Main game
3.72 average rating based on 283 ratings
Gameplay, Story and Value:
The Breath of Fire series marks Capcom's entry point into the RPG genre. Breath of Fire II takes place many years after the first game, and while it does borrow elements and makes a few nods to the original, there's hardly any, if any, story connection between the two games. This is to say, you don't need to play Breath of Fire before Breath of Fire II. The game is, for all intents and purposes, your typical JRPG affair. You'll wander the world map fighting monsters for XP and Zenny, leveling up, buying new equipment, finding new companions, all in the name of saving the world from an ancient evil.
That's not to say Breath of Fire II is complete devoid of any originality of course. The story of Ryu and his Dragonbrood lineage is an interesting one, and the steady reveal of its relevance to the events of game keep it compelling while still allowing for other characters' stories to develop. Speaking of other characters, all seven of the companions you'll meet over the course of the game have large story arcs serving to really flesh out the personality of your party. As a result, …
Gameplay, Story and Value:
The Breath of Fire series marks Capcom's entry point into the RPG genre. Breath of Fire II takes place many years after the first game, and while it does borrow elements and makes a few nods to the original, there's hardly any, if any, story connection between the two games. This is to say, you don't need to play Breath of Fire before Breath of Fire II. The game is, for all intents and purposes, your typical JRPG affair. You'll wander the world map fighting monsters for XP and Zenny, leveling up, buying new equipment, finding new companions, all in the name of saving the world from an ancient evil.
That's not to say Breath of Fire II is complete devoid of any originality of course. The story of Ryu and his Dragonbrood lineage is an interesting one, and the steady reveal of its relevance to the events of game keep it compelling while still allowing for other characters' stories to develop. Speaking of other characters, all seven of the companions you'll meet over the course of the game have large story arcs serving to really flesh out the personality of your party. As a result, even characters I initially didn't like at all (Sten) eventually grew on me after more of their backstory was revealed.
Combat is fun and fluid, and the addition of Auto Battle goes a long way in speeding things up. I'd be lying if I said I didn't desperately miss the macro system from Phantasy Star IV, but I know I won't be seeing anything like that anytime soon, so it's best not to worry about it. Every character has a unique ability both in combat and for use in the field. Bosch, for example, can use the Snipe ability in combat which has a small chance to instantly kill an enemy, while in the field he can enter hunting grounds to take down wild game for meat. Ryu, as in all Breath of Fire games, has the ability to transform into a dragon to deal massive damage to the enemy, at the cost of all of his AP.
The grind in Breath of Fire Ii is a slow one. Very slow. So slow, in fact, that the GBA port of the game actually doubled all XP gains, and tripled the amount of Zenny you get from combat! While the difficulty curve is pretty smooth across the game, you will still find yourself needing to take the time to grind levels and farm Zenny in order to purchase the best available gear. The money problem is most noticeable early in the game, especially when you only have Ryu in your party which makes combat significantly more difficult. After a point you'll be able to make clever use of game mechanics to permanently solve your cash flow issues, though I found that even without doing that you'll find yourself practically rolling in Zenny by the last leg of the game.
Breath of Fire II's story excels, I think, in its subtlety. You know from the outset that there are ominous forces at work, but it's a nice, slow buildup before you really understand what those forces are. It's very well done, and has a fun way of sneaking up on you. While the main cast of characters are great, the supporting characters are just as interesting. As you travel the world you'll find that nearly every settlement, city and kingdom has been touched by this underlying evil, and learning how and to what extent is always fun. The payoff is good as well, with all the major plot points getting tied up nicely as well as three possible endings.
In addition to the main story line, you can occupy your time with fishing, hunting and, best of all, expanding your very own town! Early in the game you'll unlock Township, your own personal plot of land where you can commission the construction of housing and recruit residents from around the world to move in and offer various services. The system is fun, if not as fleshed out as it could be, and you'll probably want to consult a guide before inviting people to move in as once a choice has been made, it's permanent. Township also provides you the ability to fuse your characters with various shamans you'll find around the world. These shamans offer a level of gameplay all their own, both in finding and collecting them, as well as the various effects you'll receive from combining them with your party members.
