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2.98 from 660 ratings
1213 members have it in their collection · 98 playing now · 82 backlogged · 45 wish listed
Review El_Diegote 3/5 · Mar 1, 2023
I have always been drawn to the competitive-ranking-y side of gaming. Since 2004-2005, I'd say, when I first started to be a part of the local FIFA scene, a time when we played over IP matches in teams (or clans) and competed in a national league even with fake budgets where players (us, not in game) can be transferred to …
I have always been drawn to the competitive-ranking-y side of gaming. Since 2004-2005, I'd say, when I first started to be a part of the local FIFA scene, a time when we played over IP matches in teams (or clans) and competed in a national league even with fake budgets where players (us, not in game) can be transferred to different teams. Or in a 2D games racing whose name I don't remember but looks quite like ultimate racing. Or age of empires II, or even Worms. Virtual tennis. Unreal Tournament. Playing against someone has always been fun, either win or lose, even as a casual gamer like I am, someone who does not train at all, just plays and competes against other mediocre players. It's the challenge what counts.
So, when MOBAs started to be a thing, that was obviously my alley. Except for the complexity and game length. I never wanted to be a pro but never liked to be bad, and when LOL first came, I knew I sucked at it and that I would have to put just too much time to be mediocre. That short experience shaped my complete view of MOBAs. That until Pokémon Unite came.
Yeah, it was Pokémon, a franchise I've been familiar with for at least 20 years. It was a MOBA. And it was simple. The games were short, there's only a few buttons, and the game was of course marketed for kids (it's still Pokémon, after all), so being mediocre at it was almost a given. I finally enjoyed a MOBA.
But the game is simple, maybe too simple. Ranking is not difficult at all, and rising up became kind of meaningless. Here is where the game, in my view, loses it all: there is no reward, yeah, but there isn't a fair challenge either. You can climb ranks as a mediocre player or even worse than that, which means that every single rank, no matter where you are, will be full of them. You would assume that the higher you get, the better the player base is, but that is unfortunately not true here. You can't rely on your teammates, as a non negligible percentage of them seem like they do not know what they are doing and the games rapidly evolve in a flip coin won by the team that has the least clueless teammates.
It is a zen experience, yes. For me, a moment of growth: playing hundreds of hours of a game that mechanically was quite like I was into but that could not make me happy. A story of letting go.
Review kupomog337 1/5 · Aug 19, 2022
Pretty bland and boring as a game, I would have to say it wasn't very engaging.
Status El_Diegote Nov 29, 2021
This game is actually the first MOBA I ever played and it feels good. Simple and complex enough to make me stay away from the others and, obviously, good because I can play it on the switch instead of the university computer.
Status SIGINT Sep 7, 2021
I was inspired to finally try this out after one of the most prominent content creators in autochess games over the last couple years jumped ship to focus on it instead. I've been playing most of the random Pokémon spinoffs for well over 20 years now, so why not.
So far in terms of pure gameplay, I don't enjoy it …
I was inspired to finally try this out after one of the most prominent content creators in autochess games over the last couple years jumped ship to focus on it instead. I've been playing most of the random Pokémon spinoffs for well over 20 years now, so why not.
So far in terms of pure gameplay, I don't enjoy it as much as similar games like League of Legends or Smite, but I do like its simple take on the MOBA formula (plus, I still haven't tried all of the Pokémon yet, so who knows). It makes good on the Pokémon IP with a fun cast of playable characters and some smart adaptations of the series' mechanics to the MOBA genre. I found it uncomfortable to play in handheld mode for much time, but it does work pretty well on a gamepad for a genre that you'd generally want to play on a PC.
I can't say that I plan to devote a ton of time to fully master its ranked mode or anything, but I definitely will keep playing it, particularly in the wait for the new 4th gen Pokémon remakes coming out.
Status SailorV Aug 5, 2021
Collected all the welcome gifts, and I guess that's all I'm after from this game cause now I feel free. It was fun to play with friends (provided you all have a nice internet connection) but playing with strangers is a mixed bag as there seems to be a lot who just stop playing after a rough start (or maybe …
Read moreCollected all the welcome gifts, and I guess that's all I'm after from this game cause now I feel free. It was fun to play with friends (provided you all have a nice internet connection) but playing with strangers is a mixed bag as there seems to be a lot who just stop playing after a rough start (or maybe they got disconnected). I'm excited to be going back to my single-player games.
Read lessStatus Voixmortelle Jul 30, 2021
I'll start by saying I'm not much of a MOBA person. I don't like the high levels of competition and toxic communities that come with games like LoL and HotS. So I don't know much about the meta of those kinds of games and how this one compares to the more popular ones. However, the game is fun, especially when …
I'll start by saying I'm not much of a MOBA person. I don't like the high levels of competition and toxic communities that come with games like LoL and HotS. So I don't know much about the meta of those kinds of games and how this one compares to the more popular ones. However, the game is fun, especially when playing with your friends.
