Main game
3.49 average rating based on 2275 ratings
Sniper rifle abortions aside, this is actually the best western action game I can think of on a mechanical level, probably in no small part due to Itsuno's influence in the later stages of development. It's just not DMC3, DMC4, or DMC5, so why fucking bother with it?
I really liked this game!
The environment and art style of the game are impressive, the controls & combos are intuitive, and the game is challenging without being overly burdening. The writing is fun and voice acting is quite good - The plot wouldn't win any awards for depth, but it never takes itself too seriously, balances well with the action and moves at a good pace.
My only disappointment is that I won't be able to see where Ninja Theory would have taken series ☹️, though it seems like I'm on an island with few others in thinking that. With the ending and the add-on content (Vergil's Downfall), it was clear they were setting up the plot for a sequel, but it seems it was not to be.
Okay I was very hesitant about this game cause a lot of people said it was bad and really off. So I was super surprised that I actually enjoyed this game. Listen is it THAT great? No. But I think it’s a nice little game on its own. The combos are satisfying and the different weapons and styles let everyone’s favourite combat style be used (Osiris for me!). Sad about Dante’s redesign tho. I liked the white hair 😔
OVERVIEW
I completed the game once on Nephilim mode.
GAMEPLAY
DmC: Devil May Cry is the infamous reboot to one of the most beloved action series in history. The game was released among extreme controversy, leaving a very bad impression on fans of the original series. After playing Devil May Cry 5 a few months back, which became one of my favourite games of all time, I thought it would be an interesting experience to see if the failed attempt to reboot the series was that problematic.
Devil May Cry games are usually built with a strong gameplay loop of combat, platforming, exploration and puzzle solving, with the story being presented primarily through cut-scenes. DmC mostly ditched puzzles in favour of focusing on combat and platforming. The level design is creative, adding a good variety of levels with distinct themes alongside the best implementation of platforming in the series. Lack of rewarding exploration is a shame, but having the platforming compensated for the lack of puzzles, different to DMC5, which only worked through its unrivaled combat.
Combat is, of course, …
OVERVIEW
I completed the game once on Nephilim mode.
GAMEPLAY
DmC: Devil May Cry is the infamous reboot to one of the most beloved action series in history. The game was released among extreme controversy, leaving a very bad impression on fans of the original series. After playing Devil May Cry 5 a few months back, which became one of my favourite games of all time, I thought it would be an interesting experience to see if the failed attempt to reboot the series was that problematic.
Devil May Cry games are usually built with a strong gameplay loop of combat, platforming, exploration and puzzle solving, with the story being presented primarily through cut-scenes. DmC mostly ditched puzzles in favour of focusing on combat and platforming. The level design is creative, adding a good variety of levels with distinct themes alongside the best implementation of platforming in the series. Lack of rewarding exploration is a shame, but having the platforming compensated for the lack of puzzles, different to DMC5, which only worked through its unrivaled combat.
Combat is, of course, the most important gameplay element in the series. In the reboot, it was enjoyable, presenting a good variety of enemies, a decently-sized arsenal and good implementation of the basic mechanics, which created a nice flow to fighting mobs.
However, DmC suffers when compared to the best of the classic in this series, even if we ignore DMC5, which was released 6 years after it. The main issues I had were the terrible implementation of Devil Trigger and Style Meter, the lack of depth (only when compared to DMC 3, 4 or 5), and, this is very subjective, but the feel of it. I say this because playing DmC made me feel closer to the more generic members of the genre, mostly inspired by Devil May Cry and the old God of Wars, like Darksiders or Castlevania: Lords of Shadow, even though the reboot actually had more depth in its combat than all of those games. It just felt unoriginal, while the main franchise has always pushed the genre forward – hell, I think any game of this style would have a hard time competing with DMC3 or DMC5 at the time of their release. Apparently some of my issues were tweaked for the Special Edition of this game, which I don’t have access to, but it’s good to know nonetheless.
