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Hell is Us

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Hell is Us

Sep 4, 2025

Main game

3.64 average rating based on 50 ratings

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If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
Release Dates
Sep 01, 2025 Advanced Access (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
Sep 04, 2025 Full Release (Worldwide)
PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
Sep 24, 2026 Full Release (Worldwide)
Nintendo Switch 2
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User Stats
138
In Collection
143
Wish Listed
7
Playing
43
Backlogged
How Long Is Hell is Us?
Main story: 30.5 hours
Main + extras: 50.0 hours
100% completion: 46.8 hours
Total completions: 6
Related Content
christie147
christie147 gave Sep 8, 2025
christie147 gave Sep 8, 2025
Extraordinary but not for everyone

This game is just so... different. I don't think I will ever be able to look at games the same way after playing this one. There are no markers, no map, you actually need to listen what NPCs say and read what is written everywhere. You need go around (a lot) and look for clues and items. And it is so refreshing! Finally, you actually need to THINK in the game, not only follow pins on the map.

Puzzles are really good and some of them take some time to figure out. You don't just find a safe code written on the wall next to you, no way. Sometimes you need to go to another city to find some note somewhere which guides you where to get the code from. Ok, it means a lot of backtracking but it is so fun :D

The story is really interesting, referring to both ancient times and current events. However, it relates to war and quite serious topics which might bother some people.

Each location is totally different and usually with a lot of "layers". Discovering them is quite fascinating. Sound effects are spot on, I got goosebumps sometimes. Fighting is nice, you …

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This game is just so... different. I don't think I will ever be able to look at games the same way after playing this one. There are no markers, no map, you actually need to listen what NPCs say and read what is written everywhere. You need go around (a lot) and look for clues and items. And it is so refreshing! Finally, you actually need to THINK in the game, not only follow pins on the map.

Puzzles are really good and some of them take some time to figure out. You don't just find a safe code written on the wall next to you, no way. Sometimes you need to go to another city to find some note somewhere which guides you where to get the code from. Ok, it means a lot of backtracking but it is so fun :D

The story is really interesting, referring to both ancient times and current events. However, it relates to war and quite serious topics which might bother some people.

Each location is totally different and usually with a lot of "layers". Discovering them is quite fascinating. Sound effects are spot on, I got goosebumps sometimes. Fighting is nice, you can make it harder or easier and use different weapons or effects. I personally liked it but it is not the most important feature in this game.

Summing up, this game is for patient people who like slow gaming, reading, like to discover and solve a lot of puzzles. If you are looking for souls-like with multiple bosses and complicated fights, then this is not for you.

I wish there were more games like this one, spent 50 hours in it and I don't regret even a minute :)

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Sir_Laguna
Sir_Laguna gave Sep 1, 2025
Sir_Laguna gave Sep 1, 2025
War never changes

I wasn't really looking forward to playing this because I'm kinda done with soulslikes (it has enough elements of the genre to be described as such), but it turned out to be great and now one of my favorite games of the year.

Why? Beacuse of the lore and the exploration. This game has an amazing mythology the practically includes all the mythology and past history of a fictional eastern european country beautifully embeded in all the aspects of the experience, including one of the best examples of environmental storytelling I've seen. And then is the exploration of the semi open world where the game NEVER mark when you should go or what to do next.

You can read my full review in spanish here.

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Ah. Its also one of the best representations of the horrors of war I've seen in a videogame.

PyramidHeadcrab
PyramidHeadcrab gave Nov 1, 2025
PyramidHeadcrab gave Nov 1, 2025
Human Suffering Has Never Been So Cool
This review is for the PlayStation 5 version

In 1991, after a decade of trying to hold the country together after the death of Josip Tito, Yugoslavia fell into a period of prolonged war. A generation of immigrants and refugees from Croatia, Serbia, Bosnia and Kosovo fled to Canada and other countries to avoid the conflict. Nevertheless, 30+ years later, there is still a certain ethnic tension between the diaspora here in Canada; as a Balkan Slav, I have seen it first hand... To be a Serb or a Bosniak or a Croat is a badge of honour; as it is to be a Kosovar, an Albanian, a Macedonian. Despite being located in a relatively small corner of the globe, these are people divided by lines of culture, religion, language and nationalism. Sometimes, they all get along. Sometimes, they are at in what seems like a perpetual cycle of war and peace. My family came to Canada, in part, because of the persecution of ethnic Macedonians in Greece in the early 20th century. My great-grandfather was an officer for both Greece and Yugoslavia in their fight against Italian and German fascism.

