Dual Pong box art

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Dual Pong

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Dual Pong

May 11, 2016

Main game

1.50 average rating based on 2 ratings

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Dual Pong has a more methodical gameplay style than the original Pong game. Players have to focus not only on their defense, but also on their offense if they want to improve their chances of winning. The player's offense is determined by which key or button the player presses while a ball is colliding with their paddle. This gives the player more control over which hitting techniques they use in different situations during the game. The versatile controls in this game allow the player to control the offense in a variety of both familiar and unfamiliar ways. Players can choose … More
Dual Pong has a more methodical gameplay style than the original Pong game. Players have to focus not only on their defense, but also on their offense if they want to improve their chances of winning. The player's offense is determined by which key or button the player presses while a ball is colliding with their paddle. This gives the player more control over which hitting techniques they use in different situations during the game. The versatile controls in this game allow the player to control the offense in a variety of both familiar and unfamiliar ways. Players can choose and change up their controls on the fly by deciding which combination of keys or buttons they want to use in real-time. With the exception of the Classic Pong game event, all of the rest of the game events in this game requires the player to focus their defense and offense on 2 balls during gameplay instead of just one. This can create situations where the player can be on offense and defense at the same time, and it can also create situations where the player might be temporarily overwhelmed by 2 balls moving towards their side of the screen at the same time; which can possibly become more difficult to deal with depending on whether or not certain ball collisions happen during these situations. There are 16 possible ball collisions that can happen when the 2 balls collide with each other. These possible ball collisions are determined by which direction the 2 balls are moving in, and also what speed the 2 balls are moving at when they collide with each other. There are also other possible collisions that can happen (even during the Classic Pong game event) when a ball collides with a paddle; which can either result in the ball "staying in play" or "going out of play". Players will only be able to use their offense on a ball if it stays in play. The AI will adapt to the player's skill level based on how well the player is performing in the game. Although the AI can adapt to the player's skill level, the AI will never become unbeatable. The player just needs to figure out a way to beat the AI. If the player figures out a way to beat the AI in each of the game events, they can choose to play against other players who have done the same in order to find their next level of challenge. The AI in this game is smart and was designed to have a similar play style to some of the players. The AI is also capable of making split decisions when necessary. In addition to a smart and adaptive AI, this game also has some hidden in-game strategies and easter eggs; but I want the players to discover them on their own. Less
Developers
Publishers
Platforms
PC (Microsoft Windows)
Genres
Indie, Sport
Release Dates
May 11, 2016 (Worldwide)
PC (Microsoft Windows)
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User Stats
18
In Collection
0
Wish Listed
0
Playing
9
Backlogged
How Long Is Dual Pong?
No playthrough data yet
chaiinchomp
chaiinchomp gave Mar 20, 2022
chaiinchomp gave Mar 20, 2022
Pong with an underwhelming story mode

-- Part of my Itch.io Bundle Project - Attempting to play and rate every game in the 2020 Bundle for Racial Justice --

  • Rating: 3.0 / 10
  • Year played: 2020
  • Playtime: <5 mins
  • Completion level: Quit pretty quickly
  • Verdict: Not my thing but maybe it's yours

I don't know if it's possible to make Pong actually interesting, but this game attempts it by adding more balls, various different power shots, and a story mode. It still didn't capture me long enough to play past the first level though.

It starts off the story mode off with several pages of walls-of-text, giving you a huge information dump overload, which is just kinda overwhelming and doesn't really teach you how to play the game. Needs a bit more 'showing', not so much 'telling'. I don't know, maybe there's an audience for this game, but as someone who doesn't care a lot for classic arcade games, it didn't do anything for me.