This game provides a notable but totally manageable challenge in its opening levels, but I found the real challenge is just getting into its flow in a way that actually feels good to play. I am generally a skeptic of rhythm-action mashups even in 2D, where I found games in the Crypt of the Necrodancer and Bit.Trip styles to feel …
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This game provides a notable but totally manageable challenge in its opening levels, but I found the real challenge is just getting into its flow in a way that actually feels good to play. I am generally a skeptic of rhythm-action mashups even in 2D, where I found games in the Crypt of the Necrodancer and Bit.Trip styles to feel a bit awkward. A 3D shooter format like we have here is even more awkward, since you get an extra dimension of movement, and 3D camera movement to deal with while dodging enemies and shooting / slashing on beat. It’s especially weird feeling on a controller, since moving an analog trigger to the beat is not quite as snappy as a face button or mouse click. Even just swapping weapons feels weird. It’s all just a lot, and combined with other stylistic elements that I don’t like, made for an off-putting first impression.
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