So, it's a little difficult to review this game in any great detail because I started playing it like 17 months ago and got about 80% of the way through before being interrupted by both my own anxiety (more on that later) and a debilitating injury, and then I just kept getting distracted by other games. As such, while I remember a lot of moments from the game (because it's a really good game with a lot of memorable set pieces), I don't know if I can really stitch them together into any kind of coherent thesis.
But it's a good game! Beautiful art and animation, perfect mood-setting score and sound design, compellingly weird and dark narrative, and the gameplay is surprisingly frictionless. Like, it's not unchallenging, there's some strategy, some puzzle-solving, some knowledge-building and environmental research, and some skill-based challenges, but none of it every felt frustrating.
Where you might find some friction, if you're like me, is in the horror aspect. But you shouldn't. Yes, there are a lot of creepy tense moments, especially when you have to go out at night (and picking up one of the many eldritch abominations while you're fishing is kind of a jump scare), but I think the only times I actually died and had to reload were when I got destroyed by the sea monster in the Gale Cliffs. Most encounters, while still tense, will see you making a daring escape, or taking a beating but still managing to limp back to port.
This was where my anxiety played up, specifically in the Twisted Strand when there was a mission that required night fishing and my nerves just couldn't take it. But coming back to the game after finally completing Bloodborne made me realize that the lessons I'd learned from that experience applied here as well. The worst thing that can happen is you fail and try again, and all it will cost you is time. With that mentality I practically sauntered through the rest of the game, giant eldritch monsters be damned. And, you know, it's way more fun when you're not anxiously avoiding half of the game.
So, a beautiful, fun, and surprisingly chill (once you get comfortable with it) horror fishing game.
p.s. I definitely did not solve every mystery even in the base game. I still haven't found a place for that dog.
p.p.s. A thing that I don't think I've noticed in any other game is how as the world gets bigger it also gets smaller. What I mean is, at the beginning of the game it takes like a whole in-game day to cross the bay to Little Marrow. The bay feels huge because of this, and then you have to go out onto the open ocean?! That's so much bigger though! But as you go through the game you upgrade your engines, and every time you come back through The Marrows you find it takes less time to cross. By the end of the game the map and your knowledge of the world has expanded so much, but the speed at which you traverse it makes those once vast distances seem tiny. It's a really interesting effect.
p.p.p.s. Is there a "good" ending? Because if there is I don't think it's the one I got. It was a good ending though.
p.p.p.p.s. At one point I shouted out Dredge on Bluesky and Joel Mason followed me, which was really awkward 'cause I hadn't finished the game yet and hadn't even played it in months. But I am finally free of this secret shame.