Review Brady2406 3/5 · May 19, 2025
I don't get it
I don't think I understand the point of the game. It was investing and enjoyable but I felt confused a lot of the time. The way that the memory time-travel device works doesn't make sense to me. I didn't care about whether it made sense during Act 1, even though the game was trying to explain it to me. But …
I don't think I understand the point of the game. It was investing and enjoyable but I felt confused a lot of the time. The way that the memory time-travel device works doesn't make sense to me. I didn't care about whether it made sense during Act 1, even though the game was trying to explain it to me. But after Act 1 it felt like I needed to get it to understand the story. And at the end I was left doing things that I didn't understand.
At first I hated the mechanics and thought the art style was boring, but I got used to them and really enjoyed Act 1. I was invested in the story and found the backwards storytelling interesting. But the story gets taken over by time-travel memory link stuff that was confusing and took away from the weight of the story. Suddenly there was a different "what could have been" plotline that I didn't understand the point of. If the story had ended when I discovered the reason Johnny doesn't remember I think I would have been satisfied.
I loved the music, and the story was investing; it could have been simpler though. the movement was annoying but there were many fun and interesting moments.
I don't know why the game even tries to explain the logistics of the time-travel memory stuff, especially if I ended up confused anyways. It reminded me of when horror movies try to come up with a supernatural backstory for the monster instead of just letting it exist and be scary. The game could have told me that I need memory links to go back in Johnny's memories and I wouldn't have needed more than that. i don't care about the more complicated function of the machine. I guess the story wouldn't have existed without the explanation. And if the machine was explained as little as I'm suggesting then what is the point of backwards storytelling? It still would have been interesting I feel. So my main complaint is that I don't understand what the game is trying to say about memory.
Also Act 1 confused me with the discussion of River's "condition." It seemed important and I thought a major revelation was coming but it was never mentioned after Act 1. I think I know what the condition is. Maybe the point was just representation; I did find River relatable. But the story treats the "condition" in a weird way that gives it so much weight. It is kind of treated like a terminal illness that will change the course of her life and the way everyone around her is able too relate to her when the "condition" is just that she thinks a bit differently from what is considered the norm.
It is hard for me to tell how clever the creators of this game were being. I'm just confused. I enjoyed it though
