations, and …
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PROS

  • Jaw-dropping visuals and art style
  • Outstanding musical score by Yoko Shimamura, one of the very best in all of video games
  • Whimsical dialogue and scenario writing adds an element of humor that most JRPGs lack
  • Affords the player an incredible amount of freedom to explore and experiment with its multitude of systems
  • Dozens of interesting characters, diverse locations, and extensive lore build a rich, immersive world

CONS

  • Open-ended nature creates balance issues that make the majority of combat encounters mindlessly easy
  • Inscrutable quest design turns many of the objectives into guesswork
  • Absurd amounts of missable content, failable quests, and arcane rules that make attempting to 100% the game without a walkthrough all but impossible
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vessol

Review vessol 3/5 · Sep 20, 2020

An experimental entry into the Mana series that is as cryptic as it is beautiful

Story (3/5) | Characters (3.5/5) | World (5/5) | Gameplay (3/5) | Visuals (5/5) | Music (5/5) = 82% overall score

Previously I had rented this game when I younger, but I did not have an opportunity to get very far into it before I returned it.

The story of this game is...a little confusing to say the least. Instead …

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Story (3/5) | Characters (3.5/5) | World (5/5) | Gameplay (3/5) | Visuals (5/5) | Music (5/5) = 82% overall score

Previously I had rented this game when I younger, but I did not have an opportunity to get very far into it before I returned it.

The story of this game is...a little confusing to say the least. Instead of an overarching narrative, there are dozens of separate side quests that have various different requirements, some of which can be very convoluted. Out of all of the Mana games, this is the only one where I would use a guide consistently while playing. While I enjoyed some of these side stories (especially the Jumi story), the disconnected nature just wasn't that great. The characters themselves, while having really great visual design were very flat and two dimensional.

Gameplay-wise I feel torn. I can completely understand why someone might absolutely love this game. With all of the various crafting systems, monster raising and so much more this is a super unique game that I can't really find a parallel too. And while I enjoyed tinkering with them, I found out pretty fast that I could just make a weapon and armor with the best materials I got while questing and then absolutely crush most bosses in less than 30 seconds. For me I found it boring and not very engaging.

The world that you get to build and explore, combined with the stunningly beautiful watercolor graphics and the brilliant soundtrack is what made me love this game a ton though. I cannot praise the game's environments and background enough, it truly is a wonderful experience to explore. The world itself feels old and full of mysteries to unlock and explore. Paired with the music and it's a treat not to be missed.

Time to Complete: 25 hours

Favorite Chill Theme: Ruined Sparkling City

Favorite Action Theme: The Wind Sings, For the Journey

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