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Wizardry: Tale of the Forsaken Land

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Wizardry: Tale of the Forsaken Land

Nov 15, 2001

Main game

3.42 average rating based on 12 ratings

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Sharpen your swords and prepare for an adventure full of treasures, monsters, and magic. Wizardry: Tale of the Forsaken Land takes place in the Kingdom of Duhan, where a mysterious sphere of light kills thousands of residents. Demonic creatures from the underworld emerge, driving survivors beneath the castle. In the underground labyrinths, you must create party members from different races and classes and equip them with various items and weapons. If your party can overcome enemies, team members' clashing personalities, and the dreaded Reaper, you'll receive great treasure.
Developers
Racjin
Publishers
Atlus
Franchises
Wizardry
Series
Wizardry
Platforms
PlayStation 2
Genres
Role-playing (RPG)
Themes
Fantasy
Release Dates
Nov 15, 2001 (Japan)
PlayStation 2
Dec 19, 2001 (North_America)
PlayStation 2
Oct 04, 2002 (Europe)
PlayStation 2
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User Stats
66
In Collection
28
Wish Listed
2
Playing
33
Backlogged
How Long Is Wizardry: Tale of the Forsaken Land?
No playthrough data yet
YABUKI
YABUKI updated their status Nov 17, 2021
YABUKI updated their status Nov 17, 2021

An unexpectedly warm and ethereal journey so far.

teehee

I'd played 1 other wizardry game, something or another on the gameboy, and it was what you'd expect from something so old. I mean, wizardry started the genre, so there's a whole lot of ancient entries I can hardly differentiate from each other (This is purely the Japanese series; the English originals I haven't touched quite yet but look completely different in presentation and tone. Look at the wikipedia article. The JP games far exceed the english ones at this point. Japan just loooves Wizardry! Oh, anyways--). One of the only JP titles to make it to English shores was this little gem, and the tone it presents is quite the interesting one.

It's gentle and snowy and mysterious. The setting is a half-destroyed town and the first person you meet is a bedraggled phantom. The dreamlike tone carries over to the story as well-- The characters have mostly intangible goals, wishing to know trust and comradery, to fall in love and overcome fears. It gives the game in emotional edge in an otherwise sparse story. There's some light-hearted humor sprinkled in for good measure. The orcs really grow on you.

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An unexpectedly warm and ethereal journey so far.

teehee

I'd played 1 other wizardry game, something or another on the gameboy, and it was what you'd expect from something so old. I mean, wizardry started the genre, so there's a whole lot of ancient entries I can hardly differentiate from each other (This is purely the Japanese series; the English originals I haven't touched quite yet but look completely different in presentation and tone. Look at the wikipedia article. The JP games far exceed the english ones at this point. Japan just loooves Wizardry! Oh, anyways--). One of the only JP titles to make it to English shores was this little gem, and the tone it presents is quite the interesting one.

It's gentle and snowy and mysterious. The setting is a half-destroyed town and the first person you meet is a bedraggled phantom. The dreamlike tone carries over to the story as well-- The characters have mostly intangible goals, wishing to know trust and comradery, to fall in love and overcome fears. It gives the game in emotional edge in an otherwise sparse story. There's some light-hearted humor sprinkled in for good measure. The orcs really grow on you.

Also, the battles. I did die twice at the start, but after a few levels it became smooth sailing. There hasn't been much challenge so far. The group tactics you can employ are a real treat, though. The dopamine I get from thwarting enemy rushes are ~mama mia chefs kiss!~ There hasn't been any need for grinding, so getting to those mysterious story events have been no problem. My one issue is that the menus are clunky as all hell-- Feels like some NES stuff right here. Otherwise, I'm totally hooked.

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