Dengeki Bunko: Fighting Climax (2014)

Ecole Software, French Bread

Arcade · PlayStation 3 · PlayStation Vita

3.10 from 30 ratings

83 members have it in their collection · 5 playing now · 28 backlogged · 27 wish listed

Dengeki Bunko: Fighting Climax is a 2D arcade fighting game developed to celebrate the 20th anniversary of ASCII Media Works' Dengeki Bunko imprint, featuring various characters from light novels published under the imprint. The game was initially launched in Japanese arcades and was later ported to home consoles.
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Release dates

  • Mar 18, 2014 (Japan) Arcade
  • Nov 13, 2014 (Japan) PlayStation 3, PlayStation Vita
  • Oct 06, 2015 (Europe) PlayStation 3, PlayStation Vita
  • Oct 06, 2015 (North_America) PlayStation 3, PlayStation Vita

Also available on

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Rating distribution

5 stars
3
4 stars
3
3 stars
19
2 stars
4
1 star
1
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Community All Reviews Statuses

Reset_Tears

Status Reset_Tears Dec 12, 2020

A solid little 2D fighting game, filled with anime characters (technically characters from novels... but they all got anime too). I played through a bunch of the character stories for this one on the Vita, and I think it's a nice fit there for some quick rounds of fighting here and there. The controls felt simpler than stuff like Blazblue, …

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A solid little 2D fighting game, filled with anime characters (technically characters from novels... but they all got anime too). I played through a bunch of the character stories for this one on the Vita, and I think it's a nice fit there for some quick rounds of fighting here and there. The controls felt simpler than stuff like Blazblue, perhaps more comparable to something like Persona 4 Arena (combos are pretty straightforward). All the characters are fun, but there just aren't a lot of them. The roster is much bigger and more varied for your partner character, who just jumps in for an extra attack from time to time. Very good-looking game though, and it's always nice to have Shizuo throw a bunch of vending machines at Kirito.

One weird thing is that the stages are not related to any of the characters -- instead the levels are based on random Sega properties. That's cute and all, but it doesn't fit for this game... and makes me just wish we can finally have a proper modern Sega crossover fighter. (Fighters Megamix 2 when, Sega? You've done it before Sega, just do it again! Crossover fighters are absolutely in right now!!!)

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