Difficulty: Beast (this game's version of Hard)
Right off the bat, the soundtrack is great and my three favorite tracks of the game are:
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No Tomorrow ft. Serk Tankian (System of a Down)
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This Devastation ft. Matt Heaft (Trivium)
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Dissolution ft. Björn "Speed" Strid (Soilwork)
Rhythm games based on action is becoming more of a thing nowadays. Crypt of the …
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Difficulty: Beast (this game's version of Hard)
Right off the bat, the soundtrack is great and my three favorite tracks of the game are:
-
No Tomorrow ft. Serk Tankian (System of a Down)
-
This Devastation ft. Matt Heaft (Trivium)
-
Dissolution ft. Björn "Speed" Strid (Soilwork)
Rhythm games based on action is becoming more of a thing nowadays. Crypt of the Necrodancer is one of my favorite roguelites and at this point, it has become its own indie darling franchise, I have not played BPM, but it is one of the first well known rhythm FPS games. Metal: Hellsinger is one of my absolute favorite games of 2022 and one of my favorite rhythm games. I played it via Game Pass, and now I want to buy it for myself. I mean I always wanted to, just even more now.
Gameplay is great, made fantastic by the music of the game. Not only are you incentivized to raise the Fury meter to 16x by having vocals exclusive to 16x, but more Fury deals more damage in general. Enemy design is mostly great and varied. Arsenal is really cool. I like the dual boomerangs a lot as using them optimally is a matter of distancing yourself between enemies so that they can be hit twice by one throw. And I love the smaller mechanics in the game like having a diagonal dash to easily escape being crowded depending on where you aim. It even has a bit of ULTRAKILL's dash jump wasn't used much, but feels so good to pull off. The slaughters, Metal: Hellsinger's versions of DOOM 2016/Eternal's Glory Kills, can be used to travel long distances and is great for such.
Some tweaks I would like to see in a later update would be that the shielded Cambions are way too spongy on Beast. Like it can soak up nearly a whole entire sword ultimate, even at 16x Fury. For the Hounds(the dual wielded pistols), you can't place your ultimate while in the air. Being in the air now feels like a small punishment for trying to be evasive. A solution would be to place it like you can with the crossbow's ultimate. Give an option to remove the audio filter when low on health. It takes me out of the music for a moment and I have to scurry for health via crystals or slaughters to get the music back since it is harder to get back into the beat. I think the tracking of enemy attacks is a bit too aggressive for my taste.
As much as I love the soundtrack, I think the way the rhythm is handled is kinda samey. Now granted, the instruments were all done by Two Feathers. I mean that the tempos between levels feel similar and I would have liked to see more variation. In one of the songs, Silent No More, the vocalist screams "SILENCE!" as the instruments stop for a moment and you're still shooting. It could've been cool for a pause in gameplay, have it play around with moments like that like Necrodancer does. The thing is that the rhythm system is metronome based rather than it being based on the song.
ENDING SPOILERS
I would have loved more more resolution with the Unknown getting her voice back. The ending was disappointing on that front. Since all we get is only a part of her voice. And then she goes to Heaven and we don't get to experience it? Maybe in DLC.
8.5/10
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