Review Sixlem 4/5 · May 18, 2026
Helly Sus
Neat game. Fusion of Dark Souls/The Surge 2 combat with a semi-open world. Also kind of a Tomb Raider vibe with exploring lost civilisations and picking up bits of lore accompanied by many puzzles. I don't usually like puzzles that much, but I enjoyed solving them in Hell Is Us because a lot of lore is hidden behind them.
By …
Neat game. Fusion of Dark Souls/The Surge 2 combat with a semi-open world. Also kind of a Tomb Raider vibe with exploring lost civilisations and picking up bits of lore accompanied by many puzzles. I don't usually like puzzles that much, but I enjoyed solving them in Hell Is Us because a lot of lore is hidden behind them.
By far the best part of the game is the world building, general atmosphere, and sense of exploration. The way that the writers don't shy away from depicting pretty brutal war crimes was admirable. They kept it pretty realistic, only occasionally swerving into almost moustache-twirling tier villainy. I have yet to come across a game where this subject matter was handled in such a way.
The game had a lot of different options for combat, but there weren't many situations where the multitude of options were necessary and you could mostly just get by with parrying and the occasional skill use for added flair. Most weapons felt same-y as well. I went with the double axes. More enemy variety and different, interesting placement would have gone a long way. The enemy design was bizarre and interesting, but due to their nature it was rather hard to understand what the monsters were doing. Only later did I get the parry timings locked down.
The ending is the worst part of the game for sure. At the 80% mark, the quality of the writing took a sudden nosedive. I won't spoil anything, but I like what they did with the player character and I enjoyed him up to that 80% mark — a bit of quippy Marvelism snuck its way in by the end that killed the character that he was set up as. The actual ending felt like it came out of nowhere and left too many loose threads for my liking.
The whole soundtrack is pretty low-key, but I enjoyed it. Audio was generally very satisfying. Enemy sounds were properly eerie, and the background music had elements that felt like they were inside of the world. Killing all the timeloop guardians was a treat every time with the insane modulation and bass. I think there were only a few tracks that didn't land at all and felt out of place. They were very intense and angry, but it didn't feel as if they had earned that level of energy without building up to it first.

