Main game
3.47 average rating based on 94 ratings
If you've heard much about the original (Forbidden) Siren duology, you'll probably know at a baseline that they're known for being poorly designed, frustratingly difficult messes. I would ambiguously disagree with that characterization as a Siren apologist. But while I won't get into why I like them too much here (hopefully one day I'll get around to reviewing them), noting some of those issues is important to understanding this game contextually. The original duology was on the PS2 and was in many ways one of the clunkiest of the old tank control Survival Horror games with very janky controls and a signature "Sightjack" mechanic that allows you to see through the eyes of your enemies to stealthily navigate levels and obtain clues to puzzles. The story was extremely non-linear and the game featured punishing combat and easily the most convoluted puzzles you'll find outside old school point-and-click adventure games. Perhaps most notably though, the game takes place on a Japanese island as part of the initial premise came about because a subset of the legendary Team Silent (of the original Silent Hill franchise) wanted to branch off and design a more Japanese-based horror game in contrast to that …
If you've heard much about the original (Forbidden) Siren duology, you'll probably know at a baseline that they're known for being poorly designed, frustratingly difficult messes. I would ambiguously disagree with that characterization as a Siren apologist. But while I won't get into why I like them too much here (hopefully one day I'll get around to reviewing them), noting some of those issues is important to understanding this game contextually. The original duology was on the PS2 and was in many ways one of the clunkiest of the old tank control Survival Horror games with very janky controls and a signature "Sightjack" mechanic that allows you to see through the eyes of your enemies to stealthily navigate levels and obtain clues to puzzles. The story was extremely non-linear and the game featured punishing combat and easily the most convoluted puzzles you'll find outside old school point-and-click adventure games. Perhaps most notably though, the game takes place on a Japanese island as part of the initial premise came about because a subset of the legendary Team Silent (of the original Silent Hill franchise) wanted to branch off and design a more Japanese-based horror game in contrast to that series' American settings. Unfortunately, while the game had a lot of really unique and cool aspects that I personally adore, it is widely considered a flop that is painful to play. The second game improved on a lot of the complaints of the first game, but it didn't get a North American release and generally didn't perform great either. In my opinion it also lacked some of the charm and innovation of the first game, though I still enjoyed it a lot.

So then comes Siren: Blood Curse, a supposed "reimagining" (or as we'd now call it, "remake") of the first game, on the PS3. Perhaps what is most immediately noticeable is that this game is significantly white-washed. While it still takes place on a Japanese island and much of the setting and premise are similar, the story focuses heavily on a TV crew of Western backgrounds here to shoot some kind of feature or documentary. First, far greater minds than mine can write long essays espousing the many issues with white-washing like this and they're certainly problems here as well. But it adds further insult to injury that this game is based on a series that was intentionally designed by a Japanese team to capture a Japanese horror. There are still a few Japanese characters including some rather important ones, but the fact they're quite the minority is not great, especially given the potential white savior implications,

Blood Curse aims to fix many of the "issues" of the original game. For one, Sightjacking in the original games required taking up your whole screen and stopping action to look around, while the level still moves around you. This made you really vulnerable in addition to slowing down the action. Now the game implements a split-screen that allows you to Sightjack while navigating, which is a welcome addition in line with the quality of life improvement that crouch-walking is now faster than a crawling baby. The downside is, whether it was intentional or not, the framerate plummets while Sightjacking. i don't mind a few frame drops here and there but my untrained eyes would estimate it's about 15 fps which is the point it gets kind of hard to tell what's even happening. This may have been intentionally disorienting, but it was just kind of nauseating. It also doesn't help that the game's aesthetics are generally kind of hard to parse with a far too close field of vision and way too much darkness and shadows that are hard to make out.

Another thing that I'd consider somewhat a net improvement is that the story is a lot easier to follow. For one, it's no longer so non-linear. It also streamlines a lot of the sub-plots, combining some characters into one and cutting some subplots entirely. On the plus, this means you might actually follow the story on a first playthrough. But I will admit that it misses part of the complex charm of the original's rather bizarre and disturbing plot and I would consider the streamlining to have lost something significant in the original. It also makes the game significantly shorter with the original clocking at about 18-20 hours WITH a guide and this game only running about 5-7 hours. The game also released in that era when episodic games were all the rage. While as far as I can tell, the game never released episodically, the game is divided into 12 "episodes" complete with recaps and chapter breaks. Overall the structure was fine I suppose, but it did feel really unnecessary, especially the 11 different recap cutscenes across a game that's only a few hours long.

