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3.07 average rating based on 393 ratings
The Umbrella Chronicles is one of two on-rails light gun shooters for the Wii that sought to revisit the classic narratives of the early Resident Evil games while also filling out some timeline gaps with stories that occurred between games. This entry covers Resident Evil 0, REmake, and Resident Evil 3, each with side stories that add to their underlying stories, culminating in a bonus campaign entitled Umbrella's End which sees Chris and Jill teaming up once more to—finally—go take down Umbrella. The game's side scenarios primarily revolve around Albert Wesker's hand in events, offering new perspective and insight on the story's events and illustrating his part in Umbrella's demise as well as his evolution into the character we see in Code Veronica and Resident Evil 5.

I have a sort of soft spot for these games. There are plenty of things I can and will criticize about them. But I just really enjoy them a lot for what they offer, despite the immense jank. Part of the appeal for me is the ability to see these iconic places and stories through a different lens. Each campaign features a duo of characters teaming up to go …
The Umbrella Chronicles is one of two on-rails light gun shooters for the Wii that sought to revisit the classic narratives of the early Resident Evil games while also filling out some timeline gaps with stories that occurred between games. This entry covers Resident Evil 0, REmake, and Resident Evil 3, each with side stories that add to their underlying stories, culminating in a bonus campaign entitled Umbrella's End which sees Chris and Jill teaming up once more to—finally—go take down Umbrella. The game's side scenarios primarily revolve around Albert Wesker's hand in events, offering new perspective and insight on the story's events and illustrating his part in Umbrella's demise as well as his evolution into the character we see in Code Veronica and Resident Evil 5.

I have a sort of soft spot for these games. There are plenty of things I can and will criticize about them. But I just really enjoy them a lot for what they offer, despite the immense jank. Part of the appeal for me is the ability to see these iconic places and stories through a different lens. Each campaign features a duo of characters teaming up to go through the various levels—which are first-person recreations of the classic environments—chatting and reacting to the horrors before them. Though this obviously detracts from the solitary experience that's core to the early Resident Evil games, it is nice to get a lot more character interaction than the original games allowed and side-steps the narrative necessity of stupidly splitting up all the time. Further, the environments just look pretty, despite the transition from pre-rendered backgrounds. While the Outbreak games I appreciated for their varied perspective on the Raccoon City incident's narrative, these games also offer a very different and refreshing visual perspective. The gameplay is also pretty dumb fun. While the tone is quite different since you're mowing down hordes of enemies using an unlimited handgun and the powerful but limited-ammo stronger weapons, it's simply a joy to just approach the enemies in this way.

Unfortunately, my positivity ends there on the general level. The gameplay is kind of difficult to ever really pull off using the controller, which is how I played the PS3 version. Having to move a 2D cursor around to line up shots is slow and incredibly difficult with the limitations of aiming with a stick rather than just pointing with a lightgun. This significantly interferes with your ability to be accurate, which is essential to the gameplay premise. I actually relied heavily on an exploit to get through the bulk of the game: if you pause the game, the cursor remains on the screen and you can still see the enemies in the background of the pause screen. You can then line up a headshot, unpause, then shoot, which trivializes a lot of encounters. While this is a pretty massive exploit, the kind of thing I generally wouldn't use in basically any other game, I found it necessary to getting any kind of high rank on the missions. Leveling up your weapons does provide significant benefits that make the game more playable without using exploits, but those power-ups are purchased with currency earned through getting high ranks, so it's a vicious cycle to climb out of without the exploit. The above complaints of course bear what should be an obvious caveat: I really don't know how much better and more playable this is with a lightgun or on the Wii. It seems like that would remedy my biggest issues with it, but I can't really speak to how well the game plays without trying it out.
Umbrella Chronicles also features some elements I'm more ambivalent on, but still cause some friction for me. For one, a lot of the power-ups and files you find in the game require destroying parts of the environment. This is fine to an extent, and is a staple of the on-rails shooter genre. But it can also be quite difficult to accomplish at times with the wealth of items there are to shoot at any given time with only some of them yielding anything worthwhile. Further, you're rated by how many objects in the environment you destroy throughout a level. While—as I've probably made clear already—this game isn't that interested in achieving a grounded spooky tone, encouraging you to constantly just shoot around at random things nonstop any time enemies aren't around can be a little exhausting and breaks what immersion the story might otherwise have, though I will admit it's weirdly kind of satisfying. Further, you are thoroughly rewarded for finding files in the levels, though they're just another of the hard-to-find items hiding in destructible objects. Looked at another way though, your rank is thus thoroughly punished for not going around blowing every single thing you see up, which is kind of annoying. While I think it's natural given the gameplay style, I also don't like how you can't really read these hard-earned files unless you're between levels, which is usually at the beginning or end of a play session for me, in which case I'm either itching to start playing, or ready to shut the game down. As a last complaint, while I like the character interactions we get, the fact your partner isn't visible throughout the level is a missed opportunity that causes you instead to feel like the characters are just talking to you over your shoulder rather than communicating with you directly.
I'll briefly go over each of the major scenarios:
Train Derailment
We play as Billy and Rebecca surviving the events of Resident Evil 0. Similar to the game its based on, this scenario is at its best early on and peters out to some extent as it goes. Billy and Rebecca have an amusing chemistry, so getting to hear their chatter is welcome and plays well on the game's strengths of providing more character interaction.