It is with this context that I analyze Hell Is Us. I suspect, having been developed in …

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In 1991, after a decade of trying to hold the country together after the death of Josip Tito, Yugoslavia fell into a period of prolonged war. A generation of immigrants and refugees from Croatia, Serbia, Bosnia and Kosovo fled to Canada and other countries to avoid the conflict. Nevertheless, 30+ years later, there is still a certain ethnic tension between the diaspora here in Canada; as a Balkan Slav, I have seen it first hand... To be a Serb or a Bosniak or a Croat is a badge of honour; as it is to be a Kosovar, an Albanian, a Macedonian. Despite being located in a relatively small corner of the globe, these are people divided by lines of culture, religion, language and nationalism. Sometimes, they all get along. Sometimes, they are at in what seems like a perpetual cycle of war and peace. My family came to Canada, in part, because of the persecution of ethnic Macedonians in Greece in the early 20th century. My great-grandfather was an officer for both Greece and Yugoslavia in their fight against Italian and German fascism.

It is with this context that I analyze Hell Is Us. I suspect, having been developed in Montreal, that the creators of this game may have experienced something similar; perhaps not with the Balkans, perhaps it was the Middle East, perhaps it was post-colonnial Africa. The way humans can be family one day, and fierce enemies the next, knows no boundary of land, time or culture. We are presented with two peoples - the Palomists and Sabinians. Two peoples with an ancient history, presently locked in a brutal civil war - a civil war that has happened many times in history. The cause is not particularly important to those in the heat of it; they simply suffer. They lack food and medicine, they lack basic shelter, they face the underside of an invading militia's boot... And you see all this happening in real time. You see this suffering, and the game really doesn't pull many punches in depicting the horror of this war, nor of those that came before it.

Hell Is Us takes the misery of civil war and mixes it with mythology. What if these cyclical wars were not merely human folly, but events that summoned even greater peril? What if sleeping gods - if they ever existed - sent their minions to punish and destroy dominator and dominated alike? And what if the answer to fighting these creatures was not simply with weapons, but with knowledge? Knowledge of the past, knowledge of the mistakes of our predecessors?

It's that mix of reality and fantasy - paired with some incredibly bold artistic choices, both visually and aurally - that make Hell Is Us something truly special. It explores some themes that take a lot of nuance and care to get right, but it does it in a way that's supremely interesting thanks to a cohesive artistic vision, and heavy use of visual metaphor.

It has some problems, sure. The combat is a chore on higher difficulties, and I do recommend playing this one on "Easy" and playing more for the story and setting than the mechanics. But what you'll find here is a game with a fascinating structure - eschewing the open world for a series of smaller zones that are, nonetheless, quite dense in content and varied in things to do. I was never bored playing Hell Is Us, there was always another cool thing on the horizon, or another item in my inventory I didn't quite know what to do with yet, or another puzzle I was missing a clue for. It just barrels forward in such a way that you are always considering the next mystery.

And to that end, the way this game does puzzles and wayfinding is... Amazing. There's always a clue, but never yellow paint. "I saw strange runes somewhere around that tower." They're there; but there's no holographic waypoint line showing you where it is. Puzzles are often vague, or perhaps deliberately lack a missing piece, but they are always coherent enough that you can figure them out. Sometimes, you will have three pieces of a puzzle - a fourth is out there, but you haven't found it yet. Still, you have enough to solve the puzzle; keep trying the 4th piece of the code until the mechanism clicks open. The way these are done is utterly genius, and evocative of what real archeologists often have to deal with - having incomplete knowledge and making a logical guess at what the missing piece means.

I loved this game, a lot. There's nothing else like it, and the creative team behind this one were absolutely cooking. It's a strong frontrunner for my GOTY, and a strong recommendation.

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Sixlem
Sixlem gave May 18, 2026
Sixlem gave May 18, 2026
Helly Sus
This review is for the PC (Microsoft Windows) version

Neat game. Fusion of Dark Souls/The Surge 2 combat with a semi-open world. Also kind of a Tomb Raider vibe with exploring lost civilisations and picking up bits of lore accompanied by many puzzles. I don't usually like puzzles that much, but I enjoyed solving them in Hell Is Us because a lot of lore is hidden behind them.

By far the best part of the game is the world building, general atmosphere, and sense of exploration. The way that the writers don't shy away from depicting pretty brutal war crimes was admirable. They kept it pretty realistic, only occasionally swerving into almost moustache-twirling tier villainy. I have yet to come across a game where this subject matter was handled in such a way.

