Uncharted: Golden Abyss (2011)

SCE Bend Studio

PlayStation Vita

3.45 from 673 ratings

1603 members have it in their collection · 46 playing now · 457 backlogged · 304 wish listed

How long? Main story 9h · with extras 16h (from 5 logged playthroughs)

Uncover the dark secret behind the 400-year-old massacre of a Spanish expedition as Nathan Drake tracks the murderous trail of an ancient and secret Spanish sect. Caught in the middle of a rivalry between Jason Dante - his old friend - and Marisa Chase - the granddaughter of an archeologist who has mysteriously vanished without a trace - Nathan Drake … Read more
Uncover the dark secret behind the 400-year-old massacre of a Spanish expedition as Nathan Drake tracks the murderous trail of an ancient and secret Spanish sect. Caught in the middle of a rivalry between Jason Dante - his old friend - and Marisa Chase - the granddaughter of an archeologist who has mysteriously vanished without a trace - Nathan Drake delves into the treacherous river basins, undiscovered temple ruins and karst caverns of Central America in search of a legendary lost city, only to find himself pushed to the edge of the Golden Abyss Read less
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Details

Developers
SCE Bend Studio
Publishers
Sony Computer Entertainment
Genres
Adventure, Platform, Shooter
Themes
Action
Franchises
Uncharted
Series
Uncharted
Event
Sony E3 2011 Press Conference

Release dates

  • Dec 17, 2011 (Japan) PlayStation Vita
  • Feb 15, 2012 (North_America) PlayStation Vita
  • Feb 22, 2012 (Europe) PlayStation Vita
  • Feb 23, 2012 (Australia) PlayStation Vita
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Featured in lists

Playstation Vita by phantasy2004 · 14 games · 0

Rating distribution

5 stars
76
4 stars
255
3 stars
249
2 stars
81
1 star
12
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Community All Reviews Statuses

claraidk

Review claraidk 4/5 · Oct 7, 2024

a must-play Vita game!

It's been a while since I had played a Uncharted game (the last one was Drake's Deception on PS3) and I was surprised with how perfectly Bend Studio incorporated the Vita's unique capabilities in the game.

The controls could use more polishing, for sure - I almost killed myself by clicking the granade button accidentally more than once and fallen …

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It's been a while since I had played a Uncharted game (the last one was Drake's Deception on PS3) and I was surprised with how perfectly Bend Studio incorporated the Vita's unique capabilities in the game.

The controls could use more polishing, for sure - I almost killed myself by clicking the granade button accidentally more than once and fallen to my death so many times because Drake went in the wrong direction.

It's not the best Uncharted story and we've seen more interesting characters, but I had loads of fun playing it. Definitely a must-play Vita title!

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Witt997

Review Witt997 1/5 · Dec 26, 2021

Orribile Uncharted

Ingiocabile a causa dei costanti cali di framerate su PS Vita. Mi sorprende non sia stato portato su PS4, ma credo sia dovuto alla "minore scala" delle ambientazioni. Sarebbero ancora più evidenti i difetti di questo more of the same. Evitabile. Non lo considero della serie principale. Voto: 5/10

wisy

Review wisy 4/5 · Sep 24, 2021

Your usual Uncharted… on the go!

I jumped on the Vita late… very late. But I wanted to start from the beginning and Uncharted: Golden Abyss was one of the launch titles.

Interestingly, it was developed by Bend Game Studio but I would never blame anybody for thinking it was made by Naughty Dog given its presentation and gameplay. It´s you typical Uncharted experience but on …

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I jumped on the Vita late… very late. But I wanted to start from the beginning and Uncharted: Golden Abyss was one of the launch titles.

Interestingly, it was developed by Bend Game Studio but I would never blame anybody for thinking it was made by Naughty Dog given its presentation and gameplay. It´s you typical Uncharted experience but on the go, which I find remarkable.

Despite being released after Uncharted 3, it’s a prequel to the first game in the series and follows the classic Uncharted formula: engaging storyline with abundant cinematics, clearing scenarios full of bad guys, exploration and collectible hunting.

The twist this time is all the Vita's gimmicky controls, which were undoubtedly added to showcase the console features: tactile screen for QTEs, charcoal rubbings, cleaning of objects… gyro to aim and balance when crossing logs… Most of them help the immersion, whereas other put me well off, like the melee screen swiping (argh!). It would have been nice to have the option to map these to a face-button once the novelty wears.

