Main game
3.32 average rating based on 1366 ratings
Dr. Mario to me is a household classic. A backseat of the family car- classic. A rare game enjoyed by my dad- classic. He mostly liked puzzle games and the occasional platformer, but this we managed to own for both the NES and the GameBoy. Most of you know this one...the fun, pick-up-and-play puzzler, funky music and the simple but overall charming design. I still play Dr. Mario to this day, every now and then, and it just sorta locks you in and still holds up as a great time waster.
[4] / [5]
I shot a photo of my little brother carrying the torch, via my dads NES Mini:

When I first played Dr Mario it was on the GameCube Preview disk. It included some demos of GameCube games but also a full version of DR Mario that could be temporarily downloaded onto a GBA through the controller port cable. But I wanted to play on the tv, so I got out a second GameCube with a Gameboy player, attached the cord going from the controller port on Gamecube 1 to the Gameboy Player on GameCube 2. And yes the Gameboy Player can do download play just like a regular GBA would. Anyway, fun game.
I played the NES Classic Version via Switch (with savestates).
What an awesome game! I first got hooked by the mesmerizing sound (that "Chill" Theme is sooooo lit) and got quickly interested by the gameplay. It was a little bit clunky at first, but as soon as got used to it I was drawn in and played it all the way through in 4 quick sessions.
Everybody who likes puzzle games like Tetris and stuff should play it!
A really neat classic puzzle game featuring our favourite Plumber/Referee/Chef/Carpenter/Toy Maker and... Doctor apparently... sounds legit !
The gameplay is tight but the main (and only) theme music is where it's at !
I couldn't finish it since i'm pretty bad at puzzle games in general but Dr. Mario might be my favourite yet.
A clean 3 out of 5, i might go back and try to complete every level when i have some free time :>
(Ps : Now i'm kinda sad Dr. Mario didn't get a stage in smash :T)
I love match-3 puzzle games. Dr. Mario is no exception, though technically it's a match-4 puzzler. This spinoff Mario title is addictive and loads of fun but it also doesn't hold much content. But since it's an "endless" game it's easy to return to when boredom or cravings arise.
There is a single player and two player mode. I only experienced the single player mode which allows you to choose the speed, the difficulty, and the music of your gaming session. Other than that, you play until you perish.
Play it! Give it a try! It's simple and fun!
(This is the 16th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
Dr. Mario released on July 27, 1990 for Game Boy and NES in Japan before releasing in NA later that year. It was often compared to Tetris and Columns at the time, as it's a game about blocks (in this game: pills) falling from above, which need to be placed in a way that creates matches before you run out of space.
The game was a commercial success thanks to the popularity of Mario, as it sold over 10 million copies worldwide. It received a bit of backlash for including pills in a kids game (see What They Said At The Time section), but has otherwise been received very well, leading to multiple follow-ups being released over the years.
I found Dr. Mario to be a fun alternative to Tetris with a lot to like. More on the game in detail below.
There is no story in-game. All you will find in the manual is a small convo between Dr. Mario and nurse Toadstool where she tells him that an experiment has gone …
(This is the 16th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
Dr. Mario released on July 27, 1990 for Game Boy and NES in Japan before releasing in NA later that year. It was often compared to Tetris and Columns at the time, as it's a game about blocks (in this game: pills) falling from above, which need to be placed in a way that creates matches before you run out of space.
The game was a commercial success thanks to the popularity of Mario, as it sold over 10 million copies worldwide. It received a bit of backlash for including pills in a kids game (see What They Said At The Time section), but has otherwise been received very well, leading to multiple follow-ups being released over the years.
I found Dr. Mario to be a fun alternative to Tetris with a lot to like. More on the game in detail below.
There is no story in-game. All you will find in the manual is a small convo between Dr. Mario and nurse Toadstool where she tells him that an experiment has gone out of control and led to the quick spreading of viruses.
It's a different premise for a Mario game, especially at the time, and some didn't find it as charming as Nintendo may have intended, though you can read more on that in the "What They Said At The Time" section. Personally, I understand how some parents wouldn't buy this game for their children, but I wouldn't get worried that such a theme would have a negative effect on my children myself, especially with proper supervision if needs be (not that I have any as of now).
But yes, beware, the game is about throwing pills into a jar to kill viruses because Mario and his nurse have had experiments go wrong.
This is Nintendo's take on Tetris pretty much, though there is more than enough of a difference to warrant it being its own thing. First off, it has a theme. Mario is a Doctor in this one and instead of throwing differently shaped blocks, he throws pills. He throws them in a jar that has viruses in it, which come in three different colors, blue, yellow and red.
Pills have two halves and each half can be one of the three colors, so you can half blue-yellow, yellow-red or even red-red pills. These can be lined up vertically or horizontally and also be flipped, as you would expect. You need to stack up four of them either horizontally next to, or vertically on top of, one of the viruses to kill it. Removing all viruses clears the stage and lets you move to the next one, where there are more viruses than before, up until a max level of Level 20 with 84 viruses, though I've read that you can go all the way to Level 24 even (not selectable in the menu from the start).
