Metal: Hellsinger (2022)

The Outsiders

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.53 from 243 ratings

1410 members have it in their collection · 27 playing now · 800 backlogged · 128 wish listed

How long? Main story 3h · with extras 5h · 100% 9h (from 14 logged playthroughs)

Strike terror into the hearts of demons and devils as you fight your way through eight Hells. Metal: Hellsinger is a rhythm FPS, brimming with diabolical enemies, powerful weapons, and metal music. Set out on an infernal journey in order to achieve the purest of goals: Vengeance.
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Release dates

  • Sep 15, 2022 (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Dec 08, 2022 (Worldwide) PlayStation 4
  • Dec 08, 2022 (North_America) Xbox One

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Rating distribution

5 stars
35
4 stars
93
3 stars
91
2 stars
15
1 star
9
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Community All Reviews Statuses

killerstar

Status killerstar Aug 31, 2025

Ah, I now realise why the game feels easier. In the flat version you can shoot your dual pistols one at a time, but in VR you can shoot them at the same time, effectively doubling your damage and things die in just a few beats.

killerstar

Status killerstar Aug 30, 2025

Dusted out the old Quest and had a go at the full VR game. It's so fun. Although the reload if a bit finiky. It's also kind of too easy? I think that enemy AI, speed and damage were not tweak to acomodate the increased degrees of freedom.

BurningKirby

Status BurningKirby Aug 14, 2025

Fun game so far! But do yourself a favor and turn the voice volume slider down to 0. The narration has no business being layered over the soundtrack (which is really awesome) in a rhythm game like this. Especially because they won't stop talking mid-combat.

killerstar

Status killerstar Oct 6, 2024

I tried the demo of the VR version. It's fun! the sword is kind of messy to use since the collision detection doesn't work 100% so it's hard to get with the beat, but the pistols and shotgun work well.

killerstar

Status killerstar Jun 18, 2023

First music pack landed.

Reviews on Steam are "mixed", mostly from people complaining that the songs are not "metal". One review mentions that the songs are not layered, meaning that the sound of the song doesn't depend on the current combo meter, which for me it's a deal breaker. I think the layering is one of the big selling points …

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First music pack landed.

Reviews on Steam are "mixed", mostly from people complaining that the songs are not "metal". One review mentions that the songs are not layered, meaning that the sound of the song doesn't depend on the current combo meter, which for me it's a deal breaker. I think the layering is one of the big selling points of the game.

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Sadaharu_TR

Status Sadaharu_TR Jun 7, 2023

Too much time spent on astonishing graphics and the great songs.

But story and gameplay wise, game kinda felt like a little shallow.

joshakazam

Status joshakazam Dec 15, 2022

I thought while it was neat, the amount of story (and the fact that they even made a snarky video game story) was borderline unbelievable. I think from the very beginning you should be saying that no one should talk during the level because that's what the music game is for. The gameplay is alright and does feel pretty cool …

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I thought while it was neat, the amount of story (and the fact that they even made a snarky video game story) was borderline unbelievable. I think from the very beginning you should be saying that no one should talk during the level because that's what the music game is for. The gameplay is alright and does feel pretty cool when you get on a long combo and the song progressively changes, but fundamentally I think the idea of the game is just flawed because it's just worse DOOM 2016. DOOM 2016 was already a music rhythm game if you played it correctly, you can just simply play to the music that was in every encounter and it felt great, the primary differentiator this game has is that it feels really bad if you don't instead.

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killerstar

Status killerstar Nov 27, 2022

I didn't expect a sequel bait ending, but that's what we got. I liked the narration at the end, though, since I'm a sucker for 4th wall breaking.

RxBrad

Status RxBrad Oct 31, 2022

Dang it.

After 2 weeks of dealing with customer support for Microsoft Rewards to fix the broken PC Game Pass code they sent me, my Game Pass subscription ended. Sure, I could pay actual money to spin my subscription back up and finish this game, but being a cheap POS is my brand.

The game is pretty fun so …

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Dang it.

After 2 weeks of dealing with customer support for Microsoft Rewards to fix the broken PC Game Pass code they sent me, my Game Pass subscription ended. Sure, I could pay actual money to spin my subscription back up and finish this game, but being a cheap POS is my brand.

The game is pretty fun so far, but halfway through it feels pretty repetitive. I do wish there was a way to dial down the difficulty so I could plow through the rest of it. As far as I can tell, once you pick the difficulty on a playthrough, you're stuck with it. Making it to the boss in a given stage then dying and having to start the stage from scratch feels like a fairly large time commitment when you're bad at games.

I actually like the off-brand Overwatch Cowboy narrator voice. Not sure why it seems to get a lot of hate here. Is it because of the baggage behind that character in Overwatch?

And as a metalhead, I really need to get my hands on this soundtrack. That's something I've never said about a videogame...

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Gangreen

Status Gangreen Oct 2, 2022

This game is immensely satisfying when you are hitting the beat perfectly and each shot lands squarely on a demon as you bounce around the level to your next victim.

killerstar

Status killerstar Oct 1, 2022

Custom songs are in!

Unfortunately, I bet for most songs it will not be possible to have gradual introduction of elements like we do with the base game. That's a pretty central mechanic, IMO.

killerstar

Status killerstar Sep 29, 2022

Back on it. Still loving it, but bossfights are definitely the weakest link of the game. Always the same boss and the same song. Nihil's aspect is a PITA. A small stage with the boss duplicating itself and making everything a horrible bullethell that you need to navigate while trying to figure out which of all the versions is the …

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Back on it. Still loving it, but bossfights are definitely the weakest link of the game. Always the same boss and the same song. Nihil's aspect is a PITA. A small stage with the boss duplicating itself and making everything a horrible bullethell that you need to navigate while trying to figure out which of all the versions is the one that you need to shoot. Really lousy.

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SIGINT

Status SIGINT Sep 23, 2022

This game provides a notable but totally manageable challenge in its opening levels, but I found the real challenge is just getting into its flow in a way that actually feels good to play. I am generally a skeptic of rhythm-action mashups even in 2D, where I found games in the Crypt of the Necrodancer and Bit.Trip styles to feel …

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This game provides a notable but totally manageable challenge in its opening levels, but I found the real challenge is just getting into its flow in a way that actually feels good to play. I am generally a skeptic of rhythm-action mashups even in 2D, where I found games in the Crypt of the Necrodancer and Bit.Trip styles to feel a bit awkward. A 3D shooter format like we have here is even more awkward, since you get an extra dimension of movement, and 3D camera movement to deal with while dodging enemies and shooting / slashing on beat. It’s especially weird feeling on a controller, since moving an analog trigger to the beat is not quite as snappy as a face button or mouse click. Even just swapping weapons feels weird. It’s all just a lot, and combined with other stylistic elements that I don’t like, made for an off-putting first impression.

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