Status PyramidHeadcrab Sep 17, 2024
Bit of a total left-field pick for me, but I saw this game in a video covering every horror game for the SNES, and I totally forgot I had impulse-bought a copy from Japan.
Today's had me feeling a great deal of fatigue and body strain, so I just wanted to lay in bed and play something pretty uninvolved. But …
Bit of a total left-field pick for me, but I saw this game in a video covering every horror game for the SNES, and I totally forgot I had impulse-bought a copy from Japan.
Today's had me feeling a great deal of fatigue and body strain, so I just wanted to lay in bed and play something pretty uninvolved. But I'm really, really enjoying this one.
It's a game from 1992, so it's from that era where visual novels were somewhat established, but still very experimental. I've played bits of a few VNs over the years - Clannad, Steins;Gate, Digimon Survive... And I felt a strong sense of homogenous design. This one is... Different. It's a "sound novel," so it actually uses music and sound in interesting ways to really set a mood. It's almost more like a radio show than your modern visual novel, in that sense. But it's also a very simple CYOA novel mechanically - no obtrusive UI, no start menu to view your affinity with characters, nothing like that.
The pixel artwork is great too. Not PC-98 good, gods no, but for SNES, it looks great and sets the mood. Music, when it's playing, goes harder than it really needs to. But I enjoy it.
Overall, first impressions are exceptionally positive, and if this one really hits for me, I am very interested to check out more VNs of this era. I think the modern ones, they don't do it for me... But these weird, old ones? Maybe.