I did my first playthrough in normal difficulty and found it fair and enjoyable. The checkpoints are generous and the hardest bits are probably the gimmicky tactile QTEs, which can feel unresponsive at times.

If you are into trophies and/or collectible hunting, there are plenty for you to find. I bought the map with all their locations from the Playstation Store and even then it was easy to miss them, with the frequent checkpoints sometimes working against you and having to restart the chapter once you realised you left a treasure behind.

Great:

  • Your usual Uncharted experience on the go!
  • One of the best looking games in the system despite being a launch title.
  • Plenty of replayability if you are into collectibles.

Meh:

  • Sometimes it tried too hard to showcase all the Vita features.
  • Photo mode is cool but I could not find a way to properly manage the few slots in the photo album and choose which picture to discard to make room for a new one.
  • Predictable at times: you see a plank and you know a gyro QTE is coming…

All in all, one of the games that defined the system and a must have for any Vita owner!

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Solid_Kuro

Review Solid_Kuro 5/5 · Feb 22, 2021

Up We Go

At first, I was annoyed by countless tutorials and all kinds of gimmicky touch screen controls, later I thought it was surprisingly good for a handheld Uncharted game made by a different developer, and then I loved it. Amy Hennig's involvement as a supervisor seems to have made a whole lot of difference here as the Golden Abyss, with writing …

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At first, I was annoyed by countless tutorials and all kinds of gimmicky touch screen controls, later I thought it was surprisingly good for a handheld Uncharted game made by a different developer, and then I loved it. Amy Hennig's involvement as a supervisor seems to have made a whole lot of difference here as the Golden Abyss, with writing in particular, feels so similar (in a good way) to the original trilogy she had worked on.

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Nes

Review Nes 2/5 · Apr 27, 2020

This entry to uncharted is bogged down by all the gyroscope and rear pad/touch screen functions added to things normal buttons do on the mainline of games. There was no need to do all this considering half of the buttons on the vita don't do anything, they've been swapped for the touch screen or other such things, which I find …

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This entry to uncharted is bogged down by all the gyroscope and rear pad/touch screen functions added to things normal buttons do on the mainline of games. There was no need to do all this considering half of the buttons on the vita don't do anything, they've been swapped for the touch screen or other such things, which I find really bring down the game and playability. It'd have been way better if they'd ADDED to the game, I quite enjoy scratching off dirt and copying with charcoal, they really suit the Vita's touch screen. But the fighting and controling of the character turns very iffy with all the touch stuff. To the point this feels more a tech piece used to showcase all the Vita can do without thinking of how that'd impact the gameplay itself. And this rant might be powered right now by the gyroscope river section, it's annoying and unneeded very much so. To the point I'm not sure I'll finish this game because I'm stuck on it.

The story itself is interesting, uncharted always has a fun story but the gameplay of this is really rough I find I don't really like having to touch my screen constantly to catch treasure, reload my gun, fistfight, or rotate my vita for the balance mini-game and sliding stuff.

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Rubisan

Review Rubisan 4/5 · Jul 15, 2019

VITA RULES

What a nice videogame BendStudio has created! It uses all Vita features in a very nice way (the camera, the rotation, the tactile screen...) (what a pity that there are not many more games like this one) I have had lots of fun taking pictures, rubbing objects and solving puzzles.

I do not give it 5 stars because at some …

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What a nice videogame BendStudio has created! It uses all Vita features in a very nice way (the camera, the rotation, the tactile screen...) (what a pity that there are not many more games like this one) I have had lots of fun taking pictures, rubbing objects and solving puzzles.

I do not give it 5 stars because at some points it has some errors (like if you climb with the help of someone and then you fall, instead of helping you from above, they descend again without even saying anything... weird)

Totally worth it. Good decision to have bought the vita and being able to play something like this with my beloved Nathan Drake. :)

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WilcoBorn

Review WilcoBorn 4/5 · Aug 2, 2018

De potentie van de vergaande Vita

Voor mijn ondertussen echt verouderde Playstation Vita kocht ik een flinke tijd geleden een reeks spellen voor een prikkie. Spellen als Killzone: Mercenary, Tearaway en Uncharted: Golden Abyss kon ik met gemak online of offline gezamenlijk binnenhengelen voor minder dan de helft van een nieuw PS4 spel. Chill, maar tegelijkertijd zorgelijk.