Eventually you'll have all the tools necessary to travel the world by land, sea and sky. With this ability you'll quickly find that not only are there many secrets to unlock throughout the world, but that there also seems to be a lot of wasted space. I realize I'm nitpicking here, but it's hard not to notice how much empty sky and ocean you'll spend your time traveling over.
That's a very minor complaint, and there are certainly others. At times the random encounter rate can seem astronomically high with battles triggering in as few as three steps. There are items in the game meant to reduce the encounter rate, but after using them I noticed virtually no difference. The menu system works well enough, but with items only stacking to 9 (if they stack at all) in addition to a limited inventory space, item management can get tedious. Similarly, your characters will get several skills throughout the game and with no rhyme or reason to their sorting, or the ability to sort them manually, you'll spend a lot of time hunting through your skill list to find the ability you actually want to use.
Of course there are also some great little features added. The Trade option in armories allows you to compare equipment, sell currently equipped gear, and buy and equip your new piece all in a single step. Additionally, when all of your party members fall you don't get a game over, but instead are returned to a previous save point with all your progress left intact. You'll lose half your Zenny, though even this can be circumvented by depositing it in a bank before setting out.
Presentation, Music and Sound:
Visually, Breath of Fire II delivers in spades, and I think I even prefer Capcom's bright colors and large sprites over the graphical styling of Squaresoft's offerings on the SNES. Characters are all highly detailed and full of personality. The unique fantasy of the game is further emphasized by the anthropomorphic nature of your entire party (Yes even Ryu) as well as the majority of the NPC's. Battle backgrounds are all well drawn and, when applicable, well animated. There's not a huge amount of variety in the different environments across the world, but the consistency does make sense. Still, it's not hard to spot the very frequent re-use and re-coloring of many of the game's assets from start to finish. That doesn't make them any less enjoyable to look at, however.
Animations, both in regards to basic attacks as well as the multitude of special abilities, are all smooth and fun to watch. It's worth noting that every single enemy and boss in the game is fully animated, which is just fantastic.
The music on offer is all very good and memorable, and perfectly compliments the gameplay moments in accompanies. In addition, the overworld music will change based on what point in the game you're at, making for a good way of noting chapter progression. The sound effects are all mostly what you'd expect from the genre, which is to say they're all pretty good, especially the nice dragon roars you get during transformations.
Regarding the Re-Translation:
It wouldn't be fair to review what I played without making special mention of the amazing re-translation by d4s and Ryusui. I wanted to continue playing my games on actual hardware, so I went ahead and commissioned a reproduction of the game with applied re-translation patch to go along with my original cartridge.
What I realized in playing this game is just how amazing it really, and just how much the poor localization betrays that. To quote Ryusui, "...imagine running an entire script through Babelfish, if Babelfish could be trusted not to completely mangle every single sentence put through it. That's BoFII's translation in a nutshell: a slavish, artificial-sounding, word-for-word conversion from the Japanese script to English."
It's true.
It's bad enough that the translation does severe damage to the interface resulting in weirdly truncated item, spell and character names, but it completely undermines the breadth and sincerity of the story, and robs the characters of all of their personality. Basically, you end up with a game that's simply impossible to take seriously. The re-translation fixes all of these issues, even adding little features like a dash button and animated/vocalized introduction to the game, as well as a much better font. Here's some comparison shots from the very beginning of the game, original on the left and re-translated on the right:












I recommend the translation to anyone who's never played Breath of Fire II before, or for those like me who played it many years ago and are interested in playing it again. Here's an interview with Ryusui with more information on the patch.
Afterthoughts:
It's hard not to just restate everything I've already said in this review, but the fact is that playing through this game with a proper localization took Breath of Fire II from being a semi-obscure SNES RPG that I thought was "pretty cool" to what I can easily say is one of my favorite RPG's on the console.
I can't wait to play Breath of Fire III.
Review:
Playthrough:
Finished 4/9/20. Some spoilers.
Many many years after experiencing this for the first time, I've finally made it through. I give it a solid 3 stars. Decent graphics, okay music, nice enemy design, satisfying-feeling battle system, marred a little by difficulty level, very stingy rare item drops, and a lot by the shit translation.
