Heroes of Ruin (2012)

n-Space

Nintendo 3DS

2.58 from 24 ratings

90 members have it in their collection · 3 playing now · 38 backlogged · 19 wish listed

HEROES OF RUIN uses StreetPass to create an inventive in-game 'Traders' Network' where players can buy and sell rare and powerful items picked up in battle. With an ever-changing inventory updated from each player passed in public, character strengths and abilities can be greatly enhanced by accessing items from other players' games. Outside of the game, HEROES OF RUIN makes … Read more
HEROES OF RUIN uses StreetPass to create an inventive in-game 'Traders' Network' where players can buy and sell rare and powerful items picked up in battle. With an ever-changing inventory updated from each player passed in public, character strengths and abilities can be greatly enhanced by accessing items from other players' games. Outside of the game, HEROES OF RUIN makes use of SpotPass to reward players with rare items or unique challenges through local Wi-Fi hotspots. The official HEROES OF RUIN community website will reward players further with daily challenges and quests available to complete in-game. With social media functionality, the site will also give players a platform to meet other gamers, swap ideas and items, and team up in-game. Read less
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Release dates

  • Jun 15, 2012 (Full Release) (Europe) Nintendo 3DS
  • Jul 17, 2012 (Full Release) (North_America) Nintendo 3DS
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Rating distribution

5 stars
0
4 stars
2
3 stars
12
2 stars
8
1 star
2
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Community All Reviews Statuses

Taffer

Review Taffer 3/5 · May 19, 2025

I'm pretty sure I first heard of this game while looking for stuff to put on my CFW 3DS and heard that it was a Diablo clone, though I must admit I completely forgot about this detail until I actually booted it up since all you see on the 3DS home screen is the logo which made me think it …

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I'm pretty sure I first heard of this game while looking for stuff to put on my CFW 3DS and heard that it was a Diablo clone, though I must admit I completely forgot about this detail until I actually booted it up since all you see on the 3DS home screen is the logo which made me think it was one of those weird shooters that had also caught my eye. Fortunately I ended up going for it while traveling abroad for a few days after quickly trying out The Denpa Men, Captain Toad and Mutant Mudds, none of which I was particularly in the mood for at the time.

As a game, it's what you might expect of a Diablo clone that's not played with a traditional keyboard+mouse setup— that is to say, fairly lackluster. You can pick from among four classes and the buttons setup means that you can only have up to 3 special abilities active at any given time, so you're mostly just mashing the attack button whenever enemies get on screen (at least with the Alchitect, the class I chose). Some of the central aspects for Diablo-likes, like the loot collection, skill optimization and multiplayer are somewhat present, even if the former two feel rather shallow (one thing to note was that I hit the surprisingly low money cap when I was about half done with the game, and using the shops never felt like a necessity) and I never got to experience the latter. The world is fairly unique, even if the story, characters and creatures you'll find in it are full of clichés and not particularly noteworthy, and the quests are all stuff you've seen before.

It's not a bad effort for what it is, but there's not really much about it that warrants recommending over nearly any other Diablo-like out there (my advice is to try Grim Dawn, which is fantastic), but at a pretty low entry threshold and completion time, it might be worth a look, particularly as something that's quite well suited to playing on the go.

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