Review TheChampionTiger 3/5 · Aug 29, 2025
There’s something that I find really appealing about Shadow Hearts. I think it’s the setting. I love a kind of a period piece fantasy story. Sinners earlier in the year is kind of along that line, but also something like the Call of Cthulhu tabletop rpg always scratches that itch whenever I get to play it. Shadow Hearts takes that …
There’s something that I find really appealing about Shadow Hearts. I think it’s the setting. I love a kind of a period piece fantasy story. Sinners earlier in the year is kind of along that line, but also something like the Call of Cthulhu tabletop rpg always scratches that itch whenever I get to play it. Shadow Hearts takes that historical fantasy idea, and makes it JRPG as hell.
This is a series that I totally missed as a lad. But thanks to the modern miracle of…totally owning a legitimate Sony PlayStation 2, and a legally procured copy of the 2001 JRPG Shadow Hearts, I now can…
Anyway, I got interested in playing through this after watching a video on the series by Earlybird on YouTube. Then playing Clair Obscur, I started to wonder if Shadow Hearts was some inspiration for that game, since it also had a timing mechanic in the gameplay. Might be stretching it, but whatever.
The main gameplay mechanic of Shadow Hearts is the Judgement Ring, a disc with an indicator that moves around in a circle. This comes up pretty much whenever you do anything during combat like attack, cast a spell, or use an item. There can be various bright areas on the ring for you to hit in order for the effect to land, but if you’re able to get it in a tighter spot of the ring, you can get an extra effect. This is really the meat of Shadow Hearts, mechanically. There are items that can slow down the spin of the ring, or make the hit areas bigger. You can even use equippable items that can give you an extra turn, at the cost of the ring spinning twice as fast!
Now for the story. Our main character is the edgy little edgelord Yuri Hyuga, a young man who is plagued by a voice in his head that TELLS HIM TO BURN THINGS! Nah, I’m kidding. It tells him where to go, and to destroy the monsters there. That’s how Yuri encounters Alice, the deuteragonist of the story. They become embroiled in the conspiracies of various evil warlocks which threaten the entire world.
The story is pretty simple, but also a little confusing. The villain of the first arc, Dehuai, kind of comes out of nowhere, and his plan doesn’t really seem connected to the larger plot of the game. It is is interesting though, as he is attempting to destroy Japan, like the actual island nation, via a magical ritual as a show of force to the west. At this point in the game, the Japanese military was occupying Shanghai. This does lead to a very cool moment for Yuri, though. I really enjoy the mix of history, fantasy, and horror that Shadow Hearts brings. I do think it’s held back a bit by its presentation, though. There is only voice acting in the cutscenes (which are all great), and the party members outside of Yuri and Alice, I never really felt much for them. But Yuri is a great character. Able to take the powers of demons and make them his own, he’s known as a “Harmonixer” (I’m pretty sure it’s supposed to be pronounced “harmonizer,” but like I said, there’s very little voice acting!), but those demons aren’t fans of this process. Eventually, their malice will destroy Yuri. This is further emphasized by that cool moment I mentioned earlier. This leads to some great stuff between Yuri and Alice, which is really the highlight of the game for me.
In all, I very much liked Shadow Hearts. It’s corny and edgy, but surprisingly fun to play with the Judgement Ring mechanic. Excited to try Shadow Hearts Covenant.