Crimzon Clover: World EXplosion box art

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Crimzon Clover: World EXplosion

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Crimzon Clover: World EXplosion

Oct 29, 2020

Main game

4.50 average rating based on 2 ratings

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Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developers YOTSUBANE and AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on. Your first step in Crimzon Clover: World EXplosion is choosing how you want to play, as well as which powerful ship will be yours to command. Choose your version from ARCADE (true to the original arcade game), NOVICE (better if this is your first step into the world of hardcore shmuppage), or ARRANGED (a whole new can of worms with unique mechanics and novel … More
Prepare yourself for an insatiable rain of bullets, bombs, and beams in Crimzon Clover. From Japanese indie developers YOTSUBANE and AdventurePlanningService, this unique top-down shooter is a wild ride you won't want to miss out on. Your first step in Crimzon Clover: World EXplosion is choosing how you want to play, as well as which powerful ship will be yours to command. Choose your version from ARCADE (true to the original arcade game), NOVICE (better if this is your first step into the world of hardcore shmuppage), or ARRANGED (a whole new can of worms with unique mechanics and novel challenges never seen before in the Crimzon Clover saga), then choose your mode from Boost, Original, Unlimited, and Time Attack. Original is THE main mode, where you blast your way through stages in search of the last boss. Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive. And Time Attack pits you against the clock as you race to earn the best score possible in about 3 minutes. Can you pilot your craft through the bullet massacre the enemies have prepared for you? Or will your ship become just another bump amidst the endless wreckage beneath your wings? Less
Developers
Yotsubane
Publishers
Degica Games
Platforms
Nintendo Switch, PC (Microsoft Windows)
Genres
Indie, Shooter
Themes
Action
Steam
View on Steam
Release Dates
Oct 29, 2020 (Worldwide)
Nintendo Switch
Dec 06, 2021 (Worldwide)
PC (Microsoft Windows)
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User Stats
45
In Collection
2
Wish Listed
1
Playing
24
Backlogged
How Long Is Crimzon Clover: World EXplosion?
No playthrough data yet
SIGINT
SIGINT gave Dec 26, 2022
SIGINT gave Dec 26, 2022
EXcess

Crimzon Clover is a fun, mechanically-solid shoot-em-up. A constantly-filling “break gauge” allows for a screen-clearing bomb, and also a bit of temporary extra power and invincibility if you let it fully charge before activating. Timing these interrupts along with clearly-noted boss phase transitions creates a nice strategic element that helps you survive some of the game’s wilder enemy onslaughts and boost your score. It’s a really fun idea that leads to great climactic moments.

Those exciting, multi-phase boss fights are one of the game’s best aspects. Particularly some of the later ones have some really interesting patterns to deal with, in the bullets and beams they shoot out as well as their movement. They do a nice job really making you move all over the screen at points—danger can come from all directions, but you have the tools you need to fight back. The attack patterns of the default end boss are particularly well-designed.

The main problem I have with the game is that on top of lacking a bit in unique personality, it can feel like a bit of a visual mess. Okay, maybe “mess” is too harsh since it does do a fine job layering important stuff on …

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Crimzon Clover is a fun, mechanically-solid shoot-em-up. A constantly-filling “break gauge” allows for a screen-clearing bomb, and also a bit of temporary extra power and invincibility if you let it fully charge before activating. Timing these interrupts along with clearly-noted boss phase transitions creates a nice strategic element that helps you survive some of the game’s wilder enemy onslaughts and boost your score. It’s a really fun idea that leads to great climactic moments.

Those exciting, multi-phase boss fights are one of the game’s best aspects. Particularly some of the later ones have some really interesting patterns to deal with, in the bullets and beams they shoot out as well as their movement. They do a nice job really making you move all over the screen at points—danger can come from all directions, but you have the tools you need to fight back. The attack patterns of the default end boss are particularly well-designed.

The main problem I have with the game is that on top of lacking a bit in unique personality, it can feel like a bit of a visual mess. Okay, maybe “mess” is too harsh since it does do a fine job layering important stuff on top and making key threats visible. I actually think its deluge of explosions, different-colored bullets, score pickups, numbers, presentation flourishes, and other chaos is a fine thing for the arcade, since it makes it exciting to pick up and play. But the nonstop explosiveness and visual overload of all the big stuff enemies drop can definitely be too much, even in comparison to the games that inspired this.

The “arcade” difficulty mode is pretty exhausting, especially later in the game where it’s definitely targeted at shmup veterans. Luckily, there’s an easier mode of the standard game which I think is a lot of fun, still challenging, but much more reasonable for a player like me to grind out runs on. Arrange Mode rethinks the mechanics a bit and has a more middle-of-the-road difficulty balance that I find nice, so I enjoy that one.

I do find a few stages run too long, which makes the game a bit tiring for repeat runs, and have the aforementioned issues with the visual messiness, but there’s a good reason I’ve kept playing. It feels good to play and has some fun ideas that really make it shine. Especially impressive as an indie project from a sole developer.

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