Crimson Shroud box art

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Crimson Shroud

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Crimson Shroud

Nov 28, 2012

Main game

3.12 average rating based on 41 ratings

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LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you! Follow the tale of a young "Chaser" named Giauque, as he and his team find themselves drawn into … More
LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you! Follow the tale of a young "Chaser" named Giauque, as he and his team find themselves drawn into the mystery of the Original Gift, the Crimson Shroud. A bold new adventure awaits! Less
Developers
Nex Entertainment
Publishers
LEVEL-5
Series
Guild
Platforms
Nintendo 3DS
Genres
Adventure, Role-playing (RPG), Strategy
Themes
Fantasy
Release Dates
Nov 28, 2012 (Japan)
Nintendo 3DS
Dec 13, 2012 (Australia)
Nintendo 3DS
Dec 13, 2012 (Europe)
Nintendo 3DS
Dec 13, 2012 (North_America)
Nintendo 3DS
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User Stats
164
In Collection
34
Wish Listed
6
Playing
88
Backlogged
How Long Is Crimson Shroud?
Main story: 8.3 hours
100% completion: 28.9 hours
Total completions: 6
Related Content
aqwelorr
aqwelorr gave Oct 13, 2016
aqwelorr gave Oct 13, 2016
An engaging experiment from Yasumi Matsuno

Like other Yasumi Matsuno RPGs, this one is engrossing for its rich world and story as well as its battle system. This one further adds some interesting tabletop art design and gameplay mechanics (dice rolling) that have their own charm as well. The battle system offers a lot of depth and the game is challenging enough that "hit attack until you win" is almost never a viable strategy. Eventually though the novelty wears off and the battles just aren't quite as enjoyable as Matusno's classic tactical RPGs. I'm not sure if I'll get around to replaying it for the alternate ending but the original ending was fresh (for me anyway). It does make me want to revisit Frea's dialogue from earlier in the game though. Replaying this in Japanese would be cool.

Replay: New Game+ for alternate ending

FredLobster
FredLobster gave Jun 18, 2013
FredLobster gave Jun 18, 2013
FredLobster's review of Crimson Shroud

Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, and thankfully the story they came up with is a sufficiently gripping one (even if they did just steal the world of Ivalice in everything but name). On top of that, while combat is mostly a straight-forward turn-based RPG affair, they added a hilarious dice system to the game that allows you to roll for accuracy or add dice from your own personal collection to attacks that you want to deal just a little more damage.

Unfortunately, the game's got some issues. You can beat it for the basic bad ending in three or four hours, after which you can unlock better endings by replaying it. However, by the time you've beaten it once, a lot of the combat system's quirky allure has worn off, and the massive pile of weaponry and armor they give you feels overwhelming rather than …

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Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, and thankfully the story they came up with is a sufficiently gripping one (even if they did just steal the world of Ivalice in everything but name). On top of that, while combat is mostly a straight-forward turn-based RPG affair, they added a hilarious dice system to the game that allows you to roll for accuracy or add dice from your own personal collection to attacks that you want to deal just a little more damage.

Unfortunately, the game's got some issues. You can beat it for the basic bad ending in three or four hours, after which you can unlock better endings by replaying it. However, by the time you've beaten it once, a lot of the combat system's quirky allure has worn off, and the massive pile of weaponry and armor they give you feels overwhelming rather than useful. While the story's written well and packs a solid shot of mystery, there really aren't TOO many points where it branches, so you'll wind up skipping through the vast majority of it your second time through. Still, the game's got serious moxie and originality, and I enjoyed it a hell of a lot more than I thought I would. If you've got the Nintendough sitting around unused, pick it up and give it a go and pray for a longer, fully fleshed-out sequel in the future.

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AgkNitsud
AgkNitsud updated their status Jan 10, 2021
AgkNitsud updated their status Jan 10, 2021

☆Not a review.

▂▂▂▂▂▂▂ ★ Sentimental ▂▂▂▂▂▂▂

A really pleasant surprise. A solid DnD adventure with set characters. For what it was worth money wise & its content, it was a very unique experience.

▂▂▂▂▂▂▂ ★ Favorites ▂▂▂▂▂▂▂

❶ Favorite character is Frea with her design & quick wits.

❷ Overall gameplay was fun with the choices.

❸ Unique gem.