Rocket Knight (2010)

Climax Studios

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

2.81 from 31 ratings

267 members have it in their collection · 2 playing now · 146 backlogged · 11 wish listed

How long? Main story 2h (from 1 logged playthrough)

Rocket Knight is a classic side-scrolling rocket action series. Our favorite opossum hero returns home after 15 years to find the kingdom of Zephyrus in shambles. Use your wits and Sparkster's trusty rocket pack to dodge and defeat a menacing wolf army threatening the lives of his people. Rocket Knight is a revival of the Sparkster series, which first began … Read more
Rocket Knight is a classic side-scrolling rocket action series. Our favorite opossum hero returns home after 15 years to find the kingdom of Zephyrus in shambles. Use your wits and Sparkster's trusty rocket pack to dodge and defeat a menacing wolf army threatening the lives of his people. Rocket Knight is a revival of the Sparkster series, which first began with Rocket Knight Adventures. The game is a sequel to the Sega Genesis game Sparkster: Rocket Knight Adventures 2, and not a remake of Rocket Knight Adventures. Read less
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Details

Developers
Climax Studios
Publishers
Konami
Genres
Adventure, Platform, Role-playing (RPG)
Themes
Action, Historical
Series
Sparkster
Steam
View on Steam

Release dates

  • May 11, 2010 (Worldwide) PC (Microsoft Windows)
  • May 12, 2010 (Japan) PlayStation 3
  • May 12, 2010 (Europe) PlayStation 3
  • May 12, 2010 (Worldwide) Xbox 360
  • May 18, 2010 (North_America) PlayStation 3
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Rating distribution

5 stars
1
4 stars
2
3 stars
19
2 stars
8
1 star
1
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Community All Reviews Statuses

TheGrey

Status TheGrey Aug 7, 2024

I don't remember Rocket Knight from his 16-bit days, but a opossum gaming mascot who flies around with a jetpack sounds like a lot of fun. Rocket Knight is a 2.5d platformer that is competently made and the rocket adds some extra twists to the game mechanics. The difficulty really ramps up in the later levels and unfortunately if you …

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I don't remember Rocket Knight from his 16-bit days, but a opossum gaming mascot who flies around with a jetpack sounds like a lot of fun. Rocket Knight is a 2.5d platformer that is competently made and the rocket adds some extra twists to the game mechanics. The difficulty really ramps up in the later levels and unfortunately if you die too many times you have to start back at the very beginning of the game.

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TheBeautifulEric

Status TheBeautifulEric Dec 24, 2023 Completed

This game is so unmemorable it's impressive. I've heard the Genesis and SNES games are fun, so I am interested in checking those out some day.

filmbeats

Status filmbeats Nov 29, 2019

On my first try, I was able to get to the final boss in Arcade mode but failed to beat it before running out of lives and continues on Normal difficulty. This took me a bit less than 3 hours. The game starts out quite easy but gets more difficult after 2/3rds of the way but the original 16-bit games …

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On my first try, I was able to get to the final boss in Arcade mode but failed to beat it before running out of lives and continues on Normal difficulty. This took me a bit less than 3 hours. The game starts out quite easy but gets more difficult after 2/3rds of the way but the original 16-bit games were still harder. The game feels short by today's standards and could've used another set of levels maybe featuring the lizard enemies since this game has both wolf and pig enemies from the 16-bit games.

The view is more zoomed out in this game which I think benefits the gameplay. Sparkster's moveset is mostly the same as the first games on Genesis & SNES but also has the auto-filling rocket meter from the second Genesis game. I don't particularly like that shooting projectiles is a separate button rather than combined with the sword attack but after playing the Wolf Fortress level where the rocket meter doesn't auto refill, I can see why the developer made this change but a better solution would've been to make the attack change based on proximity, only a sword attack when close enough to an enemy and a projectile when the enemy is farther away (like the Shinobi games on Genesis). Otherwise I like the controls.

I think there is a fair amount of creativity in the levels and there are a variety of different enemies and obstacles requiring different strategies to beat or overcome. It's definitely not as crazy as the 16-bit games, which makes this game feel quite tame in comparison. But it's still fun. Rocket Knight deserves another (more ambitious) sequel. I should try playing the first Genesis game again but I find it pretty hard but I really like the ideas from the 16-bit games and wish that Rocket Knight had been more successful.

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