Hell is Us (2025)

Rogue Factor

Nintendo Switch 2 · PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.64 from 53 ratings

145 members have it in their collection · 6 playing now · 44 backlogged · 137 wish listed

How long? Main story 31h · with extras 50h · 100% 47h (from 5 logged playthroughs)

If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.
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Release dates

  • Sep 01, 2025 (Advanced Access) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Sep 04, 2025 (Full Release) (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S
  • Sep 24, 2026 (Full Release) (Worldwide) Nintendo Switch 2

Related

Bundled in

DLC

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Featured in lists

Gaming journal '25 by JuroHikari · 112 games · 0
GOTY 2025 by LarsFrukt · 40 games · 0

Rating distribution

5 stars
9
4 stars
21
3 stars
18
2 stars
5
1 star
0
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Community All Reviews Statuses

Maiden_in_Black

Status Maiden_in_Black Mar 14, 2026

I love this game, but man am I completely stuck in the fight for the Key of Horror. That boss thing hurts like hell and leaving the dungeon is also unwieldy as hell...

Roach

Status Roach Mar 5, 2026

Article: Hell is Us Review - Brains Over Brawn by Marcus Stewart

Score Report: 8.25 / 10

Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough …

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Article: Hell is Us Review - Brains Over Brawn by Marcus Stewart

Score Report: 8.25 / 10

Hell is Us feels like a modernized spin on the classic action/adventure game that, as a third-person game, feels obligated to include combat. The game’s investigation elements are much more fleshed out in comparison to the action, which is, at least, passable enough to endure while I enjoy the main treat of running around and solving puzzles. I’ll be deciphering the game’s remaining riddles well after I rolled credits, and I can’t wait to see what revelations await. Hell is Us isn’t perfect, but it’s a bold and respectable debut that largely delivers on its promise, laying a strong foundation for future stories in its fascinating world.

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naaash93

Status naaash93 Oct 11, 2025

Dropping the game because it doesn't respect my time lol

I was actually enjoying the game. I like the settings of the game, the atmosphere, combat not bad.

But they cant have me running around like a headless chicken and keep checking the guide coz i have no idea where or what im doing lol. Frustrating really.

Was fun while …

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Dropping the game because it doesn't respect my time lol

I was actually enjoying the game. I like the settings of the game, the atmosphere, combat not bad.

But they cant have me running around like a headless chicken and keep checking the guide coz i have no idea where or what im doing lol. Frustrating really.

Was fun while it last, just gonna watch youtube walkthrough like movie, peace out.

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PyramidHeadcrab

Status PyramidHeadcrab Oct 5, 2025

I like that this game doesn't hold your hand.

I DON'T like that this game locks you out of a Platinum trophy with timed side quests that do not indicate whatsoever that they are timed.

I'm only now - more than halfway through the game - discovering that each area changes as you complete certain objectives in the game. I'm …

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I like that this game doesn't hold your hand.

I DON'T like that this game locks you out of a Platinum trophy with timed side quests that do not indicate whatsoever that they are timed.

I'm only now - more than halfway through the game - discovering that each area changes as you complete certain objectives in the game. I'm also now completely locked out of the Platinum trophy unless I completely restart the game because I didn't know the flares a random NPC gave me (when I was playing over a week ago) were to be handed out to other NPCs in the same area before I finished the main quest in that area.

I'm cool with no map, no quest markers, no magic holographic line that guides you to the next objective, no yellow paint. I'm not so cool with locking you out of a trophy without so much as a "Hey before you do that thing, make sure you hand those flares out."

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PyramidHeadcrab

Status PyramidHeadcrab Sep 17, 2025

Some sporadic thoughts:

  • This game works shockingly well as a handheld experience on the PlayStation Portal. Pick it up for 20 minutes, whip off a couple little tasks, put it down, etc.
  • I really, REALLY enjoy how much of this game can be brute-forced like real archeology. It doesn't use moon logic where it's like, "The answer won't work until …
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Some sporadic thoughts:

  • This game works shockingly well as a handheld experience on the PlayStation Portal. Pick it up for 20 minutes, whip off a couple little tasks, put it down, etc.
  • I really, REALLY enjoy how much of this game can be brute-forced like real archeology. It doesn't use moon logic where it's like, "The answer won't work until your character has all the notes to give him the answer." No, sometimes you have 4 of 5 tablets, and you have to deduce what the 5th one might say. Because it's been gone for 1000 years. That I have been able to solve so many puzzles with incomplete info has been very fun.
  • Combat is incredibly tedious, especially with the enemies that fart out a neon ghost thing. It's more of an annoyance than anything fun.
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Hacksaw

Status Hacksaw Sep 5, 2025

I'm still here— alive, and unexpectedly absorbed.

Hell Is Us has a way of closing around you, like a mist that never quite reveals its source. Five hours in, and I can feel the edges of its design pressing inward, shaping the contours of my attention in ways few modern games attempt. It doesn't clamor for me with the garish …

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I'm still here— alive, and unexpectedly absorbed.

Hell Is Us has a way of closing around you, like a mist that never quite reveals its source. Five hours in, and I can feel the edges of its design pressing inward, shaping the contours of my attention in ways few modern games attempt. It doesn't clamor for me with the garish insistence of endless content or hollow systems. Instead, it invites - quietly, almost conspiratorially - into a world full of lived history.

Exploration here isn't a checklist; it's an unfolding. The map doesn't vomit icons in your face like a desperate carnival barker. Instead, the land whispers possibilities, and you lean in to listen. It rewards curiosity without degrading it into compulsion, and that distinction is rare enough to savor.

The story hums beneath the surface, not yet fully spoken but alive with tension. It promises something, though it refuses to say what in clear terms. And the combat - functional, unpretentious - doesn't strive to dazzle, but to serve. There is an honesty in that, a refusal to inflate itself with empty spectacle.

I can't say yet where this road leads. Maybe toward brilliance, maybe toward disappointment. But the fact that I wonder, that I care enough to wonder, feels like a small victory in itself. Hell Is Us has me in its orbit, and for now, I'm content to remain there, tracing its gravity, waiting to see what further revelations lie in the dark.

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shoma

Status shoma Jun 7, 2025

Played the demo on Steam. The game has no maps or objective markers and the level design was just sprawling enough to feel like the areas aren't corridors while also not being maze-like and becoming frustrating. I found the setting and the lore quite intriguing. The first ~25 minutes have no combat whatsoever and it feels really fun to explore. …

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Played the demo on Steam. The game has no maps or objective markers and the level design was just sprawling enough to feel like the areas aren't corridors while also not being maze-like and becoming frustrating. I found the setting and the lore quite intriguing. The first ~25 minutes have no combat whatsoever and it feels really fun to explore. Then the combat starts and it's melee only. Furthermore, it makes use of souls-like mechanics like manual save points where you respawn when you die. And the illusion kind of disappears, everything becomes very gamey and samey enemies don't really help. I've had the most fun when I could talk to friendly NPCs or do puzzles, but when the combat would start it always felt like an obstacle that had to be overcome rather than a fun challenge - not because it was difficult - but because it was less interesting than the rest of the game.

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