The story is interesting (maybe the first of all of these "hey let's go kill god!" games?) and I understand the re-translation is quite nice, but unfortunately I don't have access to it. That leaves a laughably bad script in place. While the ideas are communicated, it's obvious this was a total hack job and lots of nuance, clarity, character development, and plot direction are muddled. Mix in the awful menu items and character/enemy names and inconsistencies, and... yikes. It's too bad because the game really is good and the story interesting. There are good moments though, such as Tiga's "That's not a god, it's just a fraud!" or Deathevn's "I will rend the flesh from your bones. Killing you is only a start·· There will be songs written about the beauty of the pain that I shall inflict on you all!" That's pretty dark.
Speaking …
Finished 4/9/20. Some spoilers.
Many many years after experiencing this for the first time, I've finally made it through. I give it a solid 3 stars. Decent graphics, okay music, nice enemy design, satisfying-feeling battle system, marred a little by difficulty level, very stingy rare item drops, and a lot by the shit translation.
The story is interesting (maybe the first of all of these "hey let's go kill god!" games?) and I understand the re-translation is quite nice, but unfortunately I don't have access to it. That leaves a laughably bad script in place. While the ideas are communicated, it's obvious this was a total hack job and lots of nuance, clarity, character development, and plot direction are muddled. Mix in the awful menu items and character/enemy names and inconsistencies, and... yikes. It's too bad because the game really is good and the story interesting. There are good moments though, such as Tiga's "That's not a god, it's just a fraud!" or Deathevn's "I will rend the flesh from your bones. Killing you is only a start·· There will be songs written about the beauty of the pain that I shall inflict on you all!" That's pretty dark.
Speaking of, I'm a bit shocked at what Nintendo let through on this title. Tons of references to God, religion, church, saints, a spell called Angel, death, killing, execution, some blood, and so on. I can't think of a single other US SNES title that has as little censorship of the subject matter as this one.
I guess my last gripe is with the music. I like a lot of it, but compared to other games of the time, or even BoF1, it's just lacking. Every tune is super short for some reason. And because they're so short, the music really starts to grate on you after a while. The dungeon music is awful and insanely annoying. I keep thinking of FF6's final boss music which is what, 12 or so minutes without loops? BoF2's is 46 seconds. That's with a six bar (plus two beats :) intro.
Oh, just kidding, my last last gripe is a naming thing. Beyond many of the wrong translations and then messing the names up again in or out of battle (Algernon becomes Owljornan). But anyways, the big bad - Deathevn? Deathevan? Deathevans? St. Eva? Eva? Evan? Evans? I answer a question near the end of the game about his name being Evans and then when you meet him, his name is Evan. ..That probably sums this game up the best. :)
Capcom's Final Fantasy II... https://thewellredmage.wordpress.com/2016/04/04/br...
Preliminary: I normally would do a fan translation since the English version came out a full year after the original Japanese, but there seem to only be altered fan translations (e.g., changed walk speed etc.) and I want to experience it how it was. Espceially since I didn't love the first one.
I feel bad, it feels like the Breath of Fire series is always just a bit behind. This feels like what I should've seen 2 years prior. Still limits my name to 4 letters, weird starting process. The intro is beautiful I love the eye, but still. This is giving only-when-I-want-to-play-through-all-retro-JRPGs vibes.
The music isn't bad so far, I just wish I liked it more. And the colors are good, but nothing is really standing out so far. Except the usual RPG hook I get. The title screen is qutie messy lol the A looks like an R.
Interesting... hmmm so there are fishing spots for money that pop up and hunting spots too. I do wish that were a level you could train because I'd be all about that. I like the color of the menu and the way the colors change, presumably reflecting time?, on the …
Preliminary: I normally would do a fan translation since the English version came out a full year after the original Japanese, but there seem to only be altered fan translations (e.g., changed walk speed etc.) and I want to experience it how it was. Espceially since I didn't love the first one.