The game had a lot of different options for combat, but there weren't many situations where the multitude of options were necessary and you could mostly just get by with parrying and the occasional skill use for added flair. Most weapons felt same-y as well. I went with the double axes. More enemy variety and different, interesting placement would have gone a long way. The enemy design was bizarre and interesting, but due to their nature …

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Neat game. Fusion of Dark Souls/The Surge 2 combat with a semi-open world. Also kind of a Tomb Raider vibe with exploring lost civilisations and picking up bits of lore accompanied by many puzzles. I don't usually like puzzles that much, but I enjoyed solving them in Hell Is Us because a lot of lore is hidden behind them.

By far the best part of the game is the world building, general atmosphere, and sense of exploration. The way that the writers don't shy away from depicting pretty brutal war crimes was admirable. They kept it pretty realistic, only occasionally swerving into almost moustache-twirling tier villainy. I have yet to come across a game where this subject matter was handled in such a way.

The game had a lot of different options for combat, but there weren't many situations where the multitude of options were necessary and you could mostly just get by with parrying and the occasional skill use for added flair. Most weapons felt same-y as well. I went with the double axes. More enemy variety and different, interesting placement would have gone a long way. The enemy design was bizarre and interesting, but due to their nature it was rather hard to understand what the monsters were doing. Only later did I get the parry timings locked down.

The ending is the worst part of the game for sure. At the 80% mark, the quality of the writing took a sudden nosedive. I won't spoil anything, but I like what they did with the player character and I enjoyed him up to that 80% mark — a bit of quippy Marvelism snuck its way in by the end that killed the character that he was set up as. The actual ending felt like it came out of nowhere and left too many loose threads for my liking.

The whole soundtrack is pretty low-key, but I enjoyed it. Audio was generally very satisfying. Enemy sounds were properly eerie, and the background music had elements that felt like they were inside of the world. Killing all the timeloop guardians was a treat every time with the insane modulation and bass. I think there were only a few tracks that didn't land at all and felt out of place. They were very intense and angry, but it didn't feel as if they had earned that level of energy without building up to it first.

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ThatDudeWinston
ThatDudeWinston gave Mar 14, 2026
ThatDudeWinston gave Mar 14, 2026
ThatDudeWinston's review of Hell is Us

The art style, sound, concept, and gameplay were good, but the ending fell short. The combat also got stale towards the end, although it wasn't overly long so didn't impact the experience much. I did enjoy the exploration and lore found throughout the environment and items.

Hopefully there is a sequel that expands upon the story, because there is a lot of potential. If the ending was good and answered any questions I had, then I would have given it 4 stars.

Maiden_in_Black
Maiden_in_Black updated their status Mar 14, 2026
Maiden_in_Black updated their status Mar 14, 2026

I love this game, but man am I completely stuck in the fight for the Key of Horror. That boss thing hurts like hell and leaving the dungeon is also unwieldy as hell...

Roach
Roach updated their status Mar 5, 2026
Roach updated their status Mar 5, 2026

Article: Hell is Us Review - Brains Over Brawn by Marcus Stewart

Score Report: 8.25 / 10

Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world.

naaash93
naaash93 updated their status Oct 11, 2025
naaash93 updated their status Oct 11, 2025

Dropping the game because it doesn't respect my time lol

I was actually enjoying the game. I like the settings of the game, the atmosphere, combat not bad.

But they cant have me running around like a headless chicken and keep checking the guide coz i have no idea where or what im doing lol. Frustrating really.

Was fun while it last, just gonna watch youtube walkthrough like movie, peace out.

PyramidHeadcrab
PyramidHeadcrab updated their status Oct 5, 2025
PyramidHeadcrab updated their status Oct 5, 2025

I like that this game doesn't hold your hand.

I DON'T like that this game locks you out of a Platinum trophy with timed side quests that do not indicate whatsoever that they are timed.

I'm only now - more than halfway through the game - discovering that each area changes as you complete certain objectives in the game. I'm also now completely locked out of the Platinum trophy unless I completely restart the game because I didn't know the flares a random NPC gave me (when I was playing over a week ago) were to be handed out to other NPCs in the same area before I finished the main quest in that area.

I'm cool with no map, no quest markers, no magic holographic line that guides you to the next objective, no yellow paint. I'm not so cool with locking you out of a trophy without so much as a "Hey before you do that thing, make sure you hand those flares out."

