Superbrothers: Sword & Sworcery EP (2011)

Capybara Games, Superbrothers A/V Inc

Android · Linux · Mac · Nintendo Switch · PC (Microsoft Windows) · iOS

3.40 from 470 ratings

3140 members have it in their collection · 45 playing now · 1814 backlogged · 113 wish listed

How long? Main story 5h · 100% 5h (from 10 logged playthroughs)

Traverse a mythic little realm, use a sword to do battle & evoke sworcery to solve mystical musical mysteries.

Release dates

  • Mar 24, 2011 (Worldwide) iOS
  • Apr 16, 2012 (North_America) Linux, Mac
  • Apr 16, 2012 (Worldwide) PC (Microsoft Windows)
  • May 31, 2012 (Worldwide) Linux, Mac
  • Nov 08, 2012 (Worldwide) Android
  • Nov 30, 2018 (Worldwide) Nintendo Switch

Featured in lists

Rating distribution

5 stars
89
4 stars
135
3 stars
146
2 stars
74
1 star
26

Community All Reviews Statuses

Jevnation

Status Jevnation May 25, 2021

I've picked up on this bucket list game for the 2nd time and progressed about halfway through 2nd chapter. Now, I'll just wait half a month before I can do progress during dark moon phase. The mechanic for waiting IRL can be quite risky to apply, at the cost of immersion. But I can roll with it, since there are …

Read more

I've picked up on this bucket list game for the 2nd time and progressed about halfway through 2nd chapter. Now, I'll just wait half a month before I can do progress during dark moon phase. The mechanic for waiting IRL can be quite risky to apply, at the cost of immersion. But I can roll with it, since there are other backlog games to deal with.

Read less
Permalink
Haxiel

Status Haxiel Jan 24, 2021

I played through about 30-40 minutes of this game so far. I'm ending my gameplay here because of a variety of problems.

  • This is a game with unique mechanics, that fails to explain any of the said mechanics beyond some on-screen prompts.
  • The controls are awkward. This was originally a mobile game and that shows, but the complexity involved in …
Read more

I played through about 30-40 minutes of this game so far. I'm ending my gameplay here because of a variety of problems.

  • This is a game with unique mechanics, that fails to explain any of the said mechanics beyond some on-screen prompts.
  • The controls are awkward. This was originally a mobile game and that shows, but the complexity involved in simple movement is crazy. You have to click and hold until the pointer changes shape, at which point the character will keep moving as long as you hold down the button. Single-clicks have no effect, while clicking and dragging will move the camera instead of the character. Double-clicks allow you to move in a waypoint-to-waypoint kind of way, but I'm personally not interested in that.
  • A vague story about a 'woeful errand'. This would be fine if the gameplay was engaging, but it's not. So what's this errand about? Who is this central character? What are these magical objects? Why am I supposed to care about any of this?
  • Terrible writing. In the first few minutes of the game, you meet a girl named 'Girl', a dog named 'Dogfella' and a woodcutter named 'Logfella'. I personally find this stupid rather than funny. There's also this weird mixing of the fantasy style of writing and casual talk: 'We spied a thingamajig upon the door'.

I can't comment about the soundtrack because I haven't listened to it much. I probably will listen to it, because it comes with the game and is pretty heavily advertised.

So this one's going on my 'Abandoned' pile. Moving on.

Read less
Permalink
Pale

Status Pale Jan 21, 2014

Played the second chapter of Sword and Sworcery over the weekend. Got pretty stressed at the boss of that area because I didn't now if giving up would mean I had to start all over. Managed to pull it out though. Still wondering what took me so long to play this game.

Permalink