Siren: Blood Curse is tremendously easier and simpler than the original. No longer are you given a vague mission objective and left to figure out the (often convoluted) route to achieving it. You're given at every point a clear simple objective. There are a few times you may need to figure out the method to accomplish your goal, but most all of them are quite straight-forward and the objective text spells out all the steps. The combat is a little streamlined, though admittedly not quite as much as you might think for a game a generation later seeking to simplify a famously-clunky combat system. Either way, on the whole, the game is way easier and goes by rather quickly with very little restarting required.
So, what's the big problem? After all, aside from the white-washing, a lot of these points probably come off on paper as improvements. Ultimately though, I just have a hard time determining what the point of the game is. All of the "improvements" above pretty much make unrecognizable everything that was interesting and unique about the original, aside from some of the story elements and the Sightjacking mechanic. The game holds really none of the same charm as the original. I opened this review discussing how bizarre it was that this game in particular was white-washed when part of the point of the original was to have a more Japanese feel. When you also take away all the quirky difficulty and everything, it feels like you kind of lose everything about it that is very Siren. Instead, the game is not particularly fun and the trivialized puzzles and missions just weren't too intriguing with few exceptions. You just get a kind of weird and "okay" horror game with a unique aesthetic.

At the end of the day, the game isn't totally awful. It's plenty playable and feels (perhaps intentionally) like a long horror movie. And while the story is simplified and not quite as intriguing, it does still capture some of the bizarre cosmic horror that so defines the original duology. I'd probably give this more of a 2.5 if I did in-between ratings, but with the uncomfortable white-washing of a game I rather love in part for its origins, I'm more willing to round down than up. As a fan of the originals, I did enjoy simply getting more of a series that is unlikely to ever see another entry. Additionally I guess it might be decent for people interested in the general story unwilling to play through the challenging and outdated original. But all in all, this is a fairly mediocre title with some high points that at least in my opinion, still underperform compared to the original in every way.
The final installment of this macabre trilogy. How does it compare to the first two games? Graphically, it's the most polished of the three; it's a visually stunning game, although it sounds funny to say that about a game whose main goal is to scare. It's also the shortest and easiest of the three, which isn't necessarily a bad thing considering how unfair the first two are. I wasn't thrilled about the game's Westernization, but it wasn't a major issue either.
Overall, I did enjoy this game. I'd give it maybe 3.25/5.
In terms of the positives, the atmosphere is definitely unsettling and the plot is interesting enough. I also found it a bit silly and campy at times, and I think this was intentional given that it's like a movie retelling of the original games, from what I understand. The voice acting, for the most part, is good. The music is also unsettling and the sound design is nice. I liked the unique mechanic of the sight thingy (EDIT: Sight Jacking), where you can take the POV of the other characters, both enemy and ally alike.
In terms of the negatives, once you get comfortable with the combat, the game does lose its scare factor pretty quickly, as you can get out of threats simply by fighting back even with weaker weapons. I also mentioned that the plot was interesting, but I felt the choppy nature of the cutscenes in part due to the episodic approach, kind of made the plot a little thin, and could have benefited more from more development.
In any case though, I do hope to play the originals as I heard they're much better.
Easily one of the most bizarre games I've ever played.
So I finally finished this game, and what a complete mess it was. It has good moments and quite a creepy atmosphere, the sight jack is a great idea but poorly executed.
Controls feel a bit awkward, stiff like where characters won't always do what you want them to. Sometimes this can lead to real bad moments when you're trying to stealth or run away from the enemy. There is also one character who if gets caught its instant game over, happens regardless if you're controlling her or if you're there with her despite having a weapon to protect both you and her with she can still be game overed for you. Some sections made me angry too which is a rare thing to see playing games. Due to things not working out properly, or you sometimes stand no chance of escaping something going on and results in your death.
Story wise, which is where most of my problems come into play, feels a complete mess that explains very little of whats going on. You have to rely on the archives which unlocks as you play the game, sometimes you have to find them yourself in levels. They contain useful …
So I finally finished this game, and what a complete mess it was. It has good moments and quite a creepy atmosphere, the sight jack is a great idea but poorly executed.
Controls feel a bit awkward, stiff like where characters won't always do what you want them to. Sometimes this can lead to real bad moments when you're trying to stealth or run away from the enemy. There is also one character who if gets caught its instant game over, happens regardless if you're controlling her or if you're there with her despite having a weapon to protect both you and her with she can still be game overed for you. Some sections made me angry too which is a rare thing to see playing games. Due to things not working out properly, or you sometimes stand no chance of escaping something going on and results in your death.
Story wise, which is where most of my problems come into play, feels a complete mess that explains very little of whats going on. You have to rely on the archives which unlocks as you play the game, sometimes you have to find them yourself in levels. They contain useful information like why the characters are there and also explains other things that happened. However, ignore the archives and almost nothing makes sense. Lots of elements are thrown in and don't seem to mix well with me. I also didn't really like most of the characters.
My personal opinion on this game, its below average but I can certainly see why others would like it. I personally did enjoy some of my time on it and I really do like some of the ideas, such as the setting. But it seems like they just wanted to mix everything they could into one and just try to flow it without explaining anything (outside of going out of the game to read the archives). I haven't played Forbidden Siren 1 and 2, I know Siren Blood Curse is a reimagining of the first game with improvements from 2 but I'm having my doubts if I ever go through the Forbidden games right now. Especially knowing the first game is quite hard when I struggled a few times in Siren Blood Curse.
On the last episode, not sure if I'm going to do all the archives.