The Mansion Incident
We control Jill and Chris going through the mansion of Resident Evil REmake. Though there are few differences from the 1996 game to REmake that make an appearance, it's clear that REmake was the inspiration as

Raccoon's Destruction
Following the events of Resident Evil 3, we play as Jill and Carlos, primarily traversing the deadly ruined streets of Raccoon City. While I appreciated the revisit to the iconic setting, these levels were noticeably a bit more frustrating on balance, not helped by the fact they're considerably longer than those in previous scenarios.

Umbrella's End
Though this is a scenario designed to deliver on the disappointing lack of a final showdown with Umbrella from the mainline games, this campaign is easily the weakest of the bunch. I suppose in a sense that's unsurprising since the team for this spin-off game didn't have great source material to base it off of. The main appeal here is that there are tons of powerful enemies, so you really get to go wild with all your now-powered up weapons earned from completing the prior parts of the game. The narrative is rather flat and uninteresting, despite being built up by the Wesker chapters throughout the previous campaigns. The final boss is a somewhat cool use of the game's mechanics, but I also find it a little frustratingly difficult.
At the end of the day, I wouldn't particularly recommend Umbrella Chronicles to anyone other than pretty big fans of the Resident Evil series. While I suppose watching a let's play of it may be a good way to catch up on the series narrative if you're new to the series, this one is mostly for fan service and filling out the timeline for series fans rather than a solid entry point. I definitely have significant reservations about it, but the fact I am willing to give a comfortable 3 stars to a game I had to employ massive exploits to finish really speaks to how endearing this game is for me.
My other Resident Evil reviews:
An unexpected but not unwelcome turn for the series, Resident Evil: The Umbrella Chronicles replaces RE's traditional tense survival horror gameplay with manic House of the Dead-style rail shootery. While it's not very flattering for the Wii as a console, this point-n-shoot blasting is some of the best use of the Wiimote I've seen yet. There's something satisfying about getting to aim the gun yourself, knowing that every head shot (or lack thereof) is all on you. Your arsenal is fairly expansive, the environments are joyfully destructible, and the unlockables are sufficiently tantalizing to make you want to go back and replay levels until you squeeze every last drop out of 'em. On top of that, the difficulty modes are designed quite well; Easy will be a bloody cakewalk, Hard will kill you repeatedly until you learn to actually AIM the damn gun, and Normal is a happy medium between the two.
One thing that I was not a huge fan of was the liberties they took with the story. Although it by and large just has you slog your way through a first-person POV version of RE 0, 1, and 3, they take certain …
An unexpected but not unwelcome turn for the series, Resident Evil: The Umbrella Chronicles replaces RE's traditional tense survival horror gameplay with manic House of the Dead-style rail shootery. While it's not very flattering for the Wii as a console, this point-n-shoot blasting is some of the best use of the Wiimote I've seen yet. There's something satisfying about getting to aim the gun yourself, knowing that every head shot (or lack thereof) is all on you. Your arsenal is fairly expansive, the environments are joyfully destructible, and the unlockables are sufficiently tantalizing to make you want to go back and replay levels until you squeeze every last drop out of 'em. On top of that, the difficulty modes are designed quite well; Easy will be a bloody cakewalk, Hard will kill you repeatedly until you learn to actually AIM the damn gun, and Normal is a happy medium between the two.
One thing that I was not a huge fan of was the liberties they took with the story. Although it by and large just has you slog your way through a first-person POV version of RE 0, 1, and 3, they take certain liberties with the plot, retconning out some of the more horrific elements and adding Spooky Russians to make up for it. Not sure what to make of that choice, but oh well. It's not exactly the sort of game you play for the gripping narrative anyway.
es el unico resident evil que he podido jugar y terminar (no por el juego en si, sino porque me agobio cuando me persiguen y me quedo bloqueá, perdoname leon chikis no me voy a terminar el 4 nunca </3) y la verdad la mecanica de el personaje moviendose solo en primera persona y como jugador solo manejas las armas y disparar y pillar cosas del entorno me parece de verdad muy divertida
cuando era pequeña moria a posta en las peleas con el tyrant t002 porque me molaba el bicho (pido perdon) (asi me quedao)