STORY
So, the gameplay had its issues, but the game was still ok overall. That means the bulk of the hate probably came from other problems, and I believe many of them are related to the story.
DmC’s story had a nice premise, which worked well as an alternative take on the lore of the franchise. Dante and Vergil being Nephilins makes sense and adds to their role in the setting, and the demon’s influence over the world and the limbo itself are very cool ideas. The execution of those story elements during the plot, however, was quite awful.
First of all, the game is plagued by bad characterization. The main heroes are no likable enough, while the villains were mostly lame, leading me to disconnect with the story, despite the interesting first impression. Dante and Vergil are especially problematic when compared with their old selfs, as I don’t really see why they were even named like the original characters – they’re completely different, and I’m not talking about their looks! Everything is ultimately aggravated by the terribly written dialog, resulting in a frustrating story that never achieved what its cool ideas deserved.
WORTH THE HATE?
Overall, it feels like it would’ve been better if it didn’t carry the Devil May Cry brand. It’s a fine game that doesn’t do justice do the series it’s trying to reboot. It didn’t deserve all the hate it got, but it was still a mistake. It’s important to say that it was Capcom’s idea to appeal to western audiences, which led to Ninja Theory creating a product that doesn’t click with old fans, stupid fanboys or not. I don’t endorse the winy, entitled aggressiveness that developers have to deal with when it comes to any game, this one included, but the disappointment associated with DmC is perfectly understandable.
I’m glad the franchise was able to return in the end; hopefully there’s more to come!
This DMC entry is a reboot of the classic action series, this time, developed by Ninja Theory, so not Capcom. It reimagines Dante as a younger, edgier antihero in a modern, dystopian setting. The combat is fast, fluid, and stylish, with a blend of angelic and demonic weapons that allow for flashy combos and smooth transitions. This game heavily focuses on "weapon-switching" combos compared to the previous entries, which you couldn't switch weapons on-the-fly. Visually, the game stands out with its surreal, shifting environments and slick presentation, trying to show how the world has badly turned out using a modern urban setting.
While the tone and character redesigns divided longtime fans, the game itself offers a solid action experience with satisfying mechanics and strong level design. I admit that I was not at all bothered by the change, I quite enjoyed this on and I highly recommend to any Hack'N Slash fan, it is one of the best games I've played of this genre. This is a bold, stylish reboot with tight gameplay, though not without controversy among series purists, and it leaves you with an amazing cliff-hanger at the end which, unfortunately, didn't moved forward since the next entry …
This DMC entry is a reboot of the classic action series, this time, developed by Ninja Theory, so not Capcom. It reimagines Dante as a younger, edgier antihero in a modern, dystopian setting. The combat is fast, fluid, and stylish, with a blend of angelic and demonic weapons that allow for flashy combos and smooth transitions. This game heavily focuses on "weapon-switching" combos compared to the previous entries, which you couldn't switch weapons on-the-fly. Visually, the game stands out with its surreal, shifting environments and slick presentation, trying to show how the world has badly turned out using a modern urban setting.
While the tone and character redesigns divided longtime fans, the game itself offers a solid action experience with satisfying mechanics and strong level design. I admit that I was not at all bothered by the change, I quite enjoyed this on and I highly recommend to any Hack'N Slash fan, it is one of the best games I've played of this genre. This is a bold, stylish reboot with tight gameplay, though not without controversy among series purists, and it leaves you with an amazing cliff-hanger at the end which, unfortunately, didn't moved forward since the next entry went back to the traditional "mainline" Dante story again.
The OST deserves its own spotlight, with a heavy, industrial vibe that perfectly matches the game’s aggressive energy. This is not even something I really need to mention since literally all DMC titles have amazing OSTs. Every fight feels amplified by the pounding beats, pushing you to stay on the offensive and keep combos flowing. Boss battles in particular benefit from this, blending music, visuals, and mechanics into memorable set pieces that feel intense and theatrical without overstaying their welcome.
