Eternal Threads (2022)

Cosmonaut Studios

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.56 from 18 ratings

942 members have it in their collection · 2 playing now · 724 backlogged · 12 wish listed

How long? Main story 6h · with extras 9h · 100% 11h (from 4 logged playthroughs)

Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.
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Details

Developers
Cosmonaut Studios
Publishers
Secret Mode
Genres
Adventure, Indie, Puzzle
Themes
Action, Survival
Steam
View on Steam

Release dates

  • May 19, 2022 (Worldwide) PC (Microsoft Windows)
  • May 23, 2024 (Worldwide) Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
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Featured in lists

Rating distribution

5 stars
3
4 stars
5
3 stars
9
2 stars
1
1 star
0
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Oct 23, 2023

Devs, please steal these ideas

I overall really enjoyed this 'game' which is basically a walking simulator with some puzzle soilving elements. I really wanted to love it but I can't. It's still cool though. Basically you are like a forensic investigator of about 12 or so people who died in a fire. (But you can travel back in time to make them take diffferent …

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I overall really enjoyed this 'game' which is basically a walking simulator with some puzzle soilving elements. I really wanted to love it but I can't. It's still cool though. Basically you are like a forensic investigator of about 12 or so people who died in a fire. (But you can travel back in time to make them take diffferent actions throughout their day resulting in different fates for everyone) its a bit like a a mix of Clue with Return of the Obra Dinn (Play it if you want to scratch that itch!)enter image description here i'm totally a sucker for any cool looking funky electronic device gizmo game gacha gotcha that an industry exec might come up with ok? I mean.... I was thrillled to get a bucket in Stanley Parable

It's similar to some other games i've played like Vanishing of Ethan Carter or Everyone's Gone to the Rapture where they spoon feed you the story through voice acted audio tapes. The game is really just a bunch of audio tapes of UK college kids fucking and partying so that is why i give it three stars. enter image description here I've read it several times and after having beaten the game still have no idea what the hell the shift key does.

While the performances were really remarkable, the ordinariness, of all the characters makes the game quite boring. This is tragic because the characters are very good. And you get to see the lives of the occupants of this Buildng. (That of the everyman, This is actually a fascinating approach to game characters I thought.)

The time travel gimmick is cool i guess. make a choice and see what happens. the problem is you know if you make the right choice or the wrong choice. But sometimes you have to make a wrong choice to open up a path for the RIGHT choice. Did you get that?

enter image description here It is unfortunate so much of the experience is wading through uninteresting drama

It's a really fascinating approach to game design. It hasn't been done before (Deathloop did something different) that I know of. And as tempting as it is to give it five stars for both excellent writing, acting, and all of it's ideas, its unfortunate it fails as a very boring game, it would be great to see more RPGs have the depth of the approach that they took here.

Devs, please steal this games ideas. It has rich character backstories, clever plots that connect, some secrets, etc. When will a Mass Effect or Deus Ex Game start to look more like this? There is a lot of good elements to cannibalize here IMO.🍽︎

Game also has some really bad things like a painful UI that never felt natural. zero hand holding. The "Time Map" was really long and a pain to navigate through and dicker with. You also dont have a map of the damn house. It was really annoying to constantly forget whose room was whose (the scanners should tell you what room your in, rather than what room you should go to IMO, but they didnt think of that for some reason)

I would like to see this kind of mechanical and process oriented 'switches' with characters and interactions become a thing in games! Some elements as they are presented are inspiring

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