Still not over Capcom using bonus levels in a Wii rails shooter to present the culmination of Resident Evil's Umbrella storyline. The inclusion of those bonus levels, especially those featuring Wesker, makes Umbrella Chronicles a must-play for RE fans with access to a Wii or PS3 with a Motion controller, or a must-watch on Youtube for those who do not. That's not to say the gameplay or presentation is all that great. Graphics are generally muddy, hit detection is spotty, features like lock-on or weapon mapping are absent, and the difficulty is extremely high even on Easy. Still, there's some fun to be had from mowing down zombies in the RE universe after spending so many games conserving ammo and dealing with fixed camera angles. That fun and the new exclusive story content keep this from being a "bad game," but the frustratingly high difficulty coupled with the iffy presentation make it a hard recommendation to anyone outside of RE completists. I also hate judging a game by comparing it to its sequel, but it's impossible not to look at the polish of Darkside Chronicles (which is packaged with Umbrella Chronicles for PS3) and not see all the blemishes here. …
Read MoreStill not over Capcom using bonus levels in a Wii rails shooter to present the culmination of Resident Evil's Umbrella storyline. The inclusion of those bonus levels, especially those featuring Wesker, makes Umbrella Chronicles a must-play for RE fans with access to a Wii or PS3 with a Motion controller, or a must-watch on Youtube for those who do not. That's not to say the gameplay or presentation is all that great. Graphics are generally muddy, hit detection is spotty, features like lock-on or weapon mapping are absent, and the difficulty is extremely high even on Easy. Still, there's some fun to be had from mowing down zombies in the RE universe after spending so many games conserving ammo and dealing with fixed camera angles. That fun and the new exclusive story content keep this from being a "bad game," but the frustratingly high difficulty coupled with the iffy presentation make it a hard recommendation to anyone outside of RE completists. I also hate judging a game by comparing it to its sequel, but it's impossible not to look at the polish of Darkside Chronicles (which is packaged with Umbrella Chronicles for PS3) and not see all the blemishes here. It's a bumpy road to the new story content, but one I don't regret taking. If only it'd been an easier trip.
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Having a lot of fun with this game. It's a shame that it's not easily available on something like PSVR, because it's a great way to get up to speed on the RE lore covered by the early games. Only quibble is the difficulty, which mostly comes from throwing fast moving targets at you throughout a level that effectively require using your shotgun to prevent damage, and then ending the level with a boss fight where you have insufficient shotgun/machine gun ammo to make quick work of him. Since I only care about my ranking on the levels where you need an S or A to unlock a special bonus story chapter, this isn't too much of a problem for me at this point. Glad I can use this game to get my RE fix while I otherwise take a break from the series to catch up on 2023 games.
this game was so hard, i was stuck on talos for almost 2 years, finally beat him, and finished the game
This game seems surprisingly good, both in its presentation and gameplay. They recreated the RE game environments and characters really nicely and streamlined them for the on-rails light gun FPS format. This is my first real experience with PS Now streaming, and that held up pretty well too.
Unfortunately, it’s going back on the metaphorical shelf for now, since aiming with an analog stick instead of the PlayStation Move controller that I don’t have is almost as much of a nightmare as any monstrosity that Umbrella ever came up with.
Absolutly gorgeous levels and a huge variety of enemies and bosses. You're also given a much larger arsenal compared to other rail-shooters with grenades and limited ammo shotguns/machine guns/rocket launchers (several types in fact) in addition to the infinite ammo pistol. The game also features a ton of levels, all visually distinct too! as well as some interesting bonus objectives (replaying old levels to get higher ranks allows you to upgrade your guns).
The game's combat is much slower and more methodical compared to something like HoD where every moment is about twitch reaction. It's more about using the right weapon and managing ammo can take you pretty far, the basic pistol is pretty pathetic which leads to some weird balanced moments (too much ammo and you can just break out the machine whenever things get tricky, too little ammo and you're left without adequate offensive capability). The game's slow walking also sometimes leaves you with nothing to do on screen. These are more of annoyances than game-breakers though.