Voor die andere handheld van Nintendo, de New 3DS …

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Voor mijn ondertussen echt verouderde Playstation Vita kocht ik een flinke tijd geleden een reeks spellen voor een prikkie. Spellen als Killzone: Mercenary, Tearaway en Uncharted: Golden Abyss kon ik met gemak online of offline gezamenlijk binnenhengelen voor minder dan de helft van een nieuw PS4 spel. Chill, maar tegelijkertijd zorgelijk.

Voor die andere handheld van Nintendo, de New 3DS XL, heb ik nog steeds een lijst aan spellen die ik zou willen hebben. Regelmatig neem ik in gameshops een kijkje voor de 3DS game aller games: Mario Kart 7. Maar ik ga echt niet voor zo'n goed, vergrijst spel nog veertig euro neertikken, zeg.

Die prijsverschillen noem ik even omdat het gewoon heel treurig is hoe het met die mooie Vita is gegaan. Eerlijk is eerlijk: als ik het apparaat niet had gewonnen door een prijsvraag slim te spelen, had ik hem nooit in m'n bezit gehad. Toch had het apparaat potentie, die Killzone: Mercenaries en vooral Uncharted: Golden Abyss compleet waarmaakt.

De PS Vita is inderdaad niet meer dan het betere, jongere broertje van de PSP. Die was alleen al zo goed en populair, dat die Vita naast HD graphics niet meer zoveel te bieden had. In tegenstelling tot de 3DS, die met een gehypte gimmick en (vooral) genoeg games wel veel en nog lang nieuwe gamers trok.

Uncharted: Golden Abyss laat zelfs zonder Naughty Dog als ontwikkelaar zien dat de PS Vita bedoelt was als een echte console om mee te nemen. Een soort kleine Nintendo Switch, die je dan (in eerste instantie, later met een los te kopen apparaat) niet thuis aan je tv kon koppelen.

Dit is een volwaardig Uncharted spel, met een goedlopend verhaal, fijne schietactie en nog wat behendigheid dingetjes. We hebben niet alle personages terug, maar meer dan Nathan, Sully en een nieuwe meid heb je ook niet nodig.

Wat het spel wel iets te graag wil doen, is de touchscreen en andere sensoren gebruiken. Soms oké, - schoonvegen en blokken verplaatsen gaat intuïtiever - een enkele keer heel vet - wanneer je de Vita boven een lamp moet houden om een blad te ontcijferen - maar vaak frustrerend wanneer je de knoppen ineens los moet laten. Verplicht bij Quick Time Events over het scherm swipen wanneer je een melee aanval uitvoert, is frustrerend. Gelukkig is het vaak een optie: of je veegt over het scherm, of je gebruikt de dubbele sticks en je traditionele knoppies.

Het is gelukkig niet zo erg als Tearaway, die gebouwd is op al die gimmicks van de Vita. Uiteindelijk moet Uncharted de strijd aan met Killzone: Mercenaries om mijn favoriete grote game. Lumines speelt altijd heerlijk, dus mijn echte Vita-favoriet gaat het nooit worden. Killzone weet toch net wat beter het handheld principe te benadrukken door losse, herspeelbare missies.

Maar echt, wow. Nog niet zo lang geleden heb ik de oorspronkelijke Uncharted: Drake's Fortune uitgespeeld. De graphics van dit handheld spel zijn misschien wel beter dan dat eerste PS3 deel. Erg netjes :)

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FloiFlob

Review FloiFlob 5/5 · Nov 21, 2017

if there are three games that defined the playstation vita, its teraway, persona 4 golden and uncharted golden abyss. teraway for its great use of the gimicks, persona 4 golden for the fact that jrpgs make up most the vitas library and this, for giving us a console quality portable experience that is about as good if not better than …

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if there are three games that defined the playstation vita, its teraway, persona 4 golden and uncharted golden abyss. teraway for its great use of the gimicks, persona 4 golden for the fact that jrpgs make up most the vitas library and this, for giving us a console quality portable experience that is about as good if not better than the console uncharted games.

Read less