Main game
3.50 average rating based on 6 ratings
According to the developer, “the game emphasized on art, poem, dialogue, and music to deliver the experience.” - and this is true in every sense of the word. While She and The Light Bearer offers simple point'n'click gameplay, the art, writing and music is where it really shines.
In the game, a little firefly embarks on a journey to save the forest from withering away and keep dark figures called Devourers from spreading through the world. In order to do so, it needs to find 'The Mother' in the heart of the forest – to my understanding the creator of the world. This is not as easy as it sounds, as to reach the heart of the forest, it first needs to earn its trust. Cue all kinds of peculiar characters with a series of puzzles and riddles to solve.
While the plot doesn't reinvent the wheel and has been done similarly in many ways, the writing is artistic and tells the story in a beautiful poetic way. The characters our little firefly meets during its journey are quirky and charming while the dialogue is just as well-written as the story interludes, with only very minor drops in quality here …
According to the developer, “the game emphasized on art, poem, dialogue, and music to deliver the experience.” - and this is true in every sense of the word. While She and The Light Bearer offers simple point'n'click gameplay, the art, writing and music is where it really shines.
In the game, a little firefly embarks on a journey to save the forest from withering away and keep dark figures called Devourers from spreading through the world. In order to do so, it needs to find 'The Mother' in the heart of the forest – to my understanding the creator of the world. This is not as easy as it sounds, as to reach the heart of the forest, it first needs to earn its trust. Cue all kinds of peculiar characters with a series of puzzles and riddles to solve.
While the plot doesn't reinvent the wheel and has been done similarly in many ways, the writing is artistic and tells the story in a beautiful poetic way. The characters our little firefly meets during its journey are quirky and charming while the dialogue is just as well-written as the story interludes, with only very minor drops in quality here and there. There's a mysterious group of orchid blossoms that love puns, a sweet flower with self-esteem problems and an aggressive mushroom with a heart of gold, among others. They speak in charming rambling sounds that remind me of the way the characters talk in the game Okami. Additionally, the game offers a beautiful, serene soundtrack that managed to make me pause, listen and just enjoy for a moment.
She and The Light Bearer is presented in a gorgeous hand drawn art style. The colorful crayon aesthetics make the environments and characters a joy to look at. However, occasionally I wished for some more detail in the environments – more flowers or wildlife would have perfected the beautiful forest areas. In many other point'n'click games this could have made it hard to find needed items, however, She and The Light Bearer highlights interactable items – which brings me to the big drawback of the game.
The adventure is played in classic point'n'click fashion. While exploring environments, you need to find items to progress the story. The items and areas you can interact with are always highlighted. Every now and then, the point'n'click mechanics are intertwined with riddles to solve and small puzzle minigames. These range from repeating notes in the right order to turning circles to form a picture. The game is very linear and straightforward and offers no challenge whatsoever. The puzzles are very easy and I would say it is impossible to get stuck at any point in the story.
While the lack of any challenge might turn away a lot of gamers, the developers did describe the game as an experience with focus on art, poem, dialogue, and music, as written above. In those areas, She and The Light Bearer definitely delivers. Nonetheless, I still wished for a higher difficulty option at some points in the game. The absence of a challenge does not necessarily mean it is a great game for children, even though it seems like that in the beginning. The poetic language, however, might prevent them from understanding the story.
All in all, I enjoyed the game a lot. It's a very relaxing and beautiful experience that doesn't overstay its welcome, with my playthrough clocking in at 2.5 hours.
I finished this in one sitting, clocked in at 2.5 hours. Beautiful and relaxing little point'n'click adventure. There was no challenge whatsoever and the story didn't reinvent the wheel but the art is gorgeous, the writing is good and the characters are charming. Definitely didn't overstay its welcome either.