The Wonderful 101 (2013)

PlatinumGames

Wii U

3.64 from 260 ratings

970 members have it in their collection · 30 playing now · 453 backlogged · 237 wish listed

How long? Main story 21h · with extras 11h (from 6 logged playthroughs)

The Wonderful 101 offers the unprecedented ability to control 100 heroes at once, with the flowing controls and dynamic action that are the PlatinumGames hallmark. It's all brought together by a pulse pounding tale of heroic bravery and friendship standing tall against evil.
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Release dates

  • Aug 23, 2013 (Full Release) (Europe) Wii U
  • Aug 24, 2013 (Full Release) (Japan) Wii U
  • Sep 15, 2013 (Full Release) (North_America) Wii U
  • Nov 26, 2013 (Full Release) (Brazil) Wii U

Also available on

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Featured in lists

Rating distribution

5 stars
69
4 stars
79
3 stars
72
2 stars
29
1 star
11
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Community All Reviews Statuses

BMO

Status BMO May 20, 2020

I passed on the Wonderful 101 after my initial time with the game on Wii U. I doubt I will pick up the remaster for Switch. However, this is going to suit someone out there, and if this is your kind of game I think it will be hours of fun.

2StepInMidair

Status 2StepInMidair Feb 1, 2020

The rumors of Platinum porting this game to modern consoles has me excited. I never owned a WiiU, and this was one of the main games I wanted to play. Crossing my fingers it's true.

BMO

Status BMO Jun 3, 2016

While this game is cute, I'm starting to think that I'm not really into work by Platinum Games.


capcomsoulja

Status capcomsoulja Jan 28, 2016

really want to go back and try playing this again. not even ashamed to say the difficulty really hit me hard.

Thraeg

Status Thraeg Apr 24, 2015

Wrapped up The Wonderful 101 last night. Wound up glad to have played it, though not quite as positive as some of the people around here.


I really enjoyed the main combat system, and liked the sheer energy and spectacle. They obviously had a lot of fun making it.

But every game segment that isn't in the main combat system …

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Wrapped up The Wonderful 101 last night. Wound up glad to have played it, though not quite as positive as some of the people around here.


I really enjoyed the main combat system, and liked the sheer energy and spectacle. They obviously had a lot of fun making it.

But every game segment that isn't in the main combat system just isn't on the same level, and there are so many of them. I know they serve to vary the pacing and help sell the story, but I definitely got to the point of groaning every time a new one started.

But the biggest misstep is the save/continue system. Not sure if the goal was to be more forgiving than usual for the genre, but having the assumption be that you'll just continue as many times as needed with the only penalty being to score severely undermines the genre's appeal for me. I want to have to engage with the game systems, build up skills, learn patterns, and execute some degree of mastery in order to continue. The traditional checkpoint system is great for that -- if I fail at a particular fight or mission, I can just try again, as often as it takes, seeing improvement with subsequent attempts. There is a degree of enforced challenge in just getting to the end of Bayonetta, DmC, or Revengeance that just doesn't exist in W101, where you can "credit-feed" all the way through. Actually, it's not just that you can credit-feed, but you kind of have to, as choosing not to continue sends you all the way back to the beginning of the entire operation.

On the other hand, having to try clumsy rock-dodging in one of the spaceship segments over and over again sounds pretty awful, too, so maybe it's for the best.

In some alternate universe, there's a version of this game where the minigames are cut down to 1/3 length and there's an option to instantly restart the current battle/mission on death (or on command from the menu). The version of me in that universe is immediately jumping back in on hard, and I'm jealous of him.

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Kyuur

Status Kyuur Nov 27, 2014

Download finished, installed. Time to jump in, finally! I'll get around to Bayo2 in six months probably. #TW101