Mega Man 11 (2018)

Capcom Development Division 2

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

3.64 from 270 ratings

1229 members have it in their collection · 33 playing now · 567 backlogged · 217 wish listed

How long? Main story 6h · with extras 10h (from 21 logged playthroughs)

The classic series takes a leap forward in visual presentation in Mega Man 11 with a 2.5D design direction introducing beautiful, completely hand-drawn characters and environments. A freshly redesigned Mega Man takes on Dr. Wily’s berserk machines, defeating Robot Master bosses and taking their weapons, in an ever-evolving fight for justice with new and unique enemy designs.
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Details

Developers
Capcom Development Division 2
Publishers
Capcom
Genres
Platform, Shooter
Themes
Action, Science fiction
Franchises
Mega Man
Series
Mega Man
Event
Nintendo Direct: E3 2018
Steam
View on Steam

Release dates

  • Oct 02, 2018 (Full Release) (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One
  • Oct 04, 2018 (Full Release) (Japan) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, Xbox One

Also available on

Related

Bundled in

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Rating distribution

5 stars
46
4 stars
111
3 stars
89
2 stars
18
1 star
6
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Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus Mar 24, 2025

After putting this down for a long time, I have partially come around on it. The core mechanics are good, with the "speed gear" (basically bullet time) being a great addition. The levels are really hit or miss, though. This game loves instant-death traps and sequences. Overall I'm having a good time with it, but if the level design philosophy …

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After putting this down for a long time, I have partially come around on it. The core mechanics are good, with the "speed gear" (basically bullet time) being a great addition. The levels are really hit or miss, though. This game loves instant-death traps and sequences. Overall I'm having a good time with it, but if the level design philosophy was different, I'd truly love it. I just finished the second Wily level, so we'll see. The only thing that's really keeping me going is the very generous store. Once you get the upgrade that makes currency drops more frequent, the game becomes a joke because you can buy as many lives/E-tanks as you like.

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SuperFieroStatus

Status SuperFieroStatus Nov 21, 2023

This game's chief design philosophy is "difficulty in the form of annoyance." Everything feels cheesy. It feels like the game was designed as a torture device instead of a game. The levels are so long, and are JAM PACKED with shit that is annoying to deal with. I'm a Mega Man veteran. Played since the NES days. Beaten the originals …

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This game's chief design philosophy is "difficulty in the form of annoyance." Everything feels cheesy. It feels like the game was designed as a torture device instead of a game. The levels are so long, and are JAM PACKED with shit that is annoying to deal with. I'm a Mega Man veteran. Played since the NES days. Beaten the originals countless times. Loved MM9, hated MM10 for the same reasons. There is a very fine line between satisfying difficulty and aggravating difficulty, and my experience with MM11 in just 2 levels has been aggravating.

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SuperFieroStatus

Status SuperFieroStatus Oct 29, 2023

EDIT: Fixed. Apparently you have to turn off V Sync, fixes the issue immediately

Finally gave this a shot. At least on PC, there is some kind of input lag that makes the game very difficult to play for me. Massive Mega Man fan, played 1-6 countless times. Part of the reason I always enjoyed Mega Man was the responsiveness …

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EDIT: Fixed. Apparently you have to turn off V Sync, fixes the issue immediately

Finally gave this a shot. At least on PC, there is some kind of input lag that makes the game very difficult to play for me. Massive Mega Man fan, played 1-6 countless times. Part of the reason I always enjoyed Mega Man was the responsiveness of the controls. But here? Something is wrong. I dont know if its my setup or what (though I pivoted to 30XX and that felt 100% responsive).

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TheBeautifulEric

Status TheBeautifulEric Sep 18, 2022 Completed

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+Love the aesthetics

+Training room is dope

+Item shop is awesome. Game seems beatable without using it, but for people who are struggling, the option is there.

+Varied and diverse environments and bosses

-Some of the levels feel twice as long as they should be

-I'm not sure if it's my controller, the game itself, my PC, or the steam …

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+Love the aesthetics

+Training room is dope

+Item shop is awesome. Game seems beatable without using it, but for people who are struggling, the option is there.

+Varied and diverse environments and bosses

-Some of the levels feel twice as long as they should be

-I'm not sure if it's my controller, the game itself, my PC, or the steam version of the game, but it felt like a lot of my inputs weren't being read. At first I thought it was just because I was mistiming things or maybe I was inputting a lot of inputs close together, but then I noticed it during slow moments so it probably wasn't something I myself was doing wrong.

+/-Didn't really use the gear system, so I can't really comment on it.

Overall not my favorite, I actually ended up getting frustrated at a few points, but it's still a fun game. I did end up having to use E-tanks to get through it, which I try to avoid, but I got to the point where I didn't care anymore. Final boss is surprisingly pretty easy when compared to other final bosses in the classic series. I found the damage per hit was pretty gracious. I really hope Mega Man X9 becomes a thing one day. Maybe they can do a 16-bit Mega Man X9, then do a modern game for X10.

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TheBeautifulEric

Status TheBeautifulEric Jun 12, 2022 Completed

Just finished beating the first 9 levels. Can’t help but feel like these levels are about twice as long as I’d like them to be. Maybe I’m alone in thinking this, idk.

TheBeautifulEric

Status TheBeautifulEric Jun 2, 2022 Completed

I honestly think these levels are too long. And some bits really annoy me. But item shop is cool and I like the inclusion of a training room to test out abilities. Can't really comment too much on the gear system, I don't use it lol

Gangreen

Status Gangreen Jun 30, 2019

Picked up the Demo Mega Man 11 on Switch. Incidentally, support for demos is one of my favorite aspects of the Switch Platform.

This game is beautiful and very true to the original. As a kid I put many hours into Mega Man games on the NES and SNES. However, I am not sure this formula has aged well with …

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Picked up the Demo Mega Man 11 on Switch. Incidentally, support for demos is one of my favorite aspects of the Switch Platform.

This game is beautiful and very true to the original. As a kid I put many hours into Mega Man games on the NES and SNES. However, I am not sure this formula has aged well with me.

First, games with lives systems seem very archaic. Modern 8-bit platformers (that’s a weird term) have gotten rid of this while still forcing you to re-run sections when you die. This seems like a much better compromise.

The alternate weapons are often extremely situational and the energy refill drops for them seem very stingy. Thus you better hope you enjoy using the mega-buster a LOT. The game seems to discourage using weapons you like.

I will give this some more time but I am not sure it will recapture the magic the series had when I was a kid.

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SelfTeachingKings

Status SelfTeachingKings Oct 9, 2018

4 Robots down and FEELING good

Game looks good and plays like a charm. Stages seem a little longer than I remember the classic ones being and they are varied in look, enemies and obstacles.

SuperFieroStatus

Status SuperFieroStatus Oct 3, 2018

As a life-long Mega Man fan, I'm intrigued but ultimatly too afraid to play this. Every time they change the animation/art style the gameplay suffers. I can't stand MM7 or MM8.