Dead or Alive: Dimensions box art

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Dead or Alive: Dimensions

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Dead or Alive: Dimensions

May 19, 2011

Main game

3.32 average rating based on 98 ratings

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Dead or Alive: Dimensions is a fighting game developed for the Nintendo 3DS. It is the 5th game in the Dead or Alive series and the first to be released on a Nintendo system. Dimensions has 26 playable characters, more than any previous installment in the franchise had to offer, and uses a modified engine of Dead or Alive 4. The story of the game is a brief version of the stories of the previous four main Dead or Alive games. The 3DS's touch screen is used for executing special fighting moves for his or her character, while the top … More
Dead or Alive: Dimensions is a fighting game developed for the Nintendo 3DS. It is the 5th game in the Dead or Alive series and the first to be released on a Nintendo system. Dimensions has 26 playable characters, more than any previous installment in the franchise had to offer, and uses a modified engine of Dead or Alive 4. The story of the game is a brief version of the stories of the previous four main Dead or Alive games. The 3DS's touch screen is used for executing special fighting moves for his or her character, while the top screen is used for displaying the fight. Less
Developers
Team NINJA
Publishers
Koei Tecmo Games, Nintendo
Franchises
Dead or Alive
Series
Dead or Alive
Event
Nintendo E3 2010 Press Conference
Platforms
Nintendo 3DS
Genres
Fighting
Themes
Action
Release Dates
May 19, 2011 Full Release (Japan)
Nintendo 3DS
May 20, 2011 Full Release (Europe)
Nintendo 3DS
May 24, 2011 Full Release (North_America)
Nintendo 3DS
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User Stats
208
In Collection
30
Wish Listed
5
Playing
36
Backlogged
How Long Is Dead or Alive: Dimensions?
Main story: 10.0 hours
Main + extras: 6.0 hours
100% completion: 200.0 hours
Total completions: 3
TheBeautifulEric
TheBeautifulEric gave Dec 26, 2025
TheBeautifulEric gave Dec 26, 2025
Dead or Alive: Dimensions
This review is for the Nintendo 3DS version

Pleasantly surprised with this game. Really impressed that the 3DS was able to run a 3D fighting game at 60fps. I like the use of the bottom screen, scrolling the combo list as you input buttons. It's useful while not breaking the game like other games that use the touch screen for macros. I have 4 major complaints: (1) Tag challenge offline could have been improved. Playing with the CPU is dreadful, they should have either let us control both characters or at least choose when to tag-in and out. Thankfully, the player can exploit the input-reading that the enemy CPU does. (2) Not a lot of costume variety, which is surprising for DoA. Kokoro literally has a costume in her icon that isn't available in the base game. (3) Being on a handheld, it's single player only on one console. (4) I'm not great at holds, but I felt like performing holds in this game was way harder than I remembered them being in other DoA's I've played. Overall, a solid fighting game, it plays like I'd expect DoA to play.