You can adjust the speeds from low to medium to high and start with the lowest amount of viruses if you want. You can also choose one of two tracks to listen to while you play, "Feverish" or "Chill". Plus, there is a 2 Player mode too, which is pretty fun if you are looking for an unusual coop game to play.
Overall, I'd say I enjoy Tetris more and find it more addicting, but Dr. Mario certainly scratches the itch of a Puzzle game of this type. My main complaint that negatively affected the pacing of gameplay was whenever you would put four pill-halves of the same color on top of each other and they would 'pop', the adjacent pill-halves would fall down in this agonizingly slow pace. It just doesn't suit a game like this to wait for up to 5 seconds for the half to fall down in my opinion.
No voice acting. Sound design is fine, would have sometimes liked a more cheerful sound when pills would break. The music is the highlight here. There are two main tunes, one called "Feverish" and one called "Chill", both of which are extremely catchy and fit the mood of the gameplay perfectly. It's a shame that the soundtrack is pretty much limited to these two tracks but it's a minor complaint considering how nice to listen to both tracks are. Couldn't tell you which one I prefer, but I'm gonna go with Chill for today.
It's nothing special graphically. If anything, the only noticeable part was the background during gameplay, which made me kinda dizzy when staring at it for too long.
This game was pretty much focused on both gameplay and the soundtrack combining to provide an addictive experience. The presentation was made to be cute in the typical Nintendo style, and it definitely is a charming game, but there isn't really much to it since it's a static game where you simply see pills moving down and viruses reacting to being killed. It's fine.
There are a few options to adjust difficulty, and then there is the gameplay. There isn't much else you need when playing a game like this, so it's good content for gameplay-only enthusiasts, but not for full-package connoisseurs.
As mentioned somewhere above, my only frustration with this game is how it can take you out of it whenever pill-halves fall for up to 5 seconds and all you can do is watch. It's an odd pace-breaker for a game that is supposed to be paced more or less fast, depending on the speed you put it on. But even if you have it on slow, you can just pull the pills down fast by pressing the down button. You can't accelerate the very slow fall of pill-halves.
Next to adjusting speed, you can adjust the amount of viruses in the jar when you start. If you start at the lowest setting, the amount will increase over time until you lose. Additionally, you can select which song you want to listen to.
And finally, there is a local 2 Player Mode, which is a pretty cool addition. It's hard to not have a good time with that when playing with someone else.
It's a different take on Tetris, and I'd argue it's not necessarily a better one. Clearly it had a ton of people who liked it, and for good reason, but I wouldn't say it moved the needle in any direction as much as Nintendo just smartly capitalized on the popularity of both Tetris and especially Mario at the time.
There is an ending to this game believe it or not. Usually replayability AFTER beating a game is what I consider for this segment, but for a game like this, I'll have to adjust my definition, because obviously the game is replayable as heck. It's the main idea behind the game. Play it. Play it some more. Get good at it. Get even better. It's a lot of fun and easy to jump into at whichever difficulty you prefer, so replayability is as high as it gets.
The game worked well at all times.
If you enjoy Tetris and Tetris-likes, and have no issues with Mario, I don't see you not enjoying your time with this one. It's fun, it's response, it's difficulty-adjustable and it has two banger tracks. If you're mainly looking for fun gameplay, you'll get your fill here. If you're looking for a more complete package, I'd look elsewhere however.
History:
I think I may have actually played Dr. Mario more than I played Tetris. While I don't remember ever owning this game, it's one I'd often start up during my days at the video store.
Expectations:
I mean, it's Dr. Mario. I'll play it for a bit, giggle with nostalgia, and move on.
Day 1:
Boy, this game actually holds up really well! As expected I played for about a half hour, making my way up to Level 9 before losing it. This is a much harder game than I remember, while not being impossible.
Liked:
The challenge and fun of this game really hold up, and I had more fun than I was expecting with it. The sound, music and graphics are all still great, and the controls are tight.
Disliked:
It wasn't always clear how the pills were going to rotate or when/how they were going to lock in once they made contact, but that's all something that could be learned with more time.
Play it Again?
Yes! I think it's still a different enough puzzle game and the multiplayer is still great.
Personal Score:
Fun : 18 Relevance : 13 Replayability : 15 Survivability : 16 Total : 62
Good old fashioned retro fun. May not be as good as tetris but it's definitely up there.
Dr. Mario, a falling blocks puzzle game starring the unforgettable pharmaceutical classic: pills. Pills are good, kids! You can trust Mario, who is definitely a doctor and not a plumber. (RETCOOOON OOOOF THE CEN-TUR-YYYYYYY) Take as many pills as you can, it's the only way to kill those virus gremlins.
It's an all right puzzle game. You get to pick how difficult it is, i.e. how many viruses you have to kill, and how fast the pills fall down the screen. You rotate the pills and match the colors up--four vertically or horizontally to make them (and any accompanying little virus gremlins) disappear. The song playing never changes, and gets old super-fast. The game in general is not the most engrossing thing either. I don't feel too accomplished I guess, even when I win a difficult stage. It's fine for a break from better puzzle games though, like Puyo Puyo and Tetris.