I feel bad, it feels like the Breath of Fire series is always just a bit behind. This feels like what I should've seen 2 years prior. Still limits my name to 4 letters, weird starting process. The intro is beautiful I love the eye, but still. This is giving only-when-I-want-to-play-through-all-retro-JRPGs vibes.
The music isn't bad so far, I just wish I liked it more. And the colors are good, but nothing is really standing out so far. Except the usual RPG hook I get. The title screen is qutie messy lol the A looks like an R.
Interesting... hmmm so there are fishing spots for money that pop up and hunting spots too. I do wish that were a level you could train because I'd be all about that. I like the color of the menu and the way the colors change, presumably reflecting time?, on the world map 
I dunno. Whether to commit to this is a tough decision. I'll sleep on it and decide tomorrow.
Early Game
Oh wow I might be sold: there's a township feature much like Melvor and other games I enjoy. I wish Fishing, Hutning, and Township were actual stats but hmmm this is a peculiar game. I guess it's trying to stand out amidst the crowded JRPG market, not to mention my being aware that soon games will shift to Chrono Trigger then to the PS1 era.
More and more I'm realizing I should've played the fan-translated version wihch had dash and other QoL features, but so it goes. I didn't think I'd actually commit to this but it seems I shall.. Smh at myself. RPGs and platformers and action-adventures get me every time.
Even tho I keep getting irked with the game, I like the tune at the mountain.
Ehhh I really hope the plot shifts from the usual "Oh I hope she kisses me" nonsense. So tired of that trope in these early/mid 90s JRPGs.
I dunno why but something about the recap of Bow's night is when I think I am going to call it quits and just give this a 2 star. What's odd is, I liked the bass line for the music for the recap, and I mostly am in the RPG groove with it, but something is just missing. And being aware that Super Mario RPG and Chrono Trigger are coming up soon... this feels redundant. I bet the plotline gets better, so part of me wants to give this a 3 star, but instead I will tag it with RPG Replay so I remember to return to it when I am through with this chronology project (if that ever happens) and just wanna play an RPG I haven't played fully through.
Ok the trashcan Bow aspect is kinda funny. Yeahhh I guess I will sleep on it and return to it tomorrow despite my uncertainty.
Yeahhh even on this next day I just am not feeling it. Something missing about it, despite its decent Look and potential. Argh. I will return to it some day
Look: 7.5/10
Sound: 7.5/10
Play: 7/10
Feel: 6.5/10 Missing something
Attachment: 7/10
Overall: 7.1/10
I was debating on whether to play BOF some time in my life, but you just don't get hungry monster cocks in Final Fantasy, do you?
This would be a 5-star game if it weren't for the absurdly ridiculous amount of fetch quests. This game LOVES fetch quests. I really do like everything else about this one though.
This was a cool game, I would've devour it when I was a kid back then. The old mechanics made me leave this game a couple of months before getting back to it but only to see how the story ends on Youtube. Don't get me wrong, this is an outstanding game for the era it came out. It's completely outdated for nowadays standards. Too bad ! I'm taking some breathing before trying to dive in Breath of Fire 3, let's see how that one evolved ;)
Started 3/30/20. I rented this one several time as a kid but never got very far because it’s hard and what ten year old is really into hardcore grinding? I did play with some other people’s saves and think I even beat the game on one.
I’m liking it so far minus a couple things. High encounter rate and having to spend hours grinding like three levels after any given event is a bummer.
Also, the translation is effing terrible. Back then it felt like so many less games were coming out, I don’t know why a company like Capcom couldn’t be bothered to translate this better. Like, bad enough that at one point no is actually yes and yes is no.
Anyways, I just recruited Jean and am doing some Township stuff before I go to SimaFort. Also spending however many days getting Jean to level 15...
Beat the game after finally finishing the first game, though I never played this as a kid. I did not use the fan translation and did use a walkthrough to make sure I got the optional secrets. Got the best ending. My end game team in normal formation:
Rand morphed into the armored animal thing: level 42 with Kaiser kunckle, guard shield, stone armor, bronze helmet, shiny bracelet and iron bracelet. He is at the front as the tank.
Hero: level 47 with empire sword, dragon shield and armor, king helm, wind bracelet, and hero bracelet.
