Review anarchistica 2/5 · Jun 9, 2026
Not exactly giga
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Playtime: 77 minutes
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Played: 2026
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Context: I thought this looked potentially fun.
Intro
In Gigapocalypse you play a big Godzilla-like monster (kaiju) that walks from the left to the right, destroying buildings, vehicles and people. Between battles you can pet and feed this monster once. You get XP mostly from battles and a bit from care, which is spent on …
-
Playtime: 77 minutes
-
Played: 2026
-
Context: I thought this looked potentially fun.
Intro
In Gigapocalypse you play a big Godzilla-like monster (kaiju) that walks from the left to the right, destroying buildings, vehicles and people. Between battles you can pet and feed this monster once. You get XP mostly from battles and a bit from care, which is spent on skills and upgrades.
Review
Having a big monster as a pet is a cute idea, and the setting is sort of amusing. That's about all the positives.
To give you an idea of how basic everything is: You can press a button to pet and a button to drop random food, but you can't even pet the monster directly or pick food. Combat mostly consists of aiming and shooting/clawing and pressing 1-5 for skills. But you start out without skills and slowly unlock them (i had only 2 skills after an hour) so it's rather boring. It doesn't help that you monster walks really slowly and there are weird parts where there are no enemies for 5+ seconds.
It gets worse. I died on my first run because you can actually run out of stamina and your basic attack requires it. You get stamina from destroyed buildings and later from one of your skills, and you can get upgrades to regeneration, but it takes a while. It's such a weird design. The balance in general is poor, you definitely have to replay maps 2-3 times to grind enough upgrades to proceed.
The final nail in the coffin are the boss fights. The first one is cute, requiring you to do simple math. The second has an annoying click-fast phase and a "try to dodge the mortar that you probably can't dodge" phase. The third one just one-shot me somehow. I quit after that.
TL;DR: It's a fun idea turned into a poorly made game.
Begone, behemoth, the ley lines forbid thy mutant tread!