Crimson Shroud (2012)

Nex Entertainment

Nintendo 3DS

3.12 from 41 ratings

164 members have it in their collection · 6 playing now · 88 backlogged · 34 wish listed

How long? Main story 8h · 100% 29h (from 6 logged playthroughs)

LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus … Read more
LEVEL-5 and Yasumi Matsuno have brought together the industry's most venerated creators in the world of RPGs to take up the challenge and lend their support to the production of CRIMSON SHROUD. A tribute to the table-top RPG, crucial decisions hinge on the roll of a die. Players roll dice in real time and chain skills together to earn bonus dice of greater and greater face value. Use your dice strategically though, or your foes may yet get the best of you! Follow the tale of a young "Chaser" named Giauque, as he and his team find themselves drawn into the mystery of the Original Gift, the Crimson Shroud. A bold new adventure awaits! Read less
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Details

Developers
Nex Entertainment
Publishers
LEVEL-5
Genres
Adventure, Role-playing (RPG), Strategy
Themes
Fantasy
Series
Guild

Release dates

  • Nov 28, 2012 (Japan) Nintendo 3DS
  • Dec 13, 2012 (Australia) Nintendo 3DS
  • Dec 13, 2012 (Europe) Nintendo 3DS
  • Dec 13, 2012 (North_America) Nintendo 3DS

Related

Bundled in

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Rating distribution

5 stars
3
4 stars
11
3 stars
18
2 stars
6
1 star
3
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Community All Reviews Statuses

aqwelorr

Review aqwelorr 4/5 · Oct 13, 2016

An engaging experiment from Yasumi Matsuno

Like other Yasumi Matsuno RPGs, this one is engrossing for its rich world and story as well as its battle system. This one further adds some interesting tabletop art design and gameplay mechanics (dice rolling) that have their own charm as well. The battle system offers a lot of depth and the game is challenging enough that "hit attack until …

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Like other Yasumi Matsuno RPGs, this one is engrossing for its rich world and story as well as its battle system. This one further adds some interesting tabletop art design and gameplay mechanics (dice rolling) that have their own charm as well. The battle system offers a lot of depth and the game is challenging enough that "hit attack until you win" is almost never a viable strategy. Eventually though the novelty wears off and the battles just aren't quite as enjoyable as Matusno's classic tactical RPGs. I'm not sure if I'll get around to replaying it for the alternate ending but the original ending was fresh (for me anyway). It does make me want to revisit Frea's dialogue from earlier in the game though. Replaying this in Japanese would be cool.

Replay: New Game+ for alternate ending

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FredLobster

Review FredLobster 3/5 · Jun 18, 2013

Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, …

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Although heavily flawed, Crimson Shroud's got a lot to offer any fan of dark, quirky RPGs. Designed by Yasumi Matsuno (the kook behind Ogre Battle and Final Fantasy Tactics), it's a very atmospheric dungeon romp designed to emulate the joys of a table top RPG. It's got the sober, overwrought dialogue of a mood-setting Dungeon Master down pat, and thankfully the story they came up with is a sufficiently gripping one (even if they did just steal the world of Ivalice in everything but name). On top of that, while combat is mostly a straight-forward turn-based RPG affair, they added a hilarious dice system to the game that allows you to roll for accuracy or add dice from your own personal collection to attacks that you want to deal just a little more damage.

Unfortunately, the game's got some issues. You can beat it for the basic bad ending in three or four hours, after which you can unlock better endings by replaying it. However, by the time you've beaten it once, a lot of the combat system's quirky allure has worn off, and the massive pile of weaponry and armor they give you feels overwhelming rather than useful. While the story's written well and packs a solid shot of mystery, there really aren't TOO many points where it branches, so you'll wind up skipping through the vast majority of it your second time through. Still, the game's got serious moxie and originality, and I enjoyed it a hell of a lot more than I thought I would. If you've got the Nintendough sitting around unused, pick it up and give it a go and pray for a longer, fully fleshed-out sequel in the future.

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