Tinykin (2022)

Splashteam

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

4.12 from 243 ratings

864 members have it in their collection · 17 playing now · 404 backlogged · 78 wish listed

How long? Main story 8h · with extras 8h · 100% 9h (from 30 logged playthroughs)

Catch hundreds of tinykin and use their unique powers to help Milo discover the origins of humankind - and get back to his home planet!
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Release dates

  • Aug 30, 2022 (Worldwide) Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S

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Featured in lists

Best Games (2022) by RehRomano · 10 games · 0
Completed by RehRomano · 172 games · 0

Rating distribution

5 stars
85
4 stars
115
3 stars
34
2 stars
4
1 star
4
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Community All Reviews Statuses

gedrickdelfuego

Status gedrickdelfuego Feb 22, 2024

I loved this game so much. Not often do I "no-life" games anymore, but I couldn't stop playing Tinykin due to the sheer comfort in the moment to moment gameplay. The worlds are lush and filled out, no exploration goes unrewarded, and the movement couldn't possibly be more fluid. Once you get used to the controls (which doesn't take long …

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I loved this game so much. Not often do I "no-life" games anymore, but I couldn't stop playing Tinykin due to the sheer comfort in the moment to moment gameplay. The worlds are lush and filled out, no exploration goes unrewarded, and the movement couldn't possibly be more fluid. Once you get used to the controls (which doesn't take long at all, by the way) you can blast through the map at break-neck speed, and the gameplay loop is highly addictive.

My only complaint is I wish it was 10-15x longer lol, it was just that fun. Finished it 100% in about 6 hours, but my gameplay style usually falls somewhere between "rushing" and "speedrunning". I can't recommend this game enough!

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joshakazam

Status joshakazam Dec 15, 2022

While it feels great to skate around and there's a great pace to the platforming as you noodle through the levels and piece back together your environment of shortcuts, all dialogue varies between sickly and annoying. It also just feels like there's too much stuff in a level. I spent nearly an hour on the first "real" level 100%ing it …

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While it feels great to skate around and there's a great pace to the platforming as you noodle through the levels and piece back together your environment of shortcuts, all dialogue varies between sickly and annoying. It also just feels like there's too much stuff in a level. I spent nearly an hour on the first "real" level 100%ing it just on my way to completing the real objective, and by the end of it I was so done with the level I couldn't get out of there fast enough.

It's certainly pretty cute but I think it could have appreciated a bit of modesty with what it was trying to do, both in terms of letting me get out of there a bit faster and also just cutting back severely on your characters and writing if it wasn't going to be good.

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Gangreen

Status Gangreen Sep 16, 2022

Woah, the art style is really clever. Enjoying the light platforming and cutesy elements so far.

DucksOnQuack

Status DucksOnQuack Aug 31, 2022

Took a good 5 hours to get every artifact, every bubble, and most of the pollen.

My thoughts since the demo still remain(except I experienced no microstuttering this time). This is a really fun low stakes Pikmin 3D platformer. Every level is brimming with details and the Tinykin compliment the level design and the many approaches to it. Using the …

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Took a good 5 hours to get every artifact, every bubble, and most of the pollen.

My thoughts since the demo still remain(except I experienced no microstuttering this time). This is a really fun low stakes Pikmin 3D platformer. Every level is brimming with details and the Tinykin compliment the level design and the many approaches to it. Using the stacking Tinykin to gain enough height to shimmy around or glide high up above and then land into a zipline

If there is one thing I especially don't like, however. It's the pollen. They act as the gems of Sypro or the notes in Banjo-Kazooie. Getting a ton of pollen is a good incentive to get more bubbles to glide more, but since the maps in Tinykin are enormous in scale, finding the last pollen is one of the most annoying needle in a haystack situations I have had in a long time. A solution would be like in Spyro the Dragon: Year of the Dragon or the Reignited Trilogy where if you press an input, Sparx will point to one of the gems that you haven't collected yet. I want to see the last of the missing pollen with the AR instead of rummaging through every room again.

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