Bow morphed into robot thing: level 50 with death bow, holy shield, mother robe, shiny helm, dream bracelet and shiny bracelet.
Bleu in the back: level 47 with immortal ring, holy shield, noe robe, sun mask, shiny bracelet and wise hoop
The other party members I did not like so much. Katt ended at level 40 and was used for much of the game for her high speed and offense. Her low defense gave me a lot of trouble. Nina ended at level 34 and was pretty much only brought to boss fights to heal; her offense is just too low for random battles. …
Beat the game after finally finishing the first game, though I never played this as a kid. I did not use the fan translation and did use a walkthrough to make sure I got the optional secrets. Got the best ending. My end game team in normal formation:
Rand morphed into the armored animal thing: level 42 with Kaiser kunckle, guard shield, stone armor, bronze helmet, shiny bracelet and iron bracelet. He is at the front as the tank.
Hero: level 47 with empire sword, dragon shield and armor, king helm, wind bracelet, and hero bracelet.
Bow morphed into robot thing: level 50 with death bow, holy shield, mother robe, shiny helm, dream bracelet and shiny bracelet.
Bleu in the back: level 47 with immortal ring, holy shield, noe robe, sun mask, shiny bracelet and wise hoop
The other party members I did not like so much. Katt ended at level 40 and was used for much of the game for her high speed and offense. Her low defense gave me a lot of trouble. Nina ended at level 34 and was pretty much only brought to boss fights to heal; her offense is just too low for random battles. Sten ended at level 27 and I only used him when I had to. Spar was level 24 and Jean at level 18; I did not like either of them at all.
I barely remember much of the game since it was several years ago that I played it and I did not take notes. I do remember that it was an enjoyable experience about on par with the first game, with enough improvements for a sequel. The town building annoyed me a bit because there are clear bad choices that are not made so clear in the game, so you can screw yourself over. A great SNES classic. Also, the female sprites in this game are incredibly sexy, especially the dragon and bat girls.
Long session today... Finally picked up Bleu/Deis and was actually surprised to find she wasn't quite as overpowered as I thought she'd be. Not a bad thing necessarily, btu the game's definitely maintaining it's difficulty level, which of course isn't too difficult to begin with.
I remember really disliking the dungeons that took place inside people/trees/whales, but this time around I really didn't mind them. The entire quest revolving around (and within) the Queen of Melodia was all pretty funny and never too much of a pain. Well except for Highfort, that was quite an involved detour and while it improved my feelings towards Sten as a character, I'm still not a fan of having him in my party.
Speaking of characters I don't love using, Aspara's the star of the next leg of the quest. I don't really remember what's all involved with the Elder Tree, only that this is where I get Barose.
After learning about the gold bar trick with the Township cook my money troubles have been solved forever! I realize it's a bit cheaty but honestly I never found the gold grind to be an enjoyable experience in any RPG. What will ultimately matter is whether or not repeating this trick throughout the game will be required, or if the cash flow will naturally balance out.
With a fully equipped and properly leveled party I was able to complete the dungeon I'd started earlier, earning a new party member and some new dragon transformations as a result. Next step was to rescue a sexy bat-girl in order to clear ol' Bosche's name in Newhaven. From there the story progressed pretty much exactly as expected, while also acting as a clear transition into the next chapter, as it were.
I will say the occasional bouts of hitting a random encounter every four steps definitely isn't cute anymore. At the same time it's still not bothering me quite enough to care. Now that I have a healthy supply of items I don't need to worry about every single battle potentially cutting my dungeon adventure short.
I progressed further through Tapeta's story only to find myself needing to level up a bit more to finish it. I also took this time to recruit some town members and make some... clever use of game mechanics in order to solve my money issues. I didn't realize until after I'd finished playing for the night that there's a MUCH better version of this trick so I'll have to save that for later.
So, the game...
The high rate of random encounters is annoying and grinding is mandatory, and those are two major complaints I had about Phantasy Star IV as wellasotherRPG's. That said, I'm having trouble putting my finger on what it is about this game that makes me not really mind the grind. Visually the game is great, and the story's a lot of fun, too. Money's not an issue anymore but character progression is still slow, and I feel like I'm using a less than optimal (Sten...) party composition.
