This game has fallen a victim of a rather unjust journalism and weird reviews. Many compared it to Dark Souls, simply because of difficulty and stamina being included in the combat while the game is far closer to the likes of God of War, both in combat and theme, story, setting, but is better in every aspect.
I only expected a cool combat, good visuals and fun monkey (love monkeys) from this game, but got hit with great bosses, deep combat and a feel of actually being a part of mythology.
That is something that I lacked in games that dealt with that setting. Hades, 1 and 2, as much as I love them, they take a very "humane" approach to Greek mythology, first game is mostly about them having a very human family problems. That is fine since the story and characters are detailed, stylized and all is surrounded by endlessly fun gameplay loop. Hades 2 seems to continue with this.
God of War does a similar thing, humanizes gods, makes them less godly than the actual mythology paints them as and tries doing a dad-son story in a very much Hollywood movie style. Something I was not very found of.
Either way, neither of those two, at the moment most popular mythology based games tried to actually recreate the feeling of myth stories, they only took from mythology what they liked. Black Myth takes a vastly different approach of adding instead of taking.
Taking place after the famous Journey to the West, the story is divided into 6 acts, each of them telling a story out of this world, full of godly mischief, inhumane sentient being playing with the lives of mortals for reasons unknown or incomprehensible. Humans are far in the background, used as a distant thing in a vast world full of weird magic and unnatural rules that fill the world of Chinese mythology.
The feeling of being a part of a mythologic story that I got from Black Myth is unparalleled to any other game that took a jab at any mythology. It is as if the creators of this game dig up some ancient tablets telling more stories of Chinese mythos and decided to convey them to modern world in a form of video game.
All else seems like an addition to that. Combat is incredibly fluid, much more than that of God of War, and present more options and possible build. It is sometimes rather difficult, with difficulty spikes being a bit of a negative. None of the regular enemies are of a real challenge, and neither are 80% of the bosses. All of them are rather cool though, both visually and mechanically offering a huge variety.
Art is amazing, both the in game graphics, the visual style and art direction, heavily inspired by places both natural and man-made from China. Only a few locations stick out as being a bit of maze-like due to their natural similarities. And on top of that you have in between chapters little animated movies, each in different style, telling a story, to break up the pace after a culminating boss fight of the chapter.
One thing that I will probably forget is the music sadly, it escaped me too many times, and there are no tracks that will stick in my memory like some boss fight themes from Fromsoft games.
Unless STALKER 2 lives up to my high expectations, its my pick for the game of the year.