That said, the game isn’t flawless, some platforming sections can feel a bit finicky, and the level of linearity may disappoint players who prefer more exploration. Enemy design occasionally leans too hard on color-coded mechanics that restrict weapon choice, which can clash with the otherwise freeform nature of combat. Even so, these issues rarely overshadow the overall experience. This title remains a confident, stylish take on the franchise that stands strong on its own merits, especially for players willing to judge it as a reinterpretation rather than a replacement.
Non ho parole per descrivere l'orrore di provare questo gioco: se si fosse chiamato diversamente, molto probabilmente non ci avrei mai giocato. Purtroppo, chiamandosi Devil May Cry avevo delle aspettative, che sono state prontamente distrutte nei primi 10 minuti di gioco. Non si merita altre parole da parte mia. Voto: 3/10
Here's another game that people apparently love to hate that I honestly kind of dig. To me, this was the most fun I had playing a Devil May Cry game since the original (I still haven't finished 3, I'm sorry) and the superb art direction that Ninja Theory brought to the table really pushed the series into a more grungy, creepy direction that I thought was pretty outstanding. That being said, I completely understand why this opinion infuriates series veterans. I think I'm the demographic for this reboot: someone who enjoys but doesn't have a ton of investment in DMC, who doesn't particularly enjoy learning the nuances of complicated combo-based combat, and someone who found the whole vibe of this series to be a bit silly. I know that if they did this to one of my favorite series, I would probably have a conniption too but I do think that Ninja Theory is an extremely talented studio and by approaching this series with fresh pair of eyes, they revealed other avenues that the series might grow and evolve, all while churning out a minor classic of the genre.
Great, fun gameplay wrapped up in a game with incredibly dated, immature writing with no reverence to the original series or it's fans.
Every few years I come back remembering how engaging the fighting mechanics are and then I get to "FUCK YOU" cutscene and am so turned off by this game lol.
3 / 5 Stars
If you can handle the cringe dialogue and aren't too butthurt over the Dante redesign, this game is surprisingly decent. It's level are stunning and the combat is still are theatrical as ever. Full review below ↓
This game is basically Fine. As most series fans will tell you, it resembles classic Devil May Cry games in some shallow ways, but deep down it's a pretty different game. It's a perfectly serviceable 3D beat-em-up with some fairly complex combo mechanics, although it really doesn't push you to master them. The hardest difficulty available on a new file is still easier than standard difficulty in classic DMC, so you can pretty safely button-mash your way through the game. The only hitch comes in having to paint by numbers here and there--you have to hit red enemies with red weapons and blue enemies with blue weapons, and a couple of special moves serve as canned hard counters to certain enemies.
It's also much more cinematic than classic DMC, weaving in a lot of cool action cutscenes between combat encounters. It's definitely campy, I think Ninja Theory got that much right, but not in the same way as classic DMC. I don't hate the new cast as much as many did, at least at launch. I like old Dante and company more, but these may as well be a totally new ensemble, so there's no point in comparing them.
Also, …
This game is basically Fine. As most series fans will tell you, it resembles classic Devil May Cry games in some shallow ways, but deep down it's a pretty different game. It's a perfectly serviceable 3D beat-em-up with some fairly complex combo mechanics, although it really doesn't push you to master them. The hardest difficulty available on a new file is still easier than standard difficulty in classic DMC, so you can pretty safely button-mash your way through the game. The only hitch comes in having to paint by numbers here and there--you have to hit red enemies with red weapons and blue enemies with blue weapons, and a couple of special moves serve as canned hard counters to certain enemies.
It's also much more cinematic than classic DMC, weaving in a lot of cool action cutscenes between combat encounters. It's definitely campy, I think Ninja Theory got that much right, but not in the same way as classic DMC. I don't hate the new cast as much as many did, at least at launch. I like old Dante and company more, but these may as well be a totally new ensemble, so there's no point in comparing them.
Also, it's short. It's a fun ride through some very visually impressive locales. Recommended to anyone who wants a breezy action game, but if you're looking for proper DMC challenge, adjust your expectations or keep looking.