Whatever the reason, I know I'm having a great time, and frankly I'm finding this game to be considerably better than I remember.
Big night tonight what with unlocking the shaman system and the hilarious if not intensely stressful Witch's Tower. The fight against Nympho was crazy and I thought for sure I'd be restarting, but Ryu managed to pull off a solo victory after a clutch revive from Nina... 'course then I still had to get BACK to the campsite. Also, man, poor Nympho...
One think I don't miss from these old RPG's is the ability to miss things, both permanently and temporarily. I mean, I'm not really upset over it because exploration should be rewarded and whatnot, but it still stings when you save after missing out on what would have been a huge help for the part of the game you're on. I'm specifically talking about the dragon transformations behind the waterfall. I didn't think I'd be losing the prince so soon and for so long...
Nina! Finally!
Why is it that in RPG's I just never stock up on status curing items? It was a habit I had as a kid and it's certainly carried over into adulthood and I think I need to remember to work on that. Admittedly, money's still hard to come by in this game.
The re-translation is just great and adds a ton of depth (and maturity!) to the story. I'll say that the Harry Potter reference, while funny, did seem out of place, but for the most part it's only an improvement.
Nina was always my favorite character in the first game and I'm glad to finally have her in my party. Now if I can just find Bleu...
The game is definitely a lot less fun with only one party member...
I read that the GBA version of this game made some adjustments which included doubling XP gain and tripling zenny gains. I can completely understand this as, while the game certainly isn't overly difficult, experience and money come very slowly which means long grinding sessions and usually long waits between item upgrades.
I finally picked up Katt, er, Lin, though I forgot that I'd be losing Rand so soon after recruiting him. I also forgot I get my own little town in this game, so that was a welcome reminder!
My first RPG on the SNES list is one that I actually have some pretty fond memories of. A friend had loaned me the first Breath of Fire game back in grade school, and I enjoyed it a lot. Much later, I'd happen upon a video store in the middle of a liquidation sale, and they were selling SNES games for $10 a piece! My parents said I could get two, and while I shudder to think of what gems I'd passed up I know for sure I'd made good choices when I brought Breath of Fire II to the register. What was the other game I picked out for ten bucks? Oh, just some weird RPG about time travel with talking frogs and sentient robots...
I beat the game, and I remember liking it. What I didn't remember was how horrible the translation of the game was. I tried to play the game last year for the first time since I was a kid, and could barely get through the beginning. Knowing I'd be playing it for this project I decided to commission a reproduction cart with Ryusui's re-translation of the game.
After the first day I am NOT …
My first RPG on the SNES list is one that I actually have some pretty fond memories of. A friend had loaned me the first Breath of Fire game back in grade school, and I enjoyed it a lot. Much later, I'd happen upon a video store in the middle of a liquidation sale, and they were selling SNES games for $10 a piece! My parents said I could get two, and while I shudder to think of what gems I'd passed up I know for sure I'd made good choices when I brought Breath of Fire II to the register. What was the other game I picked out for ten bucks? Oh, just some weird RPG about time travel with talking frogs and sentient robots...
I beat the game, and I remember liking it. What I didn't remember was how horrible the translation of the game was. I tried to play the game last year for the first time since I was a kid, and could barely get through the beginning. Knowing I'd be playing it for this project I decided to commission a reproduction cart with Ryusui's re-translation of the game.
After the first day I am NOT disappointed with that purchase.
The new translation alone is utterly fantastic, never mind the excellent touches like improved font and text handling, properly translated names for characters, towns and items, a dash button and that great introduction scene complete with vocals.
So it's still a ways away, but once I start on the SNES list one of the first games I'll be playing is Breath of Fire II. Now I love this franchise, and I've beaten this game, but after throwing my copy into the SNES I realized how HORRIBLE the translation is. Not like the funny Engrish kind of horrible, but the kind that actually impedes functionality.
What do you guys think? Should I play through the original version again or pick up the re-translated reproduction? The re-translation is so much cleaner...
I never realized just how bad the box art was for some of these games.