I'll admit it. I'm a COD fanboy. Ocarina of Time was my first true love as a gamer, but the original WW2 CODs were my second. I love all sorts of genres to open world adventures to RPGs and platformers, but I still feel passionate about this series even though it's been "cool" to hate on COD for the last decade and I, for the most part, have agreed with the criticisms of the franchise over the latest console generation. For so long now this series has been a shadow of its former self, so watered down and desperate to revive itself that it's almost become a parody of itself. When this reboot was first announced I thought "here we go again. COD is still just trying to throw stuff at the wall to see what sticks. Now they're really scrapping the bottom of the barrel, slapping a title from the golden age onto the box to shamelessly try to sell games.
I only bring all this up because it's impossible for me to review this game objectively.
Anyway, my initial reaction was wrong. This is easily the best COD of this console generation. It's not even close. A COD so good it would fit snugly among the games that made up the golden age of this franchise in the late 2000s. I want to give this game a 5-star review (which I give out very sparingly) but to do so would be to ignore some very legitimate gripes. I also think a 5 star review is a bit of an overreaction, a result of me just being so giddy to have a legitimately good COD again. Not a "by comparison to Black Ops 4 or Infinite Warfare" type of good but a genuinely really freaking good first-person shooter.
So what's so good about it?
Campaign: I'm going to keep this spoiler-free and just talk vaguely about what works. Despite my misgivings about taking characters from the original Modern Warfare trilogy and re-imagining them in a completely different universe and story, this campaign really gives the previous MW series a run for its money. I don't want to declare one better than the other, but this one definitely holds up. The characters, particularly the rebooted Captain Price, are phenomenally acted and written. These are nuanced characters being put in extremely difficult ethical circumstances and we see their decisions and how those decisions effect them. Some of these ethical circumstances have drawn the ire of the media (and we'll get to that) but for the most part, these scenarios, these characters and this story feels like a genuine attempt to discuss the state of modern warfare, in which the two sides aren't clearly drawn and defined. In previous games civilians are largely never shown unless there's a specific plot reason to show them. Here they are littered everywhere in almost every mission. It's genuinely stressful to avoid hitting them and this is the strongest part of the campaign. And who exactly is or isn't a civilian is incredibly difficult to distinguish. It may be dark with chaos everywhere as you make your way through a crowd trying to separate the hostiles from the civilians. You try to see who's holding a gun and you only get a split second to make that distinction. Like the original Modern Warfare, so much of this game's plot is directly inspired by real world headlines. Many from the outside looking in have written this campaign off as just trying to provide shameless shock value, but I'm here to say the game's intent with its narrative is genuine. Now whether or not they succeed in having a nuanced discussion about these issues is up to each individual player. For me, I say yes. They succeed.
Spec Ops: Have barely played, but I love what I've played. This is not a mode people will sink a ton of time into and it won't really stand out compared to the other offerings, but it's good for what it is. Like the original Spec Ops mode in MW2 and MW3, these are a series of cooperative missions. Unlike the original mode, these missions take place on HUGE maps, are not linear and have one difficulty setting. That difficulty setting is extremely hard. Basically you parachute into a huge, open map with several objectives that you can tackle in any order. Vehicles are also available for use. Complete those objectives, and new objectives pop up until you are done. What makes it difficult is the sheer number of enemies. This mode is nothing ground-breaking, but still fun to play with friends. I see it as a nice bonus in addition to the other offerings, but not something you buy the game specifically for.
Multiplayer: The bread and butter of COD and the main reason most people buy the game. In short, it manages to bring back the feel of the classic, golden age games while also being completely new and unique.
There are essentially 3 categories of ways to experience this game's multiplayer, each with their own maps specifically built for it. There's the small 2 v 2 gunfight mode, featuring 7 tiny maps. This is perfect for you and a buddy to jump into for a quick, round-based match that tests your teamwork and reflexes. A similar mode was included in Modern Warfare 3, but had since been abandoned until now. I'm glad it's back. It's not complicated but it's a cool, change of pace game-mode and the fact that they built maps specifically for it is pretty cool.