First things first. I've never played a DMC game aside from an hour or so on a PS2 demo disc back in the day. I have no knowledge of or reverence for this series.
Having said that, I actually really enjoyed this game. The story seemed to be intentionally edgy & stupid, and I respect that. Also, the voice acting was actually, truly quite good and fitting for the material. Yes, they drop a lot of F-bombs, but I'm not looking for Citizen Kane here; I just want to slice up some demons. Graphics and facial animation were pretty decent for a PS3-era game.
The gameplay had its ups and downs. The basic combat was fairly similar to God of War 2018 -- fairly relaxed to start, then eventually juggling more moves than I could digest by the end of the game. There are a buttload of upgrades, and I feel like I'd need to do another playthrough to finish unlocking them all (but who's got time for that?). My 41-year-old brain sometimes broke when swapping between the left-trigger and right-trigger movesets for the platforming sections.
For whatever reason, after I finished the game, I couldn't figure out how to …
First things first. I've never played a DMC game aside from an hour or so on a PS2 demo disc back in the day. I have no knowledge of or reverence for this series.
Having said that, I actually really enjoyed this game. The story seemed to be intentionally edgy & stupid, and I respect that. Also, the voice acting was actually, truly quite good and fitting for the material. Yes, they drop a lot of F-bombs, but I'm not looking for Citizen Kane here; I just want to slice up some demons. Graphics and facial animation were pretty decent for a PS3-era game.
The gameplay had its ups and downs. The basic combat was fairly similar to God of War 2018 -- fairly relaxed to start, then eventually juggling more moves than I could digest by the end of the game. There are a buttload of upgrades, and I feel like I'd need to do another playthrough to finish unlocking them all (but who's got time for that?). My 41-year-old brain sometimes broke when swapping between the left-trigger and right-trigger movesets for the platforming sections.
For whatever reason, after I finished the game, I couldn't figure out how to find my way into the Virgil's Downfall DLC. It was a choice every time I continued the game during my initial playthrough, but then it just seemed to disappear once I beat the game. Oh well.
5/10 - An aggressively contrived but average action game. Combat is dramatic and powerful, but often can't find that balance of flowing style or kinetic energy, for every pretty decent action setpiece or cool-looking aesthetic there are several very basic, sensory overloaded or dragged out ideas that distract from everything else.
The combat system was fun, the levels were quite innovative and the new Dante wasn't so bad after progressing a bit through the game. I just wish the game was harder.
Actual Score: 3.5/5
DMC is a total reboot of Devil May Cry franchise, done by a new team. I played the other games in the franchise, and though I enjoyed them all, none of them truly wowed me. Honestly, neither did this--but I probably liked it more than any of the others.
Story
Prior DMC games have plots that are usually only about half-way coherent. DMC is a step up in the this regard, creating a story that is mostly coherent, if not stunning. Dante and his brother Vergil are terrorists working to bring a Demon King that is secretly controlling the world. This is somewhat underutilized, since Dante only fights demons during gameplay, facing human opponents only briefly in cutscenes. Nevertheless, I was okay with it. The world is also reimagined, focusing on the realm of Limbo, where demons drag Dante to try and kill him. Overall, the most fleshed out of any DMC world building to date.
Graphics
The game's graphics are solid, but nothing special. Just about average for a PS3 game.
Gameplay
It's fast, continuous action. The sheer diversity of weapons and actions sometimes almost seem too much to me. You can string just about anything into a combo, …
DMC is a total reboot of Devil May Cry franchise, done by a new team. I played the other games in the franchise, and though I enjoyed them all, none of them truly wowed me. Honestly, neither did this--but I probably liked it more than any of the others.
Story
Prior DMC games have plots that are usually only about half-way coherent. DMC is a step up in the this regard, creating a story that is mostly coherent, if not stunning. Dante and his brother Vergil are terrorists working to bring a Demon King that is secretly controlling the world. This is somewhat underutilized, since Dante only fights demons during gameplay, facing human opponents only briefly in cutscenes. Nevertheless, I was okay with it. The world is also reimagined, focusing on the realm of Limbo, where demons drag Dante to try and kill him. Overall, the most fleshed out of any DMC world building to date.
