Congo Bongo (1983)

Sega Enterprises, Inc.

Apple II · Arcade · Atari 2600 · Atari 5200 · Atari 8-bit · ColecoVision · Commodore C64/128/MAX · Commodore VIC-20 · DOS · Intellivision · MSX · Texas Instruments TI-99

2.96 from 27 ratings

76 members have it in their collection · 1 playing now · 25 backlogged · 4 wish listed

How long? Main story 0h (from 2 logged playthroughs)

Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact … Read more
Congo Bongo is an isometric platform arcade game released by Sega in 1983. The game has come to be seen as Sega's answer to the highly successful Donkey Kong game that was released two years prior. The player takes the role of a red-nosed safari hunter who tries to catch an ape named "Bongo". The hunter seeks Bongo to exact revenge for an apparent practical joke in which Bongo set fire to the hunter's tent, giving him a literal "hotfoot". The game was named by Peter W. Gorrie who was the CFO of Sega at that time. Read less
Remove Ads with Grouvee Gold

Release dates

  • 1983 (Full Release) (Japan) Arcade, MSX
  • 1983 (Full Release) (North_America) Atari 2600, Commodore C64/128/MAX, Commodore VIC-20, Intellivision, Texas Instruments TI-99
  • 1984 (Full Release) (North_America) Apple II, ColecoVision, DOS

Also available on

Related

Bundled in

Remove Ads with Grouvee Gold

Rating distribution

5 stars
1
4 stars
5
3 stars
13
2 stars
8
1 star
0
Remove Ads with Grouvee Gold

Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Mar 21, 2022

Best Execution Of Isometric Movement So Far

Look: 8/10 Great colors, great level look, and advanced sprites for the time.

Sound: -/- I somehow didn't really notice it. I think it was cutesy and fit the theme.

Play: 7/10 Much much much better execution of isometric controls than Zaxxon and even than Dig Dug which is a favorite of mine but I can't deny its silly execution …

Read more

Look: 8/10 Great colors, great level look, and advanced sprites for the time.

Sound: -/- I somehow didn't really notice it. I think it was cutesy and fit the theme.

Play: 7/10 Much much much better execution of isometric controls than Zaxxon and even than Dig Dug which is a favorite of mine but I can't deny its silly execution of isometric controls. When I started this I didn't even plan to go through the first screen, but it caught me enough to push through all the unique screens. Nice variety of enemies, but didn't love them necessary. I kinda liked planning my jumps over the charging rhinos, especially when I had to consider 2 or more of them.

Feel: 8/10 The colors, graphics, and level design are absolutely brilliant. Great full sprites like Tapper, too. And they did quite well with isometric, which I usually don't like. Thanks to the graphics/level design, it felt like the isometric platforming was quite smooth. And honestly, excellent collision masks where if you land just barely past them, that works. Thank goodness. Still it just isn't my style of platformer, too much like the classic Donkey Kong feel. I got through 3 screens and that was enough. (Welp, scratch that. This was my original status, but I wound up finishing the game and having a decent amount of fun doing so.) Impressive is definitely the word for this game!

Attachment: 7/10 I didn't love it, but it's undeniably a technical achievement, addictive enough that even a half-assed gamer like me pushed through, and well-loved by true arcade gamers. Plus, it says something that I wound up getting through all screens and re-cycling back to first level. Still, not a game I will regularly play through. Definitely one I could have up for pick-up-and-play at a family get-together.

enter image description here Completion: All unique screens "Congratulations, Good." Score 16,370 Playtime: ~15 mins

Read less