PyramidHeadcrab
PyramidHeadcrab updated their status Sep 17, 2025
PyramidHeadcrab updated their status Sep 17, 2025

Some sporadic thoughts:

  • This game works shockingly well as a handheld experience on the PlayStation Portal. Pick it up for 20 minutes, whip off a couple little tasks, put it down, etc.
  • I really, REALLY enjoy how much of this game can be brute-forced like real archeology. It doesn't use moon logic where it's like, "The answer won't work until your character has all the notes to give him the answer." No, sometimes you have 4 of 5 tablets, and you have to deduce what the 5th one might say. Because it's been gone for 1000 years. That I have been able to solve so many puzzles with incomplete info has been very fun.
  • Combat is incredibly tedious, especially with the enemies that fart out a neon ghost thing. It's more of an annoyance than anything fun.
PyramidHeadcrab
PyramidHeadcrab updated their status Sep 13, 2025
PyramidHeadcrab updated their status Sep 13, 2025

They really put an FF6 reference in there, eh? Bless.

enter image description here

Hacksaw
Hacksaw updated their status Sep 5, 2025
Hacksaw updated their status Sep 5, 2025

I'm still here— alive, and unexpectedly absorbed.

Hell Is Us has a way of closing around you, like a mist that never quite reveals its source. Five hours in, and I can feel the edges of its design pressing inward, shaping the contours of my attention in ways few modern games attempt. It doesn't clamor for me with the garish insistence of endless content or hollow systems. Instead, it invites - quietly, almost conspiratorially - into a world full of lived history.

Exploration here isn't a checklist; it's an unfolding. The map doesn't vomit icons in your face like a desperate carnival barker. Instead, the land whispers possibilities, and you lean in to listen. It rewards curiosity without degrading it into compulsion, and that distinction is rare enough to savor.

The story hums beneath the surface, not yet fully spoken but alive with tension. It promises something, though it refuses to say what in clear terms. And the combat - functional, unpretentious - doesn't strive to dazzle, but to serve. There is an honesty in that, a refusal to inflate itself with empty spectacle.

I can't say yet where this road leads. Maybe toward brilliance, maybe toward disappointment. But the …

Read More

I'm still here— alive, and unexpectedly absorbed.

Hell Is Us has a way of closing around you, like a mist that never quite reveals its source. Five hours in, and I can feel the edges of its design pressing inward, shaping the contours of my attention in ways few modern games attempt. It doesn't clamor for me with the garish insistence of endless content or hollow systems. Instead, it invites - quietly, almost conspiratorially - into a world full of lived history.

Exploration here isn't a checklist; it's an unfolding. The map doesn't vomit icons in your face like a desperate carnival barker. Instead, the land whispers possibilities, and you lean in to listen. It rewards curiosity without degrading it into compulsion, and that distinction is rare enough to savor.

The story hums beneath the surface, not yet fully spoken but alive with tension. It promises something, though it refuses to say what in clear terms. And the combat - functional, unpretentious - doesn't strive to dazzle, but to serve. There is an honesty in that, a refusal to inflate itself with empty spectacle.

I can't say yet where this road leads. Maybe toward brilliance, maybe toward disappointment. But the fact that I wonder, that I care enough to wonder, feels like a small victory in itself. Hell Is Us has me in its orbit, and for now, I'm content to remain there, tracing its gravity, waiting to see what further revelations lie in the dark.

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flyingfez
flyingfez updated their status Sep 4, 2025
flyingfez updated their status Sep 4, 2025

I like it. I'm intrigued. I just don't want to fight the same enemy over and over again.

Sir_Laguna
Sir_Laguna updated their status Aug 30, 2025
Sir_Laguna updated their status Aug 30, 2025

Please put this in your radar, especially if you like 'soulslikes'.

shoma
shoma updated their status Jun 7, 2025
shoma updated their status Jun 7, 2025

Played the demo on Steam. The game has no maps or objective markers and the level design was just sprawling enough to feel like the areas aren't corridors while also not being maze-like and becoming frustrating. I found the setting and the lore quite intriguing. The first ~25 minutes have no combat whatsoever and it feels really fun to explore. Then the combat starts and it's melee only. Furthermore, it makes use of souls-like mechanics like manual save points where you respawn when you die. And the illusion kind of disappears, everything becomes very gamey and samey enemies don't really help. I've had the most fun when I could talk to friendly NPCs or do puzzles, but when the combat would start it always felt like an obstacle that had to be overcome rather than a fun challenge - not because it was difficult - but because it was less interesting than the rest of the game.