Graphics
The game's graphics are solid, but nothing special. Just about average for a PS3 game.
Gameplay
It's fast, continuous action. The sheer diversity of weapons and actions sometimes almost seem too much to me. You can string just about anything into a combo, which actually kind of made me feel there was less depth than there could have been. Still, when it works, it can be fun to swing from one enemy to the next, assaulting them with a barrage of nonsensical demon and angel weapons. As usual, the moves are totally over-the-top.
Overall
It was a fairly fun way to pass the time, but it never elevated itself to memorable levels. 7/10.
When I was growing up I was mostly a Nintendo/Original Xbox kid, so there are some game series I have never really had a proper chance to appreciate, namely those on the Playstation consoles. I’m lucky enough to have recently picked up a PS3 and have enjoyed catching up on things like the Uncharted series and Journey, but some of the older games have still escaped me. For instance, I have never played a Devil May Cry game, so what better opportunity for me than a series reboot that has been released on PC? I can get in relatively fresh as the series appears to be reinventing itself.
I know little about the Devil May Cry series as a whole. I have a vague idea of the story and I know the combat is often a relatively beat-em-up style that allows the use of melee combat as well as firearms. Armed with that knowledge, I strode forth into Limbo and actually had a really REALLY fun time of it. This game just goes for it, straight to 11, right off the bat. Satire and cheesiness are abound, but the game embraces it in a way that is really charming. It …
When I was growing up I was mostly a Nintendo/Original Xbox kid, so there are some game series I have never really had a proper chance to appreciate, namely those on the Playstation consoles. I’m lucky enough to have recently picked up a PS3 and have enjoyed catching up on things like the Uncharted series and Journey, but some of the older games have still escaped me. For instance, I have never played a Devil May Cry game, so what better opportunity for me than a series reboot that has been released on PC? I can get in relatively fresh as the series appears to be reinventing itself.
I know little about the Devil May Cry series as a whole. I have a vague idea of the story and I know the combat is often a relatively beat-em-up style that allows the use of melee combat as well as firearms. Armed with that knowledge, I strode forth into Limbo and actually had a really REALLY fun time of it. This game just goes for it, straight to 11, right off the bat. Satire and cheesiness are abound, but the game embraces it in a way that is really charming. It knows it’s cheesy, you know it’s cheesy, so just have some fun.
I have no idea what’s happening here, but let’s do this!
The story is entertaining pretty much non-stop. I’m not saying it’s excellent, but it’s entertaining. I actually found it to be pretty decent, but I am a bit of a sucker for the whole Angels Vs. Demons thing under most circumstances. In this version of the game (which I guess is DmC: DMC for short? Dumb game name) Dante is the offspring of an angel mother and demon father, making him Nephilim. Apparently this is slightly off from the classic Dante, and slightly off from the classic definition of Nephilim, but not to worry. Dante’s new realization blasts naked from a cannon into his new persona, almost literally. You soon meet your (early spoilers) brother and take off on a quest to take down a big bad demon. Standard stuff.
What’s not standard is the unbelievably interesting and innovative bits along the way. There is a boss fight in DmC: DMC that pits Dante against this world’s analog for Fox News. That’s right, this game suggests that Fox News is run by demons, and actually asks you to fight it. You fight a news network, as a boss. It’s freaking awesome.
It just doesn’t get any better than this.
Throw in a boss fight against a woman carrying a demon fetus. In this fight the baby is birthed, grows to about 80 feet tall, and the woman’s body dangles from the end of the umbilical cord. That’s the 2nd most insane fight in this game, 2nd!!! This game is nuts, and so much fun.
