Main game
3.12 average rating based on 41 ratings
Like other Yasumi
Matsuno RPGs, this one is engrossing for its rich world and story as well as
its battle system. This one further adds
some interesting tabletop art design and gameplay mechanics (dice rolling) that
have their own charm as well. The battle
system offers a lot of depth and the game is challenging enough that "hit
attack until you win" is almost never a viable strategy. Eventually though
the novelty wears off and the battles just aren't quite as enjoyable as Matusno's
classic tactical RPGs.
Replay: New Game+
Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, and thankfully the story they came up with is a sufficiently gripping one (even if they did just steal the world of Ivalice in everything but name). On top of that, while combat is mostly a straight-forward turn-based RPG affair, they added a hilarious dice system to the game that allows you to roll for accuracy or add dice from your own personal collection to attacks that you want to deal just a little more damage.
Unfortunately, the game's got some issues. You can beat it for the basic bad ending in three or four hours, after which you can unlock better endings by replaying it. However, by the time you've beaten it once, a lot of the combat system's quirky allure has worn off, and the massive pile of weaponry and armor they give you feels overwhelming rather than …
Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, and thankfully the story they came up with is a sufficiently gripping one (even if they did just steal the world of Ivalice in everything but name). On top of that, while combat is mostly a straight-forward turn-based RPG affair, they added a hilarious dice system to the game that allows you to roll for accuracy or add dice from your own personal collection to attacks that you want to deal just a little more damage.
Unfortunately, the game's got some issues. You can beat it for the basic bad ending in three or four hours, after which you can unlock better endings by replaying it. However, by the time you've beaten it once, a lot of the combat system's quirky allure has worn off, and the massive pile of weaponry and armor they give you feels overwhelming rather than useful. While the story's written well and packs a solid shot of mystery, there really aren't TOO many points where it branches, so you'll wind up skipping through the vast majority of it your second time through. Still, the game's got serious moxie and originality, and I enjoyed it a hell of a lot more than I thought I would. If you've got the Nintendough sitting around unused, pick it up and give it a go and pray for a longer, fully fleshed-out sequel in the future.
☆Not a review.
▂▂▂▂▂▂▂ ★ Sentimental ▂▂▂▂▂▂▂
A really pleasant surprise. A solid DnD adventure with set characters. For what it was worth money wise & its content, it was a very unique experience.
▂▂▂▂▂▂▂ ★ Favorites ▂▂▂▂▂▂▂
❶ Favorite character is Frea with her design & quick wits.
❷ Overall gameplay was fun with the choices.
❸ Unique gem.