I have two main complaints with the game. The first is Zapdos, the catchup mechanic. Matches are ten minutes long, and at two minutes remaining a Zapdos spawns in the middle of the map. Whichever team kills the Zapdos gets a short window where all goals scored are instant, on top of all points being doubled in the last two minutes. This basically means that whichever team kills Zapdos has caught the golden snitch, and can go from having zero points to winning the game in the last ~90 seconds of the match. Now add to this the fact that the last hit is the only thing that counts. One team can do 98% damage to Zapdos only for a member of the enemy team to snipe the kill, and their team gets credit. This makes for a very frustrating mechanic that values lucky timing over skill.
The second is the somewhat pay-to-win aspect of the game. Many things you can spend real-world money on are cosmetic, and of course you can buy characters like any popular MOBA. But there are also "held items" which are this game's equivalent of customizing your loadout. They can each be upgraded to level 30+ and it takes 2800+ Item Enhancers to upgrade one item from 1 to 30, after which it can still be upgraded but doesn't get any big bonuses. Playing a few hours a day, you can expect to get a few hundred item enhancers per week. However, you can buy as many as you like with gems. This means people who are willing to drop a couple hundred bucks can have a full list of level 30 held items despite barely knowing what they're doing in the game. These stat bonuses are a large advantage early game, which feels great when you worked for it but is frustrating when playing against people who didn't.
Those complaints aside, the game is very fun. It's simple enough that people who haven't played much can still contribute to the team, but still requires enough skill and strategy that it's probably got hundreds of hours of replay value and the pros won't get bored. Each playable Pokémon has a very unique moveset and stats, so everyone can find a few that fit their playstyle. Each character has great animations and sound effects to really make each one feel different, as well as giving you a chance of knowing what's going on during hectic team fights. Ults have special sounds, CC moves make your character react based on the status inflicted, etc., so following the flow of combat is pretty intuitive. The roster is respectable, and one character has already been added despite the game only being out for 9 days at the time of writing. Only a few characters feel overpowered to the point of being nearly impossible to fight - looking at you, Zeraora - but for the most part any character can be effectively countered if you know what you're doing.
The UI is a little clunky and has too many currencies and rewards you need to collect, each with their own screen and menu, and the balancing could use some tweaks. But overall, the game is a lot of fun, a colorful spectacle, and retains the iconic whimsy of the Pokémon world that will have you saying "okay just one more game" until the early hours of the morning.
Status supersaiyanchrono Jul 30, 2021
Pokemon Unite is an inherently frustrating experience. Its shorter time limit, simpler level up system, and lack of items make for a much easier to access and get into gameplay loop than your standard MOBAs like League and DOTA. I like the initial roster of pokemon they have selected, and they are well rendered and fun to play. But then …
Read morePokemon Unite is an inherently frustrating experience. Its shorter time limit, simpler level up system, and lack of items make for a much easier to access and get into gameplay loop than your standard MOBAs like League and DOTA. I like the initial roster of pokemon they have selected, and they are well rendered and fun to play. But then you run into someone who decided to plug a couple hundred dollars into maxing out their held items and gaining a literal numeric advantage over you. And the game goes from a nice relaxing competition to an unfun stompfest.
Read lessReview Cai 3/5 · Jul 25, 2021
When Pokemon Unite was first announced I was stoked! I have been an on and off fan of MOBA's for years and so to combine a series I hold dear, Pokemon, and a genre I have always wanted to put time into I was ecstatic.
Before I managed to try the game I heard about the predatory monetization but I …
When Pokemon Unite was first announced I was stoked! I have been an on and off fan of MOBA's for years and so to combine a series I hold dear, Pokemon, and a genre I have always wanted to put time into I was ecstatic.
Before I managed to try the game I heard about the predatory monetization but I thought it was blown way out of proportion. But this game is a tragedy as it's impossible to enjoy a well-crafted MOBA experience without constantly thinking about the P2W mechanics.
See when you level up your trainer you gain the ability to use held items to boost some of your pokemon's stats. This is all good but the issue arises when you can pay real money to upgrade these items and increase your stats further. This mechanic remains in the back of your mind consistently throughout gameplay and it bogs down the experience.
Combine this disgusting whale-hunting practice alongside terrible performance in menus it takes what could've been one of the best multiplayer games on the switch and turns it all into a frustrating experience.
67/100
Status TheBeautifulEric Jul 22, 2021 Limbo
Having way too much fun with this game. Maybe it’s because I haven’t played a MOBA in awhile, but I’m enjoying it more than I thought it would. It helps that it’s super streamlined so games are closer to 10 minutes than they are to an hour.