I've been playing this for a few days now and am feeling a little conflicted. This game is all about the presentation; the story, environments, sanity effects, even the voice acting are all top-notch and hold up quite well given its age.
Where I'm having trouble is the gameplay itself. It's a little too easy. Being able to infinitely restore …
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I've been playing this for a few days now and am feeling a little conflicted. This game is all about the presentation; the story, environments, sanity effects, even the voice acting are all top-notch and hold up quite well given its age.
Where I'm having trouble is the gameplay itself. It's a little too easy. Being able to infinitely restore health, sanity, and magic whenever you have a moment to catch your breath defangs the game in a way that leaves me feeling like I'm playing a mediocre action-adventure rather than a Resident Evil style survival horror.
Part of that might be on me for expecting it to be something it never tried to be! But there's a stark contrast between how I experienced the earlier levels of this game before getting the recovery spells and how I'm experiencing it midway through with just about the entire rune list filled out. I'm hardly getting any sanity effects because there's no reason for me not to top off my meter in safe areas, whereas in chapter two I was getting them left and right. It's by far my favorite aspect of the game and it's basically been absent for a couple of chapters now.
There's a good chance I'll continue playing, I just think it's a bit of a shame that I appear to be past the point of peak enjoyment. It makes it hard to look forward to progressing the story.
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