Ok. I'm finally enjoying a Call of Duty game after 4 years. The sound design is at it's peak in the series as snipers, shotguns, and certain pistols sound more booming. The maps are a lot more loose, have small little paths that you can crouch through, and have tons of verticality compared to the other COD games in the …
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Ok. I'm finally enjoying a Call of Duty game after 4 years. The sound design is at it's peak in the series as snipers, shotguns, and certain pistols sound more booming. The maps are a lot more loose, have small little paths that you can crouch through, and have tons of verticality compared to the other COD games in the past 4 years. Doors are everywhere and add a tactical layer to the game. Do you want to rush in,open the door, and make some loud noise, or do you want to flank around? Every attatchment has an advantage and a disadvantage. This new version of Ground War feels so fresh as it has maps that fit over 18 players compared to the 3 laned maps as those feel more cramped for 18 players. No more pick ten after 4 years (aside from WW2). I love how you can customize your class in game in case you didn't have enough time to make your class. In the beginning of each game, there is a unique animation like descending from a helicopter or getting off a truck unlike just spawning there. There is a night mode where night vision goggles are really important and not useless unlike in CoD 4's multiplayer. My only criticism so far is how you can see enemies before you respawn with this bird's eye view as dying feels like some sort of advantage as you become this oracle that can see all. I feel like the bird's eye view would be ok in just Ground War instead of quick play. Other than that, I really like this Call of Duty game. This could possibly become the best CoD since Black Ops 2 and I can't wait to buy it.
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