Review Bluespade 5/5 · Feb 12, 2024
The Culmination of a Classic Series
Despite being succeeded by 2 more games, Etrian Odyssey IV really feels like ultimate culmination of the games that came before. EOV is still probably my personal favorite, but it is essentially a reboot, taking the series back to basics while using the lessons it learned before to make a super tight and well designed old school dungeon crawl. Etrian …
Despite being succeeded by 2 more games, Etrian Odyssey IV really feels like ultimate culmination of the games that came before. EOV is still probably my personal favorite, but it is essentially a reboot, taking the series back to basics while using the lessons it learned before to make a super tight and well designed old school dungeon crawl. Etrian Odyssey Nexus, the 6th and so far final game of the series, is basically a fan-service celebration of the entire series, something almost in the vein of Super Smash Bros, taking locations, characters, and classes from every game in the series and throwing them all together. But EOIV is the ultimate expression of what the first three games were working towards.
In terms of variety, it has every other game in the series beat, unless you’re willing to grant that concession to Nexus for simply reusing the entire series’ attributes. With ten classes and a far better, more robust sub-classing system, I found myself thinking of many more builds I’d love to try if I ever play it again, and even when I told myself I was going to stick with my starting party I ended up experimenting with multiple other classes and retiring older members throughout the game. Partially, this is because EOIV makes doing so much less painful than previous series. The game actually has distinct characters who join you as guests and then can permanently join the party, two of which I replaced my original cast with throughout the game. They open up new unique classes but fortunately start high enough leveled that you don’t need to waste time grinding them up to use them. Items are given that allow you to skip many hours of grinding automatically moving new characters up to a decently high level, and the penalty for completely re-speccing your characters if you want to change or tweak their builds is extremely slight, instead of the debilitating -10 or -5 levels it was in other games.
The greatest variety comes in the game world. Rather than exploring one single massive dungeon, you spend the whole game trying to make your way to the great tree of Yggdrasil always visible on the horizon. Since every previous game had you entering Yggdrasil within the first 15 minutes, this creates quite a sense of anticipation. Along the way, you’ll explore many large open areas that must be mapped and puzzled out much like the game’s dungeons, but without random battles to worry about, though the game’s ever present FOE’s—super powerful on-field enemies that need to be completely avoided until you’re much more powerful from when you first meet them—are there to force you to find ways around them. The maps have many small mini-dungeons spread around, most of which have unique resources or quests you can follow that lead up to each area’s greater dungeon. The whole system works a lot like EOIII’s ocean exploration sub-system, except far more robust and integrated into the main game.
Also for the first time in the series, I found the story truly engaging and more emotionally resonant. It’s still very simple and light by JRPG standards, but there are a variety of somewhat fleshed out characters and a compelling world mystery unfolding throughout the game. It’s also surprisingly one of the most wholesome JRPG stories I can think of, at least without being cloyingly sweet in a “children’s anime” kind of way, in the way something like Lunar is. The story has you encountering several previously undiscovered new races of humanoid creatures dwelling within the labyrinths you uncover. In very stark contrast to Etrian Odyssey I’s “oh, just genocide the indigenous people that are getting in the way of our exploration,” each of these encounters start out a bit tense and hostile, but each group makes an effort to engage with each other peacefully. As it continues, they learn of their intertwined origins, the ways they can help each other with their unique problems, and quickly begin to meld together into a shared new culture without any one of them dominating the others. Even when a major villain does emerge in the final act, they’re goals are entirely sympathetic, and the heroes of the story only want to find an alternative method to help them achieve their purpose, rather than trying to destroy them. Cooperation and coexistence is the game’s main theme, which works perfectly with the primary goal of pushing through the dispassionately deadly natural environment. There doesn’t need to be some evil antagonist when your struggle is against nature and the long reaching consequences of past mistakes.
I loved this game. I wish it had a bit more of EOV’s challenge, but that probably comes from not having a Hard Mode as all of the re-releases and later games do. Still, it had more than enough strategy to keep me busy, almost never resorting to basic attacks or auto-battle to get by, since even the standard enemies require you to stay on your toes and defeat them efficiently so that you can last longer in the overall dungeon. It allowed me to build my preferred kind of weird party compositions, creating a team of vulnerable technicians that systematically shut down and contain even the most deadly of enemies, risking constant death without any means of quick healing. Even the final boss I handled mostly by paralyzing and stunning them so that I only took heavy damage occasionally. Every single class has a wide variety of builds and build combinations you can work with, even before sub classing adds another layer to it. All in all, I’m very happy with the series, and now I understand why exactly I’d heard so many people were disappointed with the changes when the EOV came out.
This series is truly unique, and I sincerely hope that the remastered Origins Trilogy from last year is a sign that Atlus won’t abandon the series. But with Switch at the very end of its lifespan and no new game announced, I have to admit I’m not that hopeful. Perhaps I will give Nexus another try now that I actually am one of those full-series fans the game was meant to appeal to.