The combat is in a style that I don’t typically enjoy very much. The beat-em-up style gameplay can seem way too repetitive and boring to me in most cases. Darksiders comes to mind, and even more side-scrolling type ones like Dust: An Elysian Tail or Guacamelee need to have a bit more depth to be to my liking. Luckily DmC has done a really good job on this front as well. You are given access to a wide array of weapons, all of which are unbelievably easy to switch between to the point where you can use 5-6 different weapons all in one encounter. Not only that, you are actively encouraged and rewarded for using variety in your combat with higher ratings and faster upgrades.
So many different options, and they all involve slashing or puncturing.
There’s an interesting light/dark element to the combat as well. You carry a couple weapons descendant from your mother’s line and some from your father, which means depending on the weapon you choose you have the powers of heaven or hell on your side. You’ll encounter different enemies that are more or less susceptible to different weapons, or light/dark inflictions, which is a nice and natural way to encourage some combat diversity. This all takes place in a landscape that is absolutely insane and very beautiful.
One of the defining characteristics of a Nephilim is he can occupy Limbo, the world in between the real world and the Demon one. Their take on Limbo was basically to take any real world setting (a warehouse, the carnival, etc.) and make it look like a freeze frame about 2 seconds after an explosion. There are shards of platforms floating everywhere, which gives every level a nice verticality to it, playing into the combat nicely.
While delicately side-stepping spoilers I’m going to try to share my favourite part of the game, the ending. I appreciate a fight in which you really feel like you and the opponent are on somewhat equal footing. It’s too obvious to have the monstrous bad guy fight the underdog hero, but when they’re true adversaries things are much more interesting. Through a beefing up of Dante and a knocking down of the big baddie, things become very tightly contested.
Well, he is pretty big…..just, just trust me, okay.
There’s more to it as well, but I’ve already said too much. Besides, this is a game well worth your time and money to go ahead and experience on your own.
Decent game, nothing more, its biggest flaw is having Devil May Cry in its name. As a fan of the original franchise, I'm glad DmC didn't continue.
Capcom made a stupid decision to reboot a franchise that no one asked for. DMC 4 had sold a lot at the time, they just needed use the criticism to make a better continuation and earn more money and audience with it, but they decided to reboot a franchise that was on top in a risky decision to gain more audience, without fan support of the original base game since they erased everything the old fans loved, the game was decent but not good enough to gather a sizable new fan base that outnumbered the old one, which resulted in this whole flop.
It was fun to play but nothing that really stuck with me.
It's ok. It's not as bad as the internet would have you believe. It is very flawed, certainly, but not unplayable. I will say this. The more I played it the less I liked it. The small annoyances that were berable at first became more and more common the higher in difficulty you went and the more unbearable the experience became. Good for occasional plays but not for long, consistent, playthroughs. If you have the choice stick with the PS4/XB1 versions. The improvements make it a far less deteriorating experience.
Finally giving this a shot because I happen to have it on Steam and I've caught the character-action bug again. I know this isn't the best example of a DMC game but it seems like a fun romp with some neat visual design at the very least. I also know there's a definitive edition out there that I might play sometime, but it's not on PC.
I'm back with another 'in depth analysys' of a video game in spanish. This time I'm talking about DmC: Devil May Cry.

This 'black sheep of the franchise' become, surprisingly, my favorite Devil May Cry. In this first part of my analysis I talk about the circunstances of its launch, the downfall of the japanese video game industry in the 00's and the backlash.
I finally started playing Dmc Devil May Cry and... come on! This is They Live!
Too on the nose.
This is possibly the worst first impression/first hour of a game I've ever experienced. Here were my thoughts as I played the first level:
Can someone tell me if this is at all worth continuing? Because after this first mission I felt no need to continue.
So...this is fun. It has been sitting on my PS3 for ages and I paid it little mind. I heard a track by Noisia on Spotify that is apparently from DmC. It was a pretty decent smash some baddies type song so I decided, why not give it a go. So far I am enjoying myself.
Excelente diseño, malos bosses y una curva de dificultad que oscila entre un GoW y un Bayonetta.