Arabian Nights: Sabaku no Seirei-ou box art

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Arabian Nights: Sabaku no Seirei-ou

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Arabian Nights: Sabaku no Seirei-ou

Jun 14, 1996

Main game

2.80 average rating based on 5 ratings

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In this Japan-exclusive Super Famicom game, the player assumes the role of an orphan named Shukran, who is accompanied by the djinn Ifrit on her adventures to bring peace to her desert homeland.
Release Dates
Jun 14, 1996 Full Release (Japan)
Super Famicom
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User Stats
27
In Collection
8
Wish Listed
0
Playing
12
Backlogged
How Long Is Arabian Nights: Sabaku no Seirei-ou?
No playthrough data yet
kurodutch
kurodutch gave Mar 4, 2024
kurodutch gave Mar 4, 2024
Arabian ZzZzZ...
This review is for the Super Nintendo Entertainment System version

Played the japanese version with a fan translation.

Arabian Nights is a JRPG released late into the SNES lifespan (1996). You start the game playing as a young girl named Shukran who finds a Djinn named Ifrit inside a ring. To your surprise he tunrs out to be the King of the Djinns but long time ago he was defeated and sealed by a sorcerer. Nowadays another Djinn is reigning the land and thus, we must defeat him in order to bring back peace to the whole world.

It's really hard for me to say anything positive about this game and that is because Arabian Nights is not a good game; doesn't stand out in almost any department:

The music is ok but it gets too repetitive too fast, the graphics are nice yet nothing outstanding, the story is ok at best and that's a shame cause I wanted to like the arabic setting.

Gameplay is where all goes south and defines this game as one not worth the time. First is the card system. Everytime you win a battle you gain a card with a specific attribute and number (Earth 5, water 1, light 2, etc). This cards can …

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Played the japanese version with a fan translation.

Arabian Nights is a JRPG released late into the SNES lifespan (1996). You start the game playing as a young girl named Shukran who finds a Djinn named Ifrit inside a ring. To your surprise he tunrs out to be the King of the Djinns but long time ago he was defeated and sealed by a sorcerer. Nowadays another Djinn is reigning the land and thus, we must defeat him in order to bring back peace to the whole world.

It's really hard for me to say anything positive about this game and that is because Arabian Nights is not a good game; doesn't stand out in almost any department:

The music is ok but it gets too repetitive too fast, the graphics are nice yet nothing outstanding, the story is ok at best and that's a shame cause I wanted to like the arabic setting.

Gameplay is where all goes south and defines this game as one not worth the time. First is the card system. Everytime you win a battle you gain a card with a specific attribute and number (Earth 5, water 1, light 2, etc). This cards can be used in the battles and change the battlefield in favor of the party that cast it (the enemies can also use cards). In theory is a fine idea but the system is so unpolished cause the cards gave you little to no value in the battle. Some of them attack the enemies but nothing too crazy, some of them heal the party but so little that it almost never matters that extra 20hp that the card gave you. You can counter some cards the enemy summons with another cards and that is all the depth in the system. The biggest mistake this game has is the encounter rate. It has to be the one of the highest I've ever experienced. You can't take 5 steps without a random encounter. It gets too much on your way too often that makes the game unpleasant. Imagine a 5 floor dungeon, with no minimap whatsoever where all the floors look the same and every 5 step you get a battle that takes at least 1 minute to resolve. And the game has like 5 dungeons that are like this in what is a short game for RPG standards (around 15 hours).

Overall skip this one unless you are seriously running out of RPGs to play or if you wanna play all the RPG on the SNES/SF.

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