Next is the standard multiplayer we all know and expect from COD. These are game-modes like Domination, Team Deathmatch, Search and Destroy, etc. with a few new ones thrown in. These take place on the standard, medium sized maps (although there are a few larger maps for 10 v 10 TDM and Domination sprinkled in).
Third is Ground War, which is a game-mode that has technically been in COD for a long time, but never like this. Ground War now has 2 huge (battlefield sized) maps to play a 64 player conquest type mode. These maps include vehicles, bullet drop and tons of verticality. In a way, it's a direct rip-off of Battlefield but imitation is the best form of flattery. Battlefield has certainly borrowed aspects from COD so as someone who plays both franchises, I find this stupid to get upset about. It's a great mode. And COD, with its generally smoother game-play, definitely adds its own flavor to this larger game-mode type.
The guns are the best part of the multiplayer. They've been completely reworked. In the past, COD guns have been laser pointers that you just need to point and shoot. No longer. Guns buck and recoil like crazy, which creates the need to master each weapon and also makes the new "Gunsmith" customization system completely necessary. Each weapon has over 50 attachments and 5 can be equipped on any weapon. Each one actually makes a difference and has a set of Pros and Cons. Some might improve accuracy, but decrease mobility, etc. Playing with all these attachments has been so fun, and the system is so extensive you practically create completely different weapons with it. An AK-47 with the proper attachments can be made to function as an AK-74 (its SMG variant). Does this create balancing issues? Not that I've seen so far, but possibly.
This best exemplifies what I mean by the game bringing back the feeling of golden age COD while also being completely new and unique. Old COD made a living on the idea that you should be able to deeply customize your load-out to perfectly fit your play-style. The gunsmith feature is what that idea should look like in 2019. It's a deep system that's like legos for your weapons that encourages experimentation, tailoring it to your specific play-style and, of course, progression.
The map design brings the series back to the map structure used during the older games. No more contrived 3-lane structure maps that had taken over COD over the last decade. These are natural looking and feeling maps with plenty of stuff to climb up and jump to. If it looks like you should be able to reach an area of the map, chances are you can. I love it, but newer fans who are used to the more restrictive and clearly laid out paths of the more recent games have not.
So what's bad?
Well in attempting to be a more mature nuanced depiction of modern war, the game has also stirred up controversy. Some of which is dumb, some of which is not. So much of the game's plot revolves around chemical weapons and the campaign gives a pretty strong condemnation of them. Yet there is a white phosphorus kill-streak in multiplayer. That's extremely tone deaf and certainly a legitimate gripe.
The other legitimate controversy is the "highway of death" reference in the campaign. To keep this spoiler free, I will talk about this very vaguely. At one point in the story there is a highway littered with corpses and burned out vehicles, civilians among them. A character says the Russians bombed the road, earning its nickname. The problem is there is a real road in Iraq called the "highway of death" which was also a highway full of vehicles that was bombed with civilians among them. Only it wasn't the Russians who bombed it, but the Americans during the Gulf War.
Now this part of the game takes place in a fictional Middle Eastern country so its not the exact same highway, but to make a real world reference and then pin it on the Russians is very troubling.
These issues aren't enough to keep me from loving this game and my loving this game is not me condoning these issues. I think it's important to use these opportunities to have a discussion and I hope that happens without people just taking tribal sides and hurling insults at each other without actually learning from the experience.
These issues prevent me from objectively giving this game a 5 Star rating. But in my fan-boyish, super nostalgic point of view I really want to give this game a 5 Star review. If you love the COD series, this is a no-brainer. If you used to love COD, but grew frustrated with it over the years, this is a no-brainer. If you're a first-person shooter fan, but are a COD skeptic I would encourage you to give this game a try. If these issues I mentioned above are